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Fix fight.speed not getting registered properly.
Should use addCheck in order to have the stored MCAccess instance reset properly on reloading. Little relevance with this check.
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@ -69,7 +69,7 @@ public class FightListener extends CheckListener {
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private final SelfHit selfHit = addCheck(new SelfHit());
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/** The speed check. */
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private final Speed speed = new Speed();
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private final Speed speed = addCheck(new Speed());
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public FightListener(){
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super(CheckType.FIGHT);
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