mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-07 03:02:11 +01:00
New descriptions and some rudimentary spell-checking
This commit is contained in:
parent
2d713b90d1
commit
72cefe94ed
@ -9,13 +9,13 @@ Configuration file description.
|
||||
"worldname_config.yml". Settings in that file will now only
|
||||
affect the world with the name "worldname". You may also delete
|
||||
all settings from that world-specific file that you won't use.
|
||||
They'll be implicitely taken from the master "config.yml" file.
|
||||
They'll be implicitly taken from the master "config.yml" file.
|
||||
|
||||
- If you have files ending with "config.txt", "actions.txt" or
|
||||
"default_actions.txt", please delete them. They are no longer
|
||||
used by NoCheat.
|
||||
|
||||
- Never change the amount of whitespaces in front of options in the config file
|
||||
- Never change the amount of white-spaces in front of options in the config file
|
||||
"config.yml". It will break the configuration.
|
||||
|
||||
2) How the "actions" work, how to modify them and how to write your own,
|
||||
@ -48,7 +48,7 @@ Configuration file description.
|
||||
Use this for situations where it's common to have false
|
||||
positives in checks and you only want the log message to be
|
||||
shown if a player fails the check multiple times within a
|
||||
short timeframe (1 minute)
|
||||
short time-frame (1 minute)
|
||||
"repeat" = a number declaring how many seconds have to pass after logging
|
||||
the message before it will be logged again for that player.
|
||||
This is needed to prevent "log-spam". Usually a value of 5
|
||||
@ -114,8 +114,8 @@ checks:
|
||||
inventory:
|
||||
All checks that have to do with the player inventory
|
||||
drop:
|
||||
The "inventory.drop" check. It limits how many seperate items a player can drop
|
||||
onto the ground within a specific time. Dropping a lot of seperate items at once
|
||||
The "inventory.drop" check. It limits how many separate items a player can drop
|
||||
onto the ground within a specific time. Dropping a lot of separate items at once
|
||||
can cause lag on the server.
|
||||
active:
|
||||
Should the check be enabled. Set to false if you are not interested in this at all
|
||||
@ -123,7 +123,7 @@ checks:
|
||||
Over how many seconds should dropped items be counted
|
||||
limit:
|
||||
How many items may be dropped in that timeframe. Please consider that dying causes
|
||||
a player to drop up to 36 seperate items. Therefore this value shouldn't be set
|
||||
a player to drop up to 36 separate items. Therefore this value shouldn't be set
|
||||
below ~50.
|
||||
actions:
|
||||
What should happen when a player goes beyond the set limit. Default settings log
|
||||
@ -132,7 +132,7 @@ checks:
|
||||
Players may attack extremely fast and with a fully charged bow without
|
||||
waiting for it to be fully pulled back.
|
||||
active:
|
||||
Should players be checked for this behaviour.
|
||||
Should players be checked for this behavior.
|
||||
actions:
|
||||
What should happen if the player fails this check. Default is to stop
|
||||
the attack ("cancel" it) and log messages.
|
||||
@ -140,7 +140,7 @@ checks:
|
||||
Players may eat various kinds of food instantly instead of waiting the
|
||||
usual time munching on the item.
|
||||
active:
|
||||
Should players be checked for this behaviour.
|
||||
Should players be checked for this behavior.
|
||||
actions:
|
||||
What should happen if the player fails this check. Default is to deny
|
||||
them the food level gain ("cancel" it) and log messages. Sadly it's
|
||||
@ -152,6 +152,22 @@ checks:
|
||||
This is a combined check for running, flying and "nofall" hacks
|
||||
active:
|
||||
Should players get checked for movement related hacks at all
|
||||
walkspeed:
|
||||
(You'll have to manually add this entry if you want to use it)
|
||||
How fast should the player be allowed to walk. Default is "100", meaning
|
||||
100% of normal walking speed
|
||||
sprintspeed:
|
||||
(You'll have to manually add this entry if you want to use it)
|
||||
How fast should the player be allowed to sprint. Default is "100", meaning
|
||||
100% of normal sprinting speed
|
||||
sneakspeed:
|
||||
(You'll have to manually add this entry if you want to use it)
|
||||
How fast should the player be allowed to sneak. Default is "100", meaning
|
||||
100% of normal sneaking speed
|
||||
swimspeed:
|
||||
(You'll have to manually add this entry if you want to use it)
|
||||
How fast should the player be allowed to swim. Default is "100", meaning
|
||||
100% of normal swimming speed
|
||||
allowfastsneaking:
|
||||
Should sneaking players be allowed to move as fast as normal players. Set this to
|
||||
true, if you use plugins that enable players to do that (e.g. RPG plugins tend
|
||||
@ -259,7 +275,7 @@ checks:
|
||||
precision:
|
||||
How strict should NoCheat be when checking if a player is looking in the
|
||||
correct direction. 75 (which means a player may be up to 0.75 blocks off)
|
||||
seems to be an ok value.
|
||||
seems to be a good value.
|
||||
penaltytime:
|
||||
How long after failing this check should the player be prevented from
|
||||
placing any further blocks. This value is in milliseconds, the default
|
||||
@ -273,7 +289,7 @@ checks:
|
||||
chat:
|
||||
All checks related to sending chat messages.
|
||||
color:
|
||||
Players may use colorcodes to send colored messages. This may be used
|
||||
Players may use color-codes to send colored messages. This may be used
|
||||
to fool other players into believing they are admins or similar.
|
||||
active:
|
||||
Should player messages get checked for the use of colors in messages.
|
||||
@ -287,7 +303,7 @@ checks:
|
||||
active:
|
||||
Should player messages get checked for the sending of too many messages.
|
||||
whitelist:
|
||||
A " " (whitespace) seperated list of words. Messages that start with
|
||||
A " " (whitespace) separated list of words. Messages that start with
|
||||
these sequences will not be counted.
|
||||
timeframe:
|
||||
For how many seconds should messages and commands be counted.
|
||||
@ -295,7 +311,7 @@ checks:
|
||||
How many "normal" chat messages may be sent within the timeframe.
|
||||
commandlimit:
|
||||
How many commands may be issued within the timeframe. Some mods (e.g.
|
||||
TooManyItems) send a command on every mouseclick, which may cause
|
||||
TooManyItems) send a command on every mouse-click, which may cause
|
||||
problems if this is set too low.
|
||||
actions:
|
||||
What should happen if players send more messages/commands? Default is
|
||||
@ -307,9 +323,9 @@ checks:
|
||||
Everything related to fighting
|
||||
direction:
|
||||
Players may attack enemies without looking at them. This check tries to
|
||||
identify such behaviour.
|
||||
identify such behavior.
|
||||
active:
|
||||
Should players get checked for such behaviour.
|
||||
Should players get checked for such behavior.
|
||||
precision:
|
||||
How strict should NoCheat be when comparing the line of sight with the
|
||||
position of the target. Default is 75 which means a player may look
|
||||
@ -328,7 +344,7 @@ checks:
|
||||
Players may attack enemies without moving their arm. This may confuse
|
||||
other players as they can't see who is attacking them or monsters.
|
||||
active:
|
||||
Should players be checked for this behaviour.
|
||||
Should players be checked for this behavior.
|
||||
actions:
|
||||
What should happen if the player fails this check. Default is to stop
|
||||
the attack ("cancel" it) and log messages.
|
||||
@ -337,7 +353,7 @@ checks:
|
||||
a significant advantage in fights. Normally attacks are only allowed
|
||||
over a ~4 block distance, but these hacks may increase that to 6 blocks.
|
||||
active:
|
||||
Should players be checked for this behaviour.
|
||||
Should players be checked for this behavior.
|
||||
distance:
|
||||
What is the maximum distance that NoCheat should allow attacks for.
|
||||
Default is ~4 blocks (value 400). Setting this even lower will limit
|
||||
@ -355,7 +371,7 @@ checks:
|
||||
Players may be attacking extremely fast within a short time by using
|
||||
automated clicking or hacks. This is an advantage in many situations.
|
||||
active:
|
||||
Should players be checked for this behaviour.
|
||||
Should players be checked for this behavior.
|
||||
attacklimit:
|
||||
How many attacks may a player start within 1 second. Consider setting
|
||||
this to a value that's close to how fast you believe players can click
|
||||
@ -363,6 +379,18 @@ checks:
|
||||
actions:
|
||||
What should happen if the player fails this check. Default is to stop
|
||||
the attack ("cancel" it) and log messages.
|
||||
godmode:
|
||||
Players may trick Bukkit into not dealing them damage when they get
|
||||
attacked. This will try to identify and correct that behavior.
|
||||
active:
|
||||
Should players be checked for this behavior.
|
||||
attacklimit:
|
||||
How many attacks may a player start within 1 second. Consider setting
|
||||
this to a value that's close to how fast you believe players can click
|
||||
their mouse.
|
||||
actions:
|
||||
What should happen if the player fails this check. Default is to make
|
||||
him vulnerable to the attack ("cancel" his "godmode) and log messages.
|
||||
|
||||
strings:
|
||||
This is the section that defines various strings for "log" or "cmd" actions.
|
||||
@ -372,7 +400,7 @@ strings:
|
||||
this section. Arbitrary many additional strings may be defined here, or
|
||||
existing strings may be changed.
|
||||
|
||||
Most messages/commands use placeholders in [ ], which will be replaced at
|
||||
Most messages/commands use place-holders in [ ], which will be replaced at
|
||||
runtime with relevant information. Some of these may only be available in
|
||||
certain circumstances, only "[player]" can be used everywhere, especially
|
||||
in "cmd" actions.
|
||||
|
Loading…
Reference in New Issue
Block a user