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Revert to using the same vertical friction for lava and water, for now.
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@ -84,7 +84,7 @@ public class SurvivalFly extends Check {
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/** Friction for water (default). */
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public static final double FRICTION_MEDIUM_WATER = 0.89;
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/** Friction for lava. */
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public static final double FRICTION_MEDIUM_LAVA = 0.25; // TODO: Rather 0.4 ?
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public static final double FRICTION_MEDIUM_LAVA = FRICTION_MEDIUM_WATER; // TODO: Something smaller (problem: jump into).
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// TODO: Friction by block to walk on (horizontal only, possibly to be in BlockProperties rather).
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