Fix fight.speed not getting registered properly.

Should use addCheck in order to have the stored MCAccess instance reset
properly on reloading. Little relevance with this check.
This commit is contained in:
asofold 2013-02-20 18:27:22 +01:00
parent 6eeb3ae89d
commit 66da361c5d

View File

@ -69,7 +69,7 @@ public class FightListener extends CheckListener {
private final SelfHit selfHit = addCheck(new SelfHit());
/** The speed check. */
private final Speed speed = new Speed();
private final Speed speed = addCheck(new Speed());
public FightListener(){
super(CheckType.FIGHT);