Removed "precisevelocity" option because it is no longer needed +

added option to allow flying generally + much more reliable way to
determine a players velocity before Minecraft taints the values
This commit is contained in:
Evenprime 2011-04-11 16:12:13 +02:00
parent 2781965d53
commit 7390acdd39
8 changed files with 91 additions and 53 deletions

View File

@ -3,7 +3,7 @@ name: NoCheat
author: Evenprime
main: cc.co.evenprime.bukkit.nocheat.NoCheat
version: 0.8.3
version: 0.8.3a
commands:
nocheat:

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@ -25,6 +25,7 @@ import cc.co.evenprime.bukkit.nocheat.listeners.AirbuildListener;
import cc.co.evenprime.bukkit.nocheat.listeners.BedteleportListener;
import cc.co.evenprime.bukkit.nocheat.listeners.MovingListener;
import cc.co.evenprime.bukkit.nocheat.listeners.MovingMonitor;
import cc.co.evenprime.bukkit.nocheat.listeners.MovingEntityListener;
import cc.co.evenprime.bukkit.nocheat.listeners.SpeedhackListener;
import com.ensifera.animosity.craftirc.CraftIRC;
@ -174,6 +175,9 @@ public class NoCheat extends JavaPlugin {
// Register listeners for moving check
pm.registerEvent(Event.Type.PLAYER_MOVE, new MovingListener(movingCheck), Priority.Lowest, this);
pm.registerEvent(Event.Type.PLAYER_TELEPORT, new MovingMonitor(movingCheck), Priority.Monitor, this);
pm.registerEvent(Event.Type.PLAYER_INTERACT, new MovingMonitor(movingCheck), Priority.Monitor, this);
pm.registerEvent(Event.Type.PLAYER_MOVE, new MovingMonitor(movingCheck), Priority.Monitor, this);
pm.registerEvent(Event.Type.ENTITY_DAMAGE, new MovingEntityListener(movingCheck), Priority.Monitor, this);
// Register listeners for speedhack check
pm.registerEvent(Event.Type.PLAYER_MOVE, new SpeedhackListener(speedhackCheck), Priority.High, this);

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@ -104,7 +104,7 @@ public class NoCheatConfiguration {
plugin.movingCheck.logMessage = c.getString("moving.logmessage", plugin.movingCheck.logMessage);
plugin.movingCheck.summaryMessage = c.getString("moving.summarymessage", plugin.movingCheck.summaryMessage);
plugin.movingCheck.preciseVelocity = c.getBoolean("moving.precisevelocity", plugin.movingCheck.preciseVelocity);
plugin.movingCheck.allowFlying = c.getBoolean("moving.allowFlying", plugin.movingCheck.allowFlying);
plugin.speedhackCheck.actions[0] = stringToActions(c.getString("speedhack.action.low"), plugin.speedhackCheck.actions[0]);
plugin.speedhackCheck.actions[1] = stringToActions(c.getString("speedhack.action.med"), plugin.speedhackCheck.actions[1]);
@ -245,8 +245,8 @@ public class NoCheatConfiguration {
w.write("moving:"); w.newLine();
w.write(" logmessage: \"" + plugin.movingCheck.logMessage+"\""); w.newLine();
w.write(" summarymessage: \"" + plugin.movingCheck.summaryMessage+"\""); w.newLine();
w.write("# If you get problems with plugins that accellerate players movement, try setting this to false"); w.newLine();
w.write(" precisevelocity: \"" + plugin.movingCheck.preciseVelocity+"\""); w.newLine();
w.write("# Should (normal speed) flying be generally allowed?"); w.newLine();
w.write(" allowflying: \"" + plugin.movingCheck.allowFlying+"\""); w.newLine();
w.write("# Moving Action, one or more of 'loglow logmed loghigh cancel'"); w.newLine();
w.write(" action:"); w.newLine();
w.write(" low: "+actionsToString(plugin.movingCheck.actions[0])); w.newLine();

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@ -38,6 +38,7 @@ public class NoCheatData {
public int airbuildPerSecond = 0;
public Runnable airbuildSummaryTask = null;
public double maxYVelocity = 0.0D;
public NoCheatData() { }
}

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@ -45,7 +45,7 @@ public class MovingCheck extends Check {
public int ticksBeforeSummary = 100;
public int ticksDelayForVelocity = 40;
public boolean allowFlying = false;
// How should moving violations be treated?
public final Action actions[][] = {
@ -56,8 +56,6 @@ public class MovingCheck extends Check {
public String logMessage = "Moving violation: %1$s from %2$s (%4$.5f, %5$.5f, %6$.5f) to %3$s (%7$.5f, %8$.5f, %9$.5f)";
public String summaryMessage = "Moving summary of last ~%2$d seconds: %1$s total Violations: (%3$d,%4$d,%5$d)";
public boolean preciseVelocity = true;
private static final double magic = 0.30000001192092896D;
private static final double magic2 = 0.69999998807907103D;
@ -167,10 +165,10 @@ public class MovingCheck extends Check {
if(plugin.hasPermission(event.getPlayer(), "nocheat.moving"))
return;
boolean flyingAllowed = false;
boolean canFly = false;
if(plugin.hasPermission(event.getPlayer(), "nocheat.flying"))
flyingAllowed = true;
if(allowFlying || plugin.hasPermission(event.getPlayer(), "nocheat.flying"))
canFly = true;
// Get the player-specific data
final NoCheatData data = plugin.getPlayerData(event.getPlayer());
@ -202,38 +200,19 @@ public class MovingCheck extends Check {
return; // players are allowed to "teleport" into a bed over "short" distances
}
// Give additional movement based on velocity (not too precise, but still better than false positives)
Vector v = event.getPlayer().getVelocity();
updateVelocity(event.getPlayer());
/**** Horizontal movement check START ****/
int vl1 = -1;
if(preciseVelocity) {
// Compare the velocity vector to the existing movement freedom that we've from previous events
double tmp = Math.abs(v.getX()*5D) + Math.abs(v.getZ()*5D);
if(tmp > data.movingHorizFreedom)
data.movingHorizFreedom = tmp;
else
vl1 = limitCheck(combined - (data.movingHorizFreedom + 0.6D), moveLimits);
// Reduce horiz moving freedom with each event
data.movingHorizFreedom *= 0.9;
// Violation level
vl1 = limitCheck(combined - (data.movingHorizFreedom + 0.6D), moveLimits);
}
else
{
// Compare the velocity vector to the existing movement freedom that we've from previous events
double tmp = Math.abs(v.getX()) + Math.abs(v.getZ());
if(tmp > data.movingHorizFreedom || tmp > 1.0D)
data.movingHorizFreedomCounter = 20;
else if(data.movingHorizFreedomCounter > 0 )
data.movingHorizFreedomCounter--;
data.movingHorizFreedom = tmp;
// Violation level
vl1 = limitCheck(combined - ((data.movingHorizFreedomCounter > 0 ? 15.0D : 0.6D)), moveLimits);
}
/**** Horizontal movement check END ****/
/**** Vertical movement check START ****/
// pre-calculate boundary values that are needed multiple times in the following checks
// the array each contains [lowerX, higherX, Y, lowerZ, higherZ]
int fromValues[] = {lowerBorder(from.getX()), upperBorder(from.getX()), (int)Math.floor(from.getY()+0.5D), lowerBorder(from.getZ()),upperBorder(from.getZ()) };
@ -255,14 +234,16 @@ public class MovingCheck extends Check {
// its movement, plus additional events if the "velocity" was big and can cause longer flights
// The server sent the player a "velocity" packet a short time ago
if(v.getY() > 0.0D) {
data.movingVertFreedomCounter = ticksDelayForVelocity;
if(data.maxYVelocity > 0.0D) {
data.movingVertFreedomCounter = 30;
// Be generous with the height limit for the client
data.movingVertFreedom += v.getY()*3D;
data.movingVertFreedom += data.maxYVelocity*2D;
data.maxYVelocity = 0.0D;
}
// If the server no longer has a positive velocity, start consuming the event counter for this client
else if(data.movingVertFreedomCounter > 0) {
// consume a counter for this client
if(data.movingVertFreedomCounter > 0) {
data.movingVertFreedomCounter--;
}
@ -277,7 +258,7 @@ public class MovingCheck extends Check {
Location newSetBack = null;
// there's no use for counting this
if(flyingAllowed) data.movingJumpPhase = 0;
if(canFly) data.movingJumpPhase = 0;
// Handle 4 distinct cases: Walk, Jump, Land, Fly
@ -305,12 +286,12 @@ public class MovingCheck extends Check {
{
Location l = null;
if(data.movingSetBackPoint == null || flyingAllowed)
if(data.movingSetBackPoint == null || canFly)
l = from;
else
l = data.movingSetBackPoint;
if(!flyingAllowed && data.movingJumpPhase > jumpingLimit)
if(!canFly && data.movingJumpPhase > jumpingLimit)
limit += jumpHeight - (data.movingJumpPhase-jumpingLimit) * 0.2D;
else limit += jumpHeight;
@ -406,6 +387,21 @@ public class MovingCheck extends Check {
data.movingTeleportTo = event.getTo();
}
public void updateVelocity(Player player) {
NoCheatData data = plugin.getPlayerData(player);
Vector v = player.getVelocity();
// Compare the velocity vector to the existing movement freedom that we've from previous events
double tmp = Math.abs(v.getX()*2D) + Math.abs(v.getZ()*2D);
if(tmp > data.movingHorizFreedom)
data.movingHorizFreedom = tmp;
if(v.getY() > data.maxYVelocity) {
data.maxYVelocity = v.getY();
}
}
/**
* Perform actions that were specified in the config file
* @param event

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@ -0,0 +1,25 @@
package cc.co.evenprime.bukkit.nocheat.listeners;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityListener;
import cc.co.evenprime.bukkit.nocheat.checks.MovingCheck;
public class MovingEntityListener extends EntityListener {
private MovingCheck check;
public MovingEntityListener(MovingCheck check) {
this.check = check;
}
@Override
public void onEntityDamage(EntityDamageEvent event) {
if(event.getEntity() instanceof Player) {
check.updateVelocity((Player)event.getEntity());
}
}
}

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@ -25,4 +25,5 @@ public class MovingListener extends PlayerListener {
if(!event.isCancelled() && check.isActive())
check.check(event);
}
}

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@ -1,6 +1,8 @@
package cc.co.evenprime.bukkit.nocheat.listeners;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import cc.co.evenprime.bukkit.nocheat.checks.MovingCheck;
@ -20,7 +22,16 @@ public class MovingMonitor extends PlayerListener {
@Override
public void onPlayerTeleport(PlayerTeleportEvent event) {
check.teleported(event);
}
@Override
public void onPlayerInteract(PlayerInteractEvent event) {
check.updateVelocity(event.getPlayer());
}
@Override
public void onPlayerMove(PlayerMoveEvent event) {
check.updateVelocity(event.getPlayer());
}
}