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Fixed behaviour of ladders that don't fully connect to the ground
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@ -3,7 +3,7 @@ name: NoCheat
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author: Evenprime
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main: cc.co.evenprime.bukkit.nocheat.NoCheat
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version: 1.13b
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version: 1.13c
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softdepend: [ Permissions, CraftIRC ]
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@ -130,7 +130,10 @@ public class MovingEventHelper {
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if(isLiquid(standingIn) || isLiquid(headIn)) {
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return LIQUID;
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}
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if(isLadder(standingIn) || isLadder(headIn)) {
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return LADDER;
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}
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int standingOn = types[world.getBlockTypeIdAt(x, y - 1, z)];
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@ -140,7 +143,7 @@ public class MovingEventHelper {
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}
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// Player standing on a block?
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if((isSolid(standingOn) || types[world.getBlockTypeIdAt(x, y - 2, z)] == FENCE) && isNonSolid(standingIn) && standingOn != FENCE) {
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if((isLadder(headIn) || isLadder(standingIn)) || ((isSolid(standingOn) || types[world.getBlockTypeIdAt(x, y - 2, z)] == FENCE) && isNonSolid(standingIn) && standingOn != FENCE)) {
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result |= ONGROUND;
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}
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@ -158,7 +161,19 @@ public class MovingEventHelper {
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private final boolean isNonSolid(int value) {
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return((value & NONSOLID) == NONSOLID);
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}
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public final boolean isLadder(int value) {
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return((value & LADDER) == LADDER);
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}
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public boolean isOnGround(int fromType) {
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return isLadder(fromType) || (fromType & ONGROUND) == ONGROUND;
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}
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public boolean isInGround(int fromType) {
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return isLadder(fromType) || isLiquid(fromType) || (fromType & INGROUND) == INGROUND;
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}
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/**
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* Personal Rounding function to determine if a player is still touching a
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* block or not
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@ -199,11 +214,5 @@ public class MovingEventHelper {
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return (int) (floor - d4);
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}
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public boolean isOnGround(int fromType) {
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return (fromType & ONGROUND) == ONGROUND;
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}
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public boolean isInGround(int fromType) {
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return isLiquid(fromType) || (fromType & INGROUND) == INGROUND;
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}
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}
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