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Sharpen low-jump detection (box for detection, prevent improper reset).
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@ -492,8 +492,11 @@ public class SurvivalFly extends Check {
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data.setSetBack(to);
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data.sfJumpPhase = 0;
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data.clearAccounting();
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data.sfLowJump = false;
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data.sfNoLowJump = false;
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if (data.sfLowJump && resetFrom) {
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// Prevent reset if coming from air (purpose of the flag).
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data.sfLowJump = false;
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}
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}
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else if (resetFrom) {
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// The player moved from ground.
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@ -822,14 +825,11 @@ public class SurvivalFly extends Check {
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}
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if (setBackYDistance < estimate) {
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// Low jump, further check if there might have been a reason for low jumping.
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final long flags = BlockProperties.F_GROUND | BlockProperties.F_SOLID;
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if ((BlockProperties.getBlockFlags(from.getTypeIdAbove()) & flags) == 0) {
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// Check block above that too (if high enough).
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final int refY = Location.locToBlock(from.getY() + 0.5);
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if (refY == from.getBlockY() || (BlockProperties.getBlockFlags(from.getTypeId(from.getBlockX(), refY, from.getBlockZ())) & flags) == 0) {
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tags.add("lowjump");
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data.sfLowJump = true;
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}
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final double width = from.getWidth();
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final long aboveFlags = BlockProperties.collectFlagsSimple(from.getBlockCache(), from.getX() - width, from.getY(), from.getZ() - width, from.getX() + width, from.getY() + 0.1, from.getZ() + width);
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if ((aboveFlags & (BlockProperties.F_GROUND | BlockProperties.F_SOLID)) == 0) {
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tags.add("lowjump");
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data.sfLowJump = true;
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}
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}
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}
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