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Add getWorld to PlayerLocation.
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@ -117,6 +117,14 @@ public class PlayerLocation {
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public Location getLocation() {
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return new Location(world, x, y, z);
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}
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/**
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* Get the world!
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* @return
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*/
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public World getWorld(){
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return world;
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}
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/**
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* Gets the blockX.
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