mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-03 01:00:20 +01:00
Removed Bedteleport check, workaround for bogusitems pickup check
(bukkit has a nasty bug here), adapted moving and speedhack check for new system.
This commit is contained in:
parent
669f730fd4
commit
61d89d78d8
@ -3,7 +3,7 @@ name: NoCheat
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author: Evenprime
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main: cc.co.evenprime.bukkit.nocheat.NoCheat
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version: 1.05a
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version: 1.06
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softdepend: [ Permissions, CraftIRC ]
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@ -17,7 +17,6 @@ import org.bukkit.plugin.java.JavaPlugin;
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import cc.co.evenprime.bukkit.nocheat.actions.CustomAction;
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import cc.co.evenprime.bukkit.nocheat.checks.AirbuildCheck;
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import cc.co.evenprime.bukkit.nocheat.checks.BedteleportCheck;
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import cc.co.evenprime.bukkit.nocheat.checks.BogusitemsCheck;
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import cc.co.evenprime.bukkit.nocheat.checks.Check;
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import cc.co.evenprime.bukkit.nocheat.checks.MovingCheck;
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@ -41,7 +40,6 @@ import org.bukkit.plugin.Plugin;
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public class NoCheat extends JavaPlugin implements CommandSender {
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private MovingCheck movingCheck;
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private BedteleportCheck bedteleportCheck;
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private SpeedhackCheck speedhackCheck;
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private AirbuildCheck airbuildCheck;
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private BogusitemsCheck bogusitemsCheck;
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@ -136,13 +134,12 @@ public class NoCheat extends JavaPlugin implements CommandSender {
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setupConfig();
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movingCheck = new MovingCheck(this, config);
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bedteleportCheck = new BedteleportCheck(this, config);
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speedhackCheck = new SpeedhackCheck(this, config);
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airbuildCheck = new AirbuildCheck(this, config);
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bogusitemsCheck = new BogusitemsCheck(this, config);
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// just for convenience
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checks = new Check[] { movingCheck, bedteleportCheck, speedhackCheck, airbuildCheck, bogusitemsCheck };
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checks = new Check[] { movingCheck, speedhackCheck, airbuildCheck, bogusitemsCheck };
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if(!allowFlightSet && movingCheck.isActive()) {
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Logger.getLogger("Minecraft").warning( "[NoCheat] you have set \"allow-flight=false\" in your server.properties file. That builtin anti-flying-mechanism will likely conflict with this plugin. Please consider deactivating it by setting it to \"true\"");
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@ -1,56 +0,0 @@
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package cc.co.evenprime.bukkit.nocheat.checks;
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import org.bukkit.Bukkit;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event.Priority;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.plugin.PluginManager;
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import cc.co.evenprime.bukkit.nocheat.ConfigurationException;
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import cc.co.evenprime.bukkit.nocheat.NoCheat;
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import cc.co.evenprime.bukkit.nocheat.config.NoCheatConfiguration;
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import cc.co.evenprime.bukkit.nocheat.data.PermissionData;
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import cc.co.evenprime.bukkit.nocheat.listeners.BedteleportPlayerListener;
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/**
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*
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* @author Evenprime
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*
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*/
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public class BedteleportCheck extends Check {
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public BedteleportCheck(NoCheat plugin, NoCheatConfiguration config) {
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super(plugin, "bedteleport", PermissionData.PERMISSION_BEDTELEPORT, config);
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}
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public void check(PlayerMoveEvent event) {
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// Should we check at all?
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if(skipCheck(event.getPlayer()))
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return;
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if(event.getPlayer().isSleeping())
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event.setCancelled(true);
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}
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@Override
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public void configure(NoCheatConfiguration config) {
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try {
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setActive(config.getBooleanValue("active.bedteleport"));
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} catch (ConfigurationException e) {
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setActive(false);
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e.printStackTrace();
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}
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}
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@Override
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protected void registerListeners() {
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PluginManager pm = Bukkit.getServer().getPluginManager();
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// Register listeners for bedteleport check
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pm.registerEvent(Event.Type.PLAYER_TELEPORT, new BedteleportPlayerListener(this), Priority.Lowest, plugin);
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}
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}
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@ -36,7 +36,7 @@ public class BogusitemsCheck extends Check {
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if(i != null) {
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ItemStack s = i.getItemStack();
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if(s != null) {
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if(s.getAmount() <= 0) {// buggy item
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if(s.getAmount() < 0) {// buggy item
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event.getItem().remove();
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event.setCancelled(true);
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plugin.log(Level.WARNING, event.getPlayer().getName() + " tried to pick up an invalid item. Item was removed.");
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@ -384,7 +384,7 @@ public class MovingCheck extends Check {
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private boolean shouldBeIgnored(final Player player, final MovingData data, final Location from, final Location to) {
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// First the simple yes/no checks
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if(/*data.respawned ||*/ data.insideVehicle || player.isInsideVehicle()) {
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if(data.insideVehicle || player.isInsideVehicle()) {
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return true;
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}
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@ -518,8 +518,26 @@ public class MovingCheck extends Check {
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if(data.highestLogLevel.intValue() < ((LogAction)a).level.intValue()) data.highestLogLevel = ((LogAction)a).level;
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}
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else if(!cancelled && a instanceof CancelAction) {
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resetPlayer(event);
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cancelled = true;
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// Make a modified copy of the setBackPoint to prevent other plugins from accidentally modifying it
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// and keep the current pitch and yaw (setbacks "feel" better that way). Plus try to adapt the Y-coord
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// to place the player close to ground
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double y = data.setBackPoint.getY();
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// search for the first solid block up to 5 blocks below the setbackpoint and teleport the player there
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for(int i = 0; i < 20; i++) {
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if(playerIsOnGround(data.setBackPoint, -0.5*i) != MovingData.NONSOLID) {
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y -= 0.5*i;
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break;
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}
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}
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// Remember the location we send the player to, to identify teleports that were started by us
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data.teleportTo = new Location(data.setBackPoint.getWorld(), data.setBackPoint.getX(), y, data.setBackPoint.getZ(), event.getTo().getYaw(), event.getTo().getPitch());
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event.setTo(data.teleportTo);
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cancelled = true; // just prevent us from treating more than one "cancel" action, which would make no sense
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}
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else if(a instanceof CustomAction)
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plugin.handleCustomAction((CustomAction)a, player);
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@ -546,42 +564,6 @@ public class MovingCheck extends Check {
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return -1;
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}
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/**
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* Return the player to the stored setBackPoint location
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* @param event
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*/
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private void resetPlayer(PlayerMoveEvent event) {
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MovingData data = MovingData.get(event.getPlayer());
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// Make a modified copy of the setBackPoint to prevent other plugins from accidentally modifying it
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// and keep the current pitch and yaw (setbacks "feel" better that way).
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double y = data.setBackPoint.getY();
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// search for the first solid block up to 5 blocks below the setbackpoint and teleport the player there
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for(int i = 0; i < 20; i++) {
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if(playerIsOnGround(data.setBackPoint, -0.5*i) != MovingData.NONSOLID) {
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y -= 0.5*i;
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break;
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}
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}
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Location t = new Location(data.setBackPoint.getWorld(), data.setBackPoint.getX(), y, data.setBackPoint.getZ(), event.getTo().getYaw(), event.getTo().getPitch());
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data.teleportTo = t;
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// Only reset player and cancel event if teleport is successful
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if(event.getPlayer().teleport(t)) {
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// Put the player back to the chosen location
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event.setFrom(t);
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event.setTo(t);
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event.setCancelled(true);
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data.teleportTo = null;
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}
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}
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/**
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* Check if certain coordinates are considered "on ground"
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@ -63,8 +63,8 @@ public class SpeedhackCheck extends Check {
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// Get the player-specific data
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SpeedhackData data = SpeedhackData.get(player);
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// Count the event
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data.eventsSinceLastCheck++;
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// Count the event (twice, to interpolate from 0.5 seconds to 1 second
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data.eventsSinceLastCheck += 2;
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// Get the ticks of the server
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int ticks = plugin.getServerTicks();
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@ -82,15 +82,12 @@ public class SpeedhackCheck extends Check {
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resetData(data, event.getFrom());
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}
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else {
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final int low = (limits[0]+1) / 2;
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final int med = (limits[1]+1) / 2;
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final int high = (limits[2]+1) / 2;
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int level = -1;
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if(data.eventsSinceLastCheck > high) level = 2;
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else if(data.eventsSinceLastCheck > med) level = 1;
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else if(data.eventsSinceLastCheck > low) level = 0;
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if(data.eventsSinceLastCheck > limits[2]) level = 2;
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else if(data.eventsSinceLastCheck > limits[1]) level = 1;
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else if(data.eventsSinceLastCheck > limits[0]) level = 0;
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else {
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resetData(data, event.getFrom());
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}
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@ -154,12 +151,7 @@ public class SpeedhackCheck extends Check {
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if(data.setBackPoint == null) data.setBackPoint = event.getFrom();
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// If we have stored a location for the player, we put him back there
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if(event.getPlayer().teleport(data.setBackPoint)) {
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event.setFrom(data.setBackPoint);
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event.setTo(data.setBackPoint);
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event.setCancelled(true);
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}
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}
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@Override
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SimpleYaml.getBoolean("active.moving", true, yamlContent)));
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activeNode.add(new BooleanOption("airbuild",
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SimpleYaml.getBoolean("active.airbuild", false, yamlContent)));
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activeNode.add(new BooleanOption("bedteleport",
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SimpleYaml.getBoolean("active.bedteleport", true, yamlContent)));
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activeNode.add(new BooleanOption("bogusitems",
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SimpleYaml.getBoolean("active.bogusitems", false, yamlContent)));
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}
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@ -223,15 +221,6 @@ public class NoCheatConfiguration {
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}
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/*** BEDTELEPORT section ***/
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{
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ParentOption bedteleportNode = new ParentOption("bedteleport", false);
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root.add(bedteleportNode);
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bedteleportNode.add(new BooleanOption("checkops",
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SimpleYaml.getBoolean("bedteleport.checkops", false, yamlContent)));
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}
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/*** BOGUSITEMS section ***/
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{
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ParentOption bogusitemsNode = new ParentOption("bogusitems", false);
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@ -1,26 +0,0 @@
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package cc.co.evenprime.bukkit.nocheat.listeners;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import cc.co.evenprime.bukkit.nocheat.checks.BedteleportCheck;
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/**
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*
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* @author Evenprime
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*
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*/
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public class BedteleportPlayerListener extends PlayerListener {
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private BedteleportCheck check;
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public BedteleportPlayerListener(BedteleportCheck check) {
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this.check = check;
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}
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@Override
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public void onPlayerTeleport(PlayerTeleportEvent event) {
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if(!event.isCancelled()) check.check(event);
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}
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}
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