Set version to 3.8 for development of a MC 1.4.2 release.

This commit is contained in:
asofold 2012-10-30 20:43:27 +01:00
parent f86a5d9620
commit 6262ec2551
3 changed files with 34 additions and 33 deletions

View File

@ -4,7 +4,7 @@
<!-- Informations -->
<name>NoCheatPlus</name>
<version>3.7.10-RC-MC1.3.2</version>
<version>3.8.0</version>
<description>Detect and fight the exploitation of various flaws/bugs in Minecraft.</description>
<url>http://dev.bukkit.org/server-mods/nocheatplus</url>
@ -42,7 +42,7 @@
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>craftbukkit</artifactId>
<version>1.3.2-R2.0</version>
<version>1.4.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
</dependencies>

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@ -6,6 +6,7 @@ import java.util.Map;
import net.minecraft.server.IBlockAccess;
import net.minecraft.server.Material;
import net.minecraft.server.TileEntity;
import net.minecraft.server.Vec3DPool;
import org.bukkit.World;
import org.bukkit.craftbukkit.CraftWorld;
@ -158,14 +159,14 @@ public class BlockCache implements IBlockAccess{
return access.s(arg0, arg1, arg2);
}
// @Override
// public Vec3DPool getVec3DPool() {
// return access.getVec3DPool();
// }
//
// @Override
// public boolean isBlockFacePowered(int arg0, int arg1, int arg2, int arg3) {
// return access.isBlockFacePowered(arg0, arg1, arg2, arg3);
// }
@Override
public Vec3DPool getVec3DPool() {
return access.getVec3DPool();
}
@Override
public boolean isBlockFacePowered(int arg0, int arg1, int arg2, int arg3) {
return access.isBlockFacePowered(arg0, arg1, arg2, arg3);
}
}

View File

@ -238,11 +238,11 @@ public class BlockProperties {
//
Material.CROPS,
// // 1.4
// Material.COMMAND,
// Material.FLOWER_POT,
// Material.CARROT,
// Material.POTATO,
// 1.4
Material.COMMAND,
Material.FLOWER_POT,
Material.CARROT,
Material.POTATO,
};
private static final PlayerLocation pLoc = new PlayerLocation();
@ -494,14 +494,14 @@ public class BlockProperties {
blocks[Material.ENDER_CHEST.getId()] = new BlockProps(woodPickaxe, 22.5f);
blocks[Material.OBSIDIAN.getId()] = new BlockProps(diamondPickaxe, 50, secToMs(250, 250, 250, 250, 9.4, 250));
// // More 1.4 (not insta).
// blocks[Material.BEACON.getId()] = new BlockProps(noTool, 25f, secToMs(4.45)); // TODO
// blocks[Material.COBBLE_WALL.getId()] = brickType;
// blockFlags[Material.COBBLE_WALL.getId()] |= F_HEIGHT150;
// blocks[Material.WOOD_BUTTON.getId()] = leverType;
// blocks[Material.SKULL.getId()] = new BlockProps(noTool, 8.5f, secToMs(1.45)); // TODO
// blockFlags[Material.SKULL.getId()] |= F_GROUND;
// blocks[Material.ANVIL.getId()] = new BlockProps(woodPickaxe, 5f); // TODO
// More 1.4 (not insta).
blocks[Material.BEACON.getId()] = new BlockProps(noTool, 25f, secToMs(4.45)); // TODO
blocks[Material.COBBLE_WALL.getId()] = brickType;
blockFlags[Material.COBBLE_WALL.getId()] |= F_HEIGHT150;
blocks[Material.WOOD_BUTTON.getId()] = leverType;
blocks[Material.SKULL.getId()] = new BlockProps(noTool, 8.5f, secToMs(1.45)); // TODO
blockFlags[Material.SKULL.getId()] |= F_GROUND;
blocks[Material.ANVIL.getId()] = new BlockProps(woodPickaxe, 5f); // TODO
// Indestructible.
for (Material mat : new Material[]{
@ -916,8 +916,8 @@ public class BlockProperties {
final double fx = x - bx;
final double fy = y - by;
final double fz = z - bz;
if (fx < block.minX || fx >= block.maxX || fy < block.minY || fy >= block.maxY || fz < block.minZ || fz >= block.maxZ) return true;
// if (fx < block.v() || fx >= block.w() || fy < block.x() || fy >= block.y() || fz < block.z() || fz >= block.A()) return true;
// if (fx < block.minX || fx >= block.maxX || fy < block.minY || fy >= block.maxY || fz < block.minZ || fz >= block.maxZ) return true;
if (fx < block.v() || fx >= block.w() || fy < block.x() || fy >= block.y() || fz < block.z() || fz >= block.A()) return true;
else{
// Workarounds (might get generalized some time).
if (isStairs(id)){
@ -1076,13 +1076,13 @@ public class BlockProperties {
// if ((blockFlags[id] & F_HEIGHT150) != 0) block.maxY = 1.5;
if ((blockFlags[id] & F_HEIGHT150) != 0) bmaxY = 1.5;
else if (isStairs(id)) bmaxY = 1.0;
else bmaxY = block.maxY; // block.y(); // maxY
if (minX > block.maxX + x || maxX < block.minX + x) return false;
else if (minY > bmaxY + y || maxY < block.minY + y) return false;
else if (minZ > block.maxZ + z || maxZ < block.minZ + z) return false;
// if (minX > block.w() + x || maxX < block.v() + x) return false;
// else if (minY > bmaxY + y || maxY < block.x() + y) return false;
// else if (minZ > block.A() + z || maxZ < block.z() + z) return false;
else bmaxY = block.y(); // maxY
// if (minX > block.maxX + x || maxX < block.minX + x) return false;
// else if (minY > block.maxY + y || maxY < block.minY + y) return false;
// else if (minZ > block.maxZ + z || maxZ < block.minZ + z) return false;
if (minX > block.w() + x || maxX < block.v() + x) return false;
else if (minY > bmaxY + y || maxY < block.x() + y) return false;
else if (minZ > block.A() + z || maxZ < block.z() + z) return false;
else return true;
}