mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-06 18:50:54 +01:00
Bleeding: clean up bounding box use.
No more AxisAlignedBB instance creation within PlayerLocation.
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parent
3ce15aa8a0
commit
7369178e7f
@ -40,6 +40,9 @@ import org.bukkit.util.Vector;
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* An utility class used to know a lot of things for a player and a location given.
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*/
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public class PlayerLocation {
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/** Box for one time use, no nesting, no extra storing this(!). */
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protected static final AxisAlignedBB useBox = AxisAlignedBB.a(0, 0, 0, 0, 0, 0);
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/** Type id of the block at the position. */
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private Integer typeId;
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@ -89,8 +92,8 @@ public class PlayerLocation {
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/** The entity player. */
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private EntityPlayer entity;
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/** The bounding box of the player. */
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private AxisAlignedBB boundingBox;
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/** Bounding box of the player. */
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private double minX, maxX, minY, maxY, minZ, maxZ;
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/** Bukkit world. */
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private World world;
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@ -224,9 +227,10 @@ public class PlayerLocation {
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*/
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public boolean isInLava() {
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if (inLava == null) {
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AxisAlignedBB boundingBoxLava = boundingBox.clone();
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boundingBoxLava = boundingBoxLava.grow(-0.10000000149011612D, -0.40000000596046448D, -0.10000000149011612D);
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inLava = BlockProperties.collides(getBlockAccess(), boundingBoxLava, BlockProperties.F_LAVA);
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final double dX = -0.10000000149011612D;
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final double dY = -0.40000000596046448D;
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final double dZ = dX;
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inLava = BlockProperties.collides(getBlockAccess(), minX - dX, minY - dY, minZ - dZ, maxX + dX, maxY + dY, maxZ + dZ, BlockProperties.F_LAVA);
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}
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return inLava;
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}
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@ -238,10 +242,10 @@ public class PlayerLocation {
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*/
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public boolean isInWater() {
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if (inWater == null) {
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AxisAlignedBB boundingBoxWater = boundingBox.clone();
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boundingBoxWater = boundingBoxWater.grow(0.0D, -0.40000000596046448D, 0.0D);
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boundingBoxWater = boundingBoxWater.shrink(0.001D, 0.001D, 0.001D);
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inWater = BlockProperties.collides(getBlockAccess(), boundingBoxWater, BlockProperties.F_WATER);
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final double dX = -0.001D;
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final double dY = -0.40000000596046448D - 0.001D;
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final double dZ = -0.001D;
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inWater = BlockProperties.collides(getBlockAccess(), minX - dX, minY - dY, minZ - dZ, maxX + dX, maxY + dY, maxZ + dZ, BlockProperties.F_WATER);
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}
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return inWater;
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}
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@ -266,7 +270,7 @@ public class PlayerLocation {
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if (onIce == null){
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final org.bukkit.entity.Player entity = this.entity.getBukkitEntity();
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if (entity.isSneaking() || entity.isBlocking())
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onIce = getTypeId(blockX, Location.locToBlock(boundingBox.b - 0.1D), blockZ) == Material.ICE.getId();
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onIce = getTypeId(blockX, Location.locToBlock(minY - 0.1D), blockZ) == Material.ICE.getId();
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else
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onIce = getTypeIdBelow().intValue() == Material.ICE.getId();
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}
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@ -305,9 +309,9 @@ public class PlayerLocation {
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public boolean isInWeb() {
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final int webId = Material.WEB.getId();
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if (inWeb == null) {
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for (int blockX = Location.locToBlock(boundingBox.a + 0.001D); blockX <= Location.locToBlock(boundingBox.d - 0.001D); blockX++){
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for (int blockY = Location.locToBlock(boundingBox.b + 0.001D); blockY <= Location.locToBlock(boundingBox.e - 0.001D); blockY++){
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for (int blockZ = Location.locToBlock(boundingBox.c + 0.001D); blockZ <= Location.locToBlock(boundingBox.f - 0.001D); blockZ++){
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for (int blockX = Location.locToBlock(minX + 0.001D); blockX <= Location.locToBlock(maxX - 0.001D); blockX++){
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for (int blockY = Location.locToBlock(minY + 0.001D); blockY <= Location.locToBlock(maxY - 0.001D); blockY++){
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for (int blockZ = Location.locToBlock(minZ + 0.001D); blockZ <= Location.locToBlock(maxZ - 0.001D); blockZ++){
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if (getTypeId(blockX, blockY, blockZ) == webId){
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inWeb = true;
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return true;
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@ -327,38 +331,33 @@ public class PlayerLocation {
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*/
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public boolean isOnGround() {
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if (onGround == null) {
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onGround = BlockProperties.isOnGround(getBlockAccess(), boundingBox.a, boundingBox.b - yOnGround, boundingBox.c, boundingBox.d, boundingBox.b + 0.25, boundingBox.f);
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onGround = BlockProperties.isOnGround(getBlockAccess(), minX, minY - yOnGround, minZ, maxX, maxY + 0.25, maxZ);
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if (!onGround){
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// TODO: Probably check other ids too before doing this ?
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// TODO: clean this up, use other checking method, detach it to blockproperties ?
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double d0 = 0.25D;
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AxisAlignedBB axisalignedbb = boundingBox.clone();
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axisalignedbb = axisalignedbb.d(0D, -getyOnGround(), 0D);
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final double d0 = 0.25D;
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// TODO: Check if this uses the ounding box pool.
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final AxisAlignedBB box = useBox.b(minX - d0, minY - getyOnGround() - d0, minZ - d0, maxX + d0, maxY + d0, maxZ + d0);
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@SuppressWarnings("rawtypes")
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List list = worldServer.getEntities(entity, axisalignedbb.grow(d0, d0, d0));
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List list = worldServer.getEntities(entity, box);
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@SuppressWarnings("rawtypes")
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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final Entity entity1 = (Entity) iterator.next();
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final EntityType type = entity.getBukkitEntity().getType();
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if (type != EntityType.BOAT && type != EntityType.MINECART) continue;
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AxisAlignedBB axisalignedbb1 = entity1.E();
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if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
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onGround = true;
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return true;
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}
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axisalignedbb1 = entity.g(entity1);
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if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
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onGround = true;
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return true;
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final AxisAlignedBB otherBox = entity1.boundingBox;
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if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) continue;
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else {
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onGround = true;
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break;
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}
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}
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}
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}
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return onGround;
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}
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public double getyOnGround() {
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public double getyOnGround() {
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return yOnGround;
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}
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@ -456,37 +455,54 @@ public class PlayerLocation {
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set(location, player, 0.001);
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}
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/**
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* Sets the player location object. Does not set or reset blockCache.
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*
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* @param location
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* the location
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* @param player
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* the player
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*/
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public void set(final Location location, final Player player, final double yFreedom) {
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/**
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* Sets the player location object. Does not set or reset blockCache.
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*
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* @param location
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* the location
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* @param player
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* the player
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*/
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public void set(final Location location, final Player player, final double yFreedom)
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{
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entity = ((CraftPlayer) player).getHandle();
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boundingBox = entity.boundingBox.clone().d(location.getX() - entity.locX, location.getY() - entity.locY,
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location.getZ() - entity.locZ);
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blockX = location.getBlockX();
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blockY = location.getBlockY();
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blockZ = location.getBlockZ();
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x = location.getX();
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y = location.getY();
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z = location.getZ();
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yaw = location.getYaw();
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pitch = location.getPitch();
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world = location.getWorld();
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worldServer = ((CraftWorld) world).getHandle();
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// Entity reference.
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entity = ((CraftPlayer) player).getHandle();
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typeId = typeIdBelow = data = null;
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aboveStairs = inLava = inWater = inWeb = onGround = onIce = onLadder = passable = null;
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// TODO: consider blockCache.setAccess.
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this.setyOnGround(yFreedom);
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}
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// Set coordinates.
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blockX = location.getBlockX();
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blockY = location.getBlockY();
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blockZ = location.getBlockZ();
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x = location.getX();
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y = location.getY();
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z = location.getZ();
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yaw = location.getYaw();
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pitch = location.getPitch();
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// Set bounding box.
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final double dX = x - entity.locX;
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final double dY = y - entity.locY;
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final double dZ = z - entity.locZ;
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minX = entity.boundingBox.a + dX;
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minY = entity.boundingBox.b + dY;
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minZ = entity.boundingBox.c + dZ;
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maxX = entity.boundingBox.d + dX;
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maxY = entity.boundingBox.e + dY;
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maxZ = entity.boundingBox.f + dZ;
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// Set world / block access.
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world = location.getWorld();
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worldServer = ((CraftWorld) world).getHandle();
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// Reset cached values.
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typeId = typeIdBelow = data = null;
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aboveStairs = inLava = inWater = inWeb = onGround = onIce = onLadder = passable = null;
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// TODO: consider blockCache.setAccess? <- currently rather not, because
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// it might be anything.
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this.setyOnGround(yFreedom);
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}
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/**
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* Set some references to null.
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@ -495,8 +511,7 @@ public class PlayerLocation {
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entity = null;
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world = null;
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worldServer = null;
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boundingBox = null;
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blockCache = null;
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blockCache = null; // No reset here.
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}
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}
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