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New descriptions and some rudimentary spell-checking
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@ -9,13 +9,13 @@ Configuration file description.
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"worldname_config.yml". Settings in that file will now only
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affect the world with the name "worldname". You may also delete
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all settings from that world-specific file that you won't use.
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They'll be implicitely taken from the master "config.yml" file.
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They'll be implicitly taken from the master "config.yml" file.
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- If you have files ending with "config.txt", "actions.txt" or
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"default_actions.txt", please delete them. They are no longer
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used by NoCheat.
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- Never change the amount of whitespaces in front of options in the config file
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- Never change the amount of white-spaces in front of options in the config file
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"config.yml". It will break the configuration.
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2) How the "actions" work, how to modify them and how to write your own,
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@ -48,7 +48,7 @@ Configuration file description.
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Use this for situations where it's common to have false
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positives in checks and you only want the log message to be
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shown if a player fails the check multiple times within a
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short timeframe (1 minute)
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short time-frame (1 minute)
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"repeat" = a number declaring how many seconds have to pass after logging
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the message before it will be logged again for that player.
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This is needed to prevent "log-spam". Usually a value of 5
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@ -114,8 +114,8 @@ checks:
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inventory:
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All checks that have to do with the player inventory
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drop:
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The "inventory.drop" check. It limits how many seperate items a player can drop
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onto the ground within a specific time. Dropping a lot of seperate items at once
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The "inventory.drop" check. It limits how many separate items a player can drop
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onto the ground within a specific time. Dropping a lot of separate items at once
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can cause lag on the server.
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active:
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Should the check be enabled. Set to false if you are not interested in this at all
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@ -123,7 +123,7 @@ checks:
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Over how many seconds should dropped items be counted
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limit:
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How many items may be dropped in that timeframe. Please consider that dying causes
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a player to drop up to 36 seperate items. Therefore this value shouldn't be set
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a player to drop up to 36 separate items. Therefore this value shouldn't be set
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below ~50.
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actions:
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What should happen when a player goes beyond the set limit. Default settings log
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@ -132,7 +132,7 @@ checks:
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Players may attack extremely fast and with a fully charged bow without
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waiting for it to be fully pulled back.
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active:
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Should players be checked for this behaviour.
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Should players be checked for this behavior.
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actions:
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What should happen if the player fails this check. Default is to stop
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the attack ("cancel" it) and log messages.
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@ -140,7 +140,7 @@ checks:
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Players may eat various kinds of food instantly instead of waiting the
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usual time munching on the item.
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active:
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Should players be checked for this behaviour.
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Should players be checked for this behavior.
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actions:
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What should happen if the player fails this check. Default is to deny
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them the food level gain ("cancel" it) and log messages. Sadly it's
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@ -152,6 +152,22 @@ checks:
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This is a combined check for running, flying and "nofall" hacks
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active:
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Should players get checked for movement related hacks at all
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walkspeed:
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(You'll have to manually add this entry if you want to use it)
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How fast should the player be allowed to walk. Default is "100", meaning
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100% of normal walking speed
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sprintspeed:
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(You'll have to manually add this entry if you want to use it)
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How fast should the player be allowed to sprint. Default is "100", meaning
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100% of normal sprinting speed
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sneakspeed:
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(You'll have to manually add this entry if you want to use it)
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How fast should the player be allowed to sneak. Default is "100", meaning
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100% of normal sneaking speed
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swimspeed:
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(You'll have to manually add this entry if you want to use it)
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How fast should the player be allowed to swim. Default is "100", meaning
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100% of normal swimming speed
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allowfastsneaking:
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Should sneaking players be allowed to move as fast as normal players. Set this to
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true, if you use plugins that enable players to do that (e.g. RPG plugins tend
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@ -259,7 +275,7 @@ checks:
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precision:
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How strict should NoCheat be when checking if a player is looking in the
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correct direction. 75 (which means a player may be up to 0.75 blocks off)
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seems to be an ok value.
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seems to be a good value.
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penaltytime:
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How long after failing this check should the player be prevented from
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placing any further blocks. This value is in milliseconds, the default
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@ -273,7 +289,7 @@ checks:
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chat:
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All checks related to sending chat messages.
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color:
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Players may use colorcodes to send colored messages. This may be used
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Players may use color-codes to send colored messages. This may be used
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to fool other players into believing they are admins or similar.
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active:
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Should player messages get checked for the use of colors in messages.
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@ -287,7 +303,7 @@ checks:
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active:
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Should player messages get checked for the sending of too many messages.
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whitelist:
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A " " (whitespace) seperated list of words. Messages that start with
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A " " (whitespace) separated list of words. Messages that start with
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these sequences will not be counted.
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timeframe:
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For how many seconds should messages and commands be counted.
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@ -295,7 +311,7 @@ checks:
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How many "normal" chat messages may be sent within the timeframe.
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commandlimit:
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How many commands may be issued within the timeframe. Some mods (e.g.
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TooManyItems) send a command on every mouseclick, which may cause
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TooManyItems) send a command on every mouse-click, which may cause
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problems if this is set too low.
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actions:
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What should happen if players send more messages/commands? Default is
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@ -307,9 +323,9 @@ checks:
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Everything related to fighting
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direction:
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Players may attack enemies without looking at them. This check tries to
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identify such behaviour.
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identify such behavior.
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active:
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Should players get checked for such behaviour.
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Should players get checked for such behavior.
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precision:
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How strict should NoCheat be when comparing the line of sight with the
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position of the target. Default is 75 which means a player may look
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@ -328,7 +344,7 @@ checks:
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Players may attack enemies without moving their arm. This may confuse
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other players as they can't see who is attacking them or monsters.
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active:
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Should players be checked for this behaviour.
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Should players be checked for this behavior.
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actions:
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What should happen if the player fails this check. Default is to stop
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the attack ("cancel" it) and log messages.
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@ -337,7 +353,7 @@ checks:
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a significant advantage in fights. Normally attacks are only allowed
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over a ~4 block distance, but these hacks may increase that to 6 blocks.
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active:
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Should players be checked for this behaviour.
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Should players be checked for this behavior.
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distance:
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What is the maximum distance that NoCheat should allow attacks for.
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Default is ~4 blocks (value 400). Setting this even lower will limit
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@ -355,7 +371,7 @@ checks:
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Players may be attacking extremely fast within a short time by using
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automated clicking or hacks. This is an advantage in many situations.
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active:
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Should players be checked for this behaviour.
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Should players be checked for this behavior.
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attacklimit:
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How many attacks may a player start within 1 second. Consider setting
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this to a value that's close to how fast you believe players can click
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@ -363,6 +379,18 @@ checks:
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actions:
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What should happen if the player fails this check. Default is to stop
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the attack ("cancel" it) and log messages.
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godmode:
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Players may trick Bukkit into not dealing them damage when they get
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attacked. This will try to identify and correct that behavior.
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active:
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Should players be checked for this behavior.
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attacklimit:
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How many attacks may a player start within 1 second. Consider setting
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this to a value that's close to how fast you believe players can click
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their mouse.
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actions:
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What should happen if the player fails this check. Default is to make
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him vulnerable to the attack ("cancel" his "godmode) and log messages.
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strings:
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This is the section that defines various strings for "log" or "cmd" actions.
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@ -372,7 +400,7 @@ strings:
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this section. Arbitrary many additional strings may be defined here, or
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existing strings may be changed.
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Most messages/commands use placeholders in [ ], which will be replaced at
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Most messages/commands use place-holders in [ ], which will be replaced at
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runtime with relevant information. Some of these may only be available in
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certain circumstances, only "[player]" can be used everywhere, especially
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in "cmd" actions.
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