Revert to using the same vertical friction for lava and water, for now.

This commit is contained in:
asofold 2015-11-09 00:34:59 +01:00
parent 4fd834ed25
commit 66070532b2

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@ -84,7 +84,7 @@ public class SurvivalFly extends Check {
/** Friction for water (default). */
public static final double FRICTION_MEDIUM_WATER = 0.89;
/** Friction for lava. */
public static final double FRICTION_MEDIUM_LAVA = 0.25; // TODO: Rather 0.4 ?
public static final double FRICTION_MEDIUM_LAVA = FRICTION_MEDIUM_WATER; // TODO: Something smaller (problem: jump into).
// TODO: Friction by block to walk on (horizontal only, possibly to be in BlockProperties rather).