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Add getMaxBlockY to BlockCache. Might need setting in setAccess, later
on.
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@ -21,6 +21,8 @@ public abstract class BlockCache {
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/** Cached shape values. */
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/** Cached shape values. */
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private final CoordMap<double[]> boundsMap = new CoordMap<double[]>();
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private final CoordMap<double[]> boundsMap = new CoordMap<double[]>();
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private int maxBlockY = 255;
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// TODO: switch to nodes with all details on, store a working node ?
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// TODO: switch to nodes with all details on, store a working node ?
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// TODO: maybe make very fast access arrays for the ray tracing checks.
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// TODO: maybe make very fast access arrays for the ray tracing checks.
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@ -129,4 +131,12 @@ public abstract class BlockCache {
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return nBounds;
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return nBounds;
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}
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}
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/**
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* Get the maximal y coordinate a block can be at (non air).
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* @return
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*/
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public int getMaxBlockY(){
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return maxBlockY;
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}
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}
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}
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