Bleeding: clean up bounding box use.

No more AxisAlignedBB instance creation within PlayerLocation.
This commit is contained in:
asofold 2012-11-02 12:15:57 +01:00
parent 3ce15aa8a0
commit 7369178e7f

View File

@ -41,6 +41,9 @@ import org.bukkit.util.Vector;
*/
public class PlayerLocation {
/** Box for one time use, no nesting, no extra storing this(!). */
protected static final AxisAlignedBB useBox = AxisAlignedBB.a(0, 0, 0, 0, 0, 0);
/** Type id of the block at the position. */
private Integer typeId;
@ -89,8 +92,8 @@ public class PlayerLocation {
/** The entity player. */
private EntityPlayer entity;
/** The bounding box of the player. */
private AxisAlignedBB boundingBox;
/** Bounding box of the player. */
private double minX, maxX, minY, maxY, minZ, maxZ;
/** Bukkit world. */
private World world;
@ -224,9 +227,10 @@ public class PlayerLocation {
*/
public boolean isInLava() {
if (inLava == null) {
AxisAlignedBB boundingBoxLava = boundingBox.clone();
boundingBoxLava = boundingBoxLava.grow(-0.10000000149011612D, -0.40000000596046448D, -0.10000000149011612D);
inLava = BlockProperties.collides(getBlockAccess(), boundingBoxLava, BlockProperties.F_LAVA);
final double dX = -0.10000000149011612D;
final double dY = -0.40000000596046448D;
final double dZ = dX;
inLava = BlockProperties.collides(getBlockAccess(), minX - dX, minY - dY, minZ - dZ, maxX + dX, maxY + dY, maxZ + dZ, BlockProperties.F_LAVA);
}
return inLava;
}
@ -238,10 +242,10 @@ public class PlayerLocation {
*/
public boolean isInWater() {
if (inWater == null) {
AxisAlignedBB boundingBoxWater = boundingBox.clone();
boundingBoxWater = boundingBoxWater.grow(0.0D, -0.40000000596046448D, 0.0D);
boundingBoxWater = boundingBoxWater.shrink(0.001D, 0.001D, 0.001D);
inWater = BlockProperties.collides(getBlockAccess(), boundingBoxWater, BlockProperties.F_WATER);
final double dX = -0.001D;
final double dY = -0.40000000596046448D - 0.001D;
final double dZ = -0.001D;
inWater = BlockProperties.collides(getBlockAccess(), minX - dX, minY - dY, minZ - dZ, maxX + dX, maxY + dY, maxZ + dZ, BlockProperties.F_WATER);
}
return inWater;
}
@ -266,7 +270,7 @@ public class PlayerLocation {
if (onIce == null){
final org.bukkit.entity.Player entity = this.entity.getBukkitEntity();
if (entity.isSneaking() || entity.isBlocking())
onIce = getTypeId(blockX, Location.locToBlock(boundingBox.b - 0.1D), blockZ) == Material.ICE.getId();
onIce = getTypeId(blockX, Location.locToBlock(minY - 0.1D), blockZ) == Material.ICE.getId();
else
onIce = getTypeIdBelow().intValue() == Material.ICE.getId();
}
@ -305,9 +309,9 @@ public class PlayerLocation {
public boolean isInWeb() {
final int webId = Material.WEB.getId();
if (inWeb == null) {
for (int blockX = Location.locToBlock(boundingBox.a + 0.001D); blockX <= Location.locToBlock(boundingBox.d - 0.001D); blockX++){
for (int blockY = Location.locToBlock(boundingBox.b + 0.001D); blockY <= Location.locToBlock(boundingBox.e - 0.001D); blockY++){
for (int blockZ = Location.locToBlock(boundingBox.c + 0.001D); blockZ <= Location.locToBlock(boundingBox.f - 0.001D); blockZ++){
for (int blockX = Location.locToBlock(minX + 0.001D); blockX <= Location.locToBlock(maxX - 0.001D); blockX++){
for (int blockY = Location.locToBlock(minY + 0.001D); blockY <= Location.locToBlock(maxY - 0.001D); blockY++){
for (int blockZ = Location.locToBlock(minZ + 0.001D); blockZ <= Location.locToBlock(maxZ - 0.001D); blockZ++){
if (getTypeId(blockX, blockY, blockZ) == webId){
inWeb = true;
return true;
@ -327,30 +331,25 @@ public class PlayerLocation {
*/
public boolean isOnGround() {
if (onGround == null) {
onGround = BlockProperties.isOnGround(getBlockAccess(), boundingBox.a, boundingBox.b - yOnGround, boundingBox.c, boundingBox.d, boundingBox.b + 0.25, boundingBox.f);
onGround = BlockProperties.isOnGround(getBlockAccess(), minX, minY - yOnGround, minZ, maxX, maxY + 0.25, maxZ);
if (!onGround){
// TODO: Probably check other ids too before doing this ?
// TODO: clean this up, use other checking method, detach it to blockproperties ?
double d0 = 0.25D;
AxisAlignedBB axisalignedbb = boundingBox.clone();
axisalignedbb = axisalignedbb.d(0D, -getyOnGround(), 0D);
final double d0 = 0.25D;
// TODO: Check if this uses the ounding box pool.
final AxisAlignedBB box = useBox.b(minX - d0, minY - getyOnGround() - d0, minZ - d0, maxX + d0, maxY + d0, maxZ + d0);
@SuppressWarnings("rawtypes")
List list = worldServer.getEntities(entity, axisalignedbb.grow(d0, d0, d0));
List list = worldServer.getEntities(entity, box);
@SuppressWarnings("rawtypes")
Iterator iterator = list.iterator();
while (iterator.hasNext()) {
final Entity entity1 = (Entity) iterator.next();
final EntityType type = entity.getBukkitEntity().getType();
if (type != EntityType.BOAT && type != EntityType.MINECART) continue;
AxisAlignedBB axisalignedbb1 = entity1.E();
if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
final AxisAlignedBB otherBox = entity1.boundingBox;
if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) continue;
else {
onGround = true;
return true;
}
axisalignedbb1 = entity.g(entity1);
if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
onGround = true;
return true;
break;
}
}
}
@ -464,11 +463,13 @@ public class PlayerLocation {
* @param player
* the player
*/
public void set(final Location location, final Player player, final double yFreedom) {
public void set(final Location location, final Player player, final double yFreedom)
{
// Entity reference.
entity = ((CraftPlayer) player).getHandle();
boundingBox = entity.boundingBox.clone().d(location.getX() - entity.locX, location.getY() - entity.locY,
location.getZ() - entity.locZ);
// Set coordinates.
blockX = location.getBlockX();
blockY = location.getBlockY();
blockZ = location.getBlockZ();
@ -477,13 +478,28 @@ public class PlayerLocation {
z = location.getZ();
yaw = location.getYaw();
pitch = location.getPitch();
// Set bounding box.
final double dX = x - entity.locX;
final double dY = y - entity.locY;
final double dZ = z - entity.locZ;
minX = entity.boundingBox.a + dX;
minY = entity.boundingBox.b + dY;
minZ = entity.boundingBox.c + dZ;
maxX = entity.boundingBox.d + dX;
maxY = entity.boundingBox.e + dY;
maxZ = entity.boundingBox.f + dZ;
// Set world / block access.
world = location.getWorld();
worldServer = ((CraftWorld) world).getHandle();
// Reset cached values.
typeId = typeIdBelow = data = null;
aboveStairs = inLava = inWater = inWeb = onGround = onIce = onLadder = passable = null;
// TODO: consider blockCache.setAccess.
// TODO: consider blockCache.setAccess? <- currently rather not, because
// it might be anything.
this.setyOnGround(yFreedom);
}
@ -495,8 +511,7 @@ public class PlayerLocation {
entity = null;
world = null;
worldServer = null;
boundingBox = null;
blockCache = null;
blockCache = null; // No reset here.
}
}