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Add some safe guards for MC API access.
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@ -884,13 +884,21 @@ public class BlockProperties {
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/**
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* Hiding the API access here.<br>
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* TODO: Find description of this and use block properties from here, as well as a speaking method name.
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* TODO: Find description of this and use block properties from here, as well as a speaking method name.<br>
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* Assumption: This is something like "can stand on this type of block".
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* @param id
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* @return
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*/
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public static final boolean i(final int id) {
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// TODO: Replace by independent method.
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try{
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return Block.i(id);
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}
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catch(Throwable t){
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// Minecraft default value.
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return true;
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}
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}
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public static final long getBLockFlags(final int id){
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return blockFlags[id];
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@ -331,6 +331,7 @@ public class PlayerLocation {
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final double d0 = 0; //0.001D;
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onGround = BlockProperties.isOnGround(getBlockAccess(), minX - d0, minY - yOnGround, minZ - d0, maxX + d0, minY + 0.25, maxZ + d0);
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if (!onGround) {
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try{
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// TODO: Probably check other ids too before doing this ?
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final double d1 = 0.25D;
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final AxisAlignedBB box = useBox.b(minX - d1, minY - getyOnGround() - d1, minZ - d1, maxX + d1, minY + 0.25 + d1, maxZ + d1);
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@ -350,6 +351,10 @@ public class PlayerLocation {
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}
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}
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}
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catch (Throwable t){
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// Ignore exceptions (Context: DisguiseCraft).
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}
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}
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}
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return onGround;
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}
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