mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-12-29 03:48:50 +01:00
Refactoring: seperate listeners for different checks + instancing
instead of static for almost anything
This commit is contained in:
parent
6a6cb9e247
commit
77f347e182
@ -3,7 +3,7 @@ name: NoCheatPlugin
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author: Evenprime
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main: cc.co.evenprime.bukkit.nocheat.NoCheatPlugin
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version: 0.7.4
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version: 0.7.4a
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commands:
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nocheat:
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@ -17,79 +17,52 @@ import org.bukkit.util.config.Configuration;
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*
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*/
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public class NoCheatConfiguration {
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// Our personal logger
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public static final String loggerName = "cc.co.evenprime.nocheat";
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public static final Logger logger = Logger.getLogger(loggerName);
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// Which checks are active
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public static boolean speedhackCheckActive;
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public static boolean movingCheckActive;
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public static boolean airbuildCheckActive;
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public static boolean bedteleportCheckActive;
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// Limits for the speedhack check
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public static int speedhackLimitLow;
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public static int speedhackLimitMed;
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public static int speedhackLimitHigh;
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// How should speedhack violations be treated?
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public static String speedhackActionMinor = "";
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public static String speedhackActionNormal = "";
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public static String speedhackActionHeavy = "";
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public static int movingFreeMoves = 1;
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// How should moving violations be treated?
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public static String movingActionMinor = "";
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public static String movingActionNormal = "";
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public static String movingActionHeavy = "";
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// How should airbuild violations be treated?
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public static String airbuildActionLow = "";
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public static String airbuildActionMed = "";
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public static String airbuildActionHigh = "";
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public static Runnable airbuildRunnable = null;
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public static int airbuildLimitLow = 1;
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public static int airbuildLimitMed = 3;
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public static int airbuildLimitHigh = 10;
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private final String loggerName = "cc.co.evenprime.nocheat";
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public final Logger logger = Logger.getLogger(loggerName);
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// The log level above which information gets logged to the specified logger
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public static Level chatLevel = Level.OFF;
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public static Level ircLevel = Level.OFF;
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public static Level consoleLevel = Level.OFF;
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public static String ircTag = "";
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public Level chatLevel = Level.OFF;
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public Level ircLevel = Level.OFF;
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public Level consoleLevel = Level.OFF;
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public String ircTag = "";
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// Our log output to a file
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private static FileHandler fh = null;
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private NoCheatConfiguration() {}
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private FileHandler fh = null;
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private final NoCheatPlugin plugin;
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public NoCheatConfiguration(File configurationFile, NoCheatPlugin plugin) {
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this.plugin = plugin;
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this.config(configurationFile);
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}
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/**
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* Read the configuration file and assign either standard values or whatever is declared in the file
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* @param configurationFile
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*/
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public static void config(File configurationFile) {
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public void config(File configurationFile) {
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if(!configurationFile.exists()) {
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createStandardConfigFile(configurationFile);
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}
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Configuration c = new Configuration(configurationFile);
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c.load();
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logger.setLevel(Level.INFO);
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logger.setUseParentHandlers(false);
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if(fh == null) {
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try {
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fh = new FileHandler(c.getString("logging.filename"), true);
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fh.setLevel(stringToLevel(c.getString("logging.logtofile")));
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fh.setFormatter(Logger.getLogger("Minecraft").getHandlers()[0].getFormatter());
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logger.addHandler(fh);
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} catch (Exception e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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@ -103,51 +76,43 @@ public class NoCheatConfiguration {
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ircLevel = stringToLevel(c.getString("logging.logtoirc"));
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ircTag = c.getString("logging.logtoirctag", "nocheat");
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speedhackCheckActive = c.getBoolean("active.speedhack", true);
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movingCheckActive = c.getBoolean("active.moving", true);
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airbuildCheckActive = c.getBoolean("active.airbuild", false);
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bedteleportCheckActive = c.getBoolean("active.bedteleport", true);
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plugin.speedhackCheck.limitLow = c.getInt("speedhack.limits.low", plugin.speedhackCheck.limitLow);
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plugin.speedhackCheck.limitMed = c.getInt("speedhack.limits.med", plugin.speedhackCheck.limitMed);
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plugin.speedhackCheck.limitHigh = c.getInt("speedhack.limits.high", plugin.speedhackCheck.limitHigh);
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speedhackLimitLow = c.getInt("speedhack.limits.low", 30);
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speedhackLimitMed = c.getInt("speedhack.limits.med", 45);
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speedhackLimitHigh = c.getInt("speedhack.limits.high", 60);
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plugin.movingCheck.actionLow = c.getString("moving.action.low", plugin.movingCheck.actionLow);
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plugin.movingCheck.actionMed = c.getString("moving.action.med", plugin.movingCheck.actionMed);
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plugin.movingCheck.actionHigh = c.getString("moving.action.high", plugin.movingCheck.actionHigh);
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movingFreeMoves = c.getInt("moving.freemoves", 1);
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plugin.speedhackCheck.actionLow = c.getString("speedhack.action.low", plugin.speedhackCheck.actionLow);
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plugin.speedhackCheck.actionMed = c.getString("speedhack.action.med", plugin.speedhackCheck.actionMed);
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plugin.speedhackCheck.actionHigh = c.getString("speedhack.action.high", plugin.speedhackCheck.actionHigh);
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movingActionMinor = c.getString("moving.action.low", "loglow reset");
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movingActionNormal = c.getString("moving.action.med", "logmed reset");
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movingActionHeavy = c.getString("moving.action.high", "loghigh reset");
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plugin.airbuildCheck.limitLow = c.getInt("airbuild.limits.low", plugin.airbuildCheck.limitLow);
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plugin.airbuildCheck.limitMed = c.getInt("airbuild.limits.med", plugin.airbuildCheck.limitMed);
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plugin.airbuildCheck.limitHigh = c.getInt("airbuild.limits.high", plugin.airbuildCheck.limitHigh);
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speedhackActionMinor = c.getString("speedhack.action.low", "loglow reset");
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speedhackActionNormal = c.getString("speedhack.action.med", "logmed reset");
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speedhackActionHeavy = c.getString("speedhack.action.high", "loghigh reset");
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plugin.airbuildCheck.actionLow = c.getString("airbuild.action.low", plugin.airbuildCheck.actionLow);
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plugin.airbuildCheck.actionMed = c.getString("airbuild.action.med", plugin.airbuildCheck.actionMed);
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plugin.airbuildCheck.actionHigh = c.getString("airbuild.action.high", plugin.airbuildCheck.actionHigh);
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airbuildLimitLow = c.getInt("airbuild.limits.low", 1);
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airbuildLimitMed = c.getInt("airbuild.limits.med", 3);
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airbuildLimitHigh = c.getInt("airbuild.limits.high", 10);
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airbuildActionLow = c.getString("airbuild.action.low", "loglow deny");
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airbuildActionMed = c.getString("airbuild.action.med", "logmed deny");
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airbuildActionHigh = c.getString("airbuild.action.high", "loghigh deny");
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// 1 is minimum. This is needed to smooth over some minecraft bugs like
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// when a minecart gets broken while a player is inside it (which causes the player to "move"
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// up 1.0D which is much more than a usual jump would allow in 1 event
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if(movingFreeMoves < 1) movingFreeMoves = 1;
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plugin.speedhackCheck.setActive(c.getBoolean("active.speedhack", plugin.speedhackCheck.isActive()));
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plugin.movingCheck.setActive(c.getBoolean("active.moving", plugin.movingCheck.isActive()));
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plugin.airbuildCheck.setActive(c.getBoolean("active.airbuild", plugin.airbuildCheck.isActive()));
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plugin.bedteleportCheck.setActive(c.getBoolean("active.bedteleport", plugin.bedteleportCheck.isActive()));
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}
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/**
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* Convert a string into a log level
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* @param string
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* @return
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*/
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private static Level stringToLevel(String string) {
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if(string == null) {
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return Level.OFF;
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}
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if(string.trim().equals("info") || string.trim().equals("low")) return Level.INFO;
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if(string.trim().equals("warn") || string.trim().equals("med")) return Level.WARNING;
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if(string.trim().equals("severe")|| string.trim().equals("high")) return Level.SEVERE;
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@ -158,7 +123,7 @@ public class NoCheatConfiguration {
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* Standard configuration file for people who haven't got one yet
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* @param f
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*/
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private static void createStandardConfigFile(File f) {
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private void createStandardConfigFile(File f) {
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try {
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f.getParentFile().mkdirs();
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f.createNewFile();
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@ -174,42 +139,40 @@ public class NoCheatConfiguration {
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w.write(" logtoirctag: nocheat"); w.newLine();
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w.write("# Checks and Bugfixes that are activated (true or false)"); w.newLine();
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w.write("active:"); w.newLine();
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w.write(" speedhack: true"); w.newLine();
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w.write(" moving: true"); w.newLine();
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w.write(" airbuild: false"); w.newLine();
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w.write(" bedteleport: true"); w.newLine();
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w.write(" speedhack: "+plugin.speedhackCheck.isActive()); w.newLine();
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w.write(" moving: "+plugin.movingCheck.isActive()); w.newLine();
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w.write(" airbuild: "+plugin.airbuildCheck.isActive()); w.newLine();
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w.write(" bedteleport: "+plugin.bedteleportCheck.isActive()); w.newLine();
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w.write("# Speedhack specific options"); w.newLine();
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w.write("speedhack:"); w.newLine();
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w.write(" limits:"); w.newLine();
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w.write(" low: 30"); w.newLine();
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w.write(" med: 45"); w.newLine();
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w.write(" high: 60"); w.newLine();
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w.write(" low: "+plugin.speedhackCheck.limitLow); w.newLine();
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w.write(" med: "+plugin.speedhackCheck.limitMed); w.newLine();
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w.write(" high: "+plugin.speedhackCheck.limitHigh); w.newLine();
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w.write("# Speedhack Action, one or more of 'loglow logmed loghigh reset'"); w.newLine();
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w.write(" action:"); w.newLine();
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w.write(" low: loglow reset"); w.newLine();
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w.write(" med: logmed reset"); w.newLine();
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w.write(" high: loghigh reset"); w.newLine();
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w.write(" low: "+plugin.speedhackCheck.actionLow); w.newLine();
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w.write(" med: "+plugin.speedhackCheck.actionMed); w.newLine();
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w.write(" high: "+plugin.speedhackCheck.actionHigh); w.newLine();
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w.write("# Moving specific options") ; w.newLine();
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w.write("moving:"); w.newLine();
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w.write("# After how many minor violations should the plugin react (minimum 1)"); w.newLine();
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w.write(" freemoves: 1"); w.newLine();
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w.write("# Moving Action, one or more of 'loglow logmed loghigh reset'"); w.newLine();
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w.write(" action:"); w.newLine();
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w.write(" low: loglow reset"); w.newLine();
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w.write(" med: logmed reset"); w.newLine();
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w.write(" high: loghigh reset"); w.newLine();
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w.write(" low: "+plugin.movingCheck.actionLow); w.newLine();
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w.write(" med: "+plugin.movingCheck.actionMed); w.newLine();
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w.write(" high: "+plugin.movingCheck.actionHigh); w.newLine();
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w.write("# Airbuild specific options"); w.newLine();
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w.write("airbuild:"); w.newLine();
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w.write("# How many blocks per second are placed by the player in midair (determines log level)"); w.newLine();
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w.write(" limits:"); w.newLine();
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w.write(" low: 1"); w.newLine();
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w.write(" med: 3"); w.newLine();
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w.write(" high: 10"); w.newLine();
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w.write(" low: "+plugin.airbuildCheck.limitLow); w.newLine();
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w.write(" med: "+plugin.airbuildCheck.limitMed); w.newLine();
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w.write(" high: "+plugin.airbuildCheck.limitHigh); w.newLine();
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w.write("# Airbuild Action, one or more of 'loglow logmed loghigh deny'"); w.newLine();
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w.write(" action:"); w.newLine();
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w.write(" low: loglow deny"); w.newLine();
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w.write(" med: logmed deny"); w.newLine();
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w.write(" high: loghigh deny"); w.newLine();
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w.write(" low: "+plugin.airbuildCheck.actionLow); w.newLine();
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w.write(" med: "+plugin.airbuildCheck.actionMed); w.newLine();
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w.write(" high: "+plugin.airbuildCheck.actionHigh); w.newLine();
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w.write("# Bedteleport specific options (none exist yet)"); w.newLine();
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w.write("bedteleport:"); w.newLine();
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@ -25,7 +25,7 @@ public class NoCheatData {
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public Location movingSetBackPoint = null;
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public Location movingLocation = null;
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public boolean reset = false;
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public long speedhackLastCheck = System.currentTimeMillis(); // timestamp of last check for speedhacks
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public Location speedhackSetBackPoint = null;
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public int speedhackEventsSinceLastCheck = 0; // used to identify speedhacks
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@ -15,9 +15,15 @@ import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.PluginManager;
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import cc.co.evenprime.bukkit.nocheat.listeners.NoCheatBlockListener;
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import cc.co.evenprime.bukkit.nocheat.listeners.NoCheatPlayerListener;
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import cc.co.evenprime.bukkit.nocheat.listeners.NoCheatPlayerListenerMonitor;
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import cc.co.evenprime.bukkit.nocheat.checks.AirbuildCheck;
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import cc.co.evenprime.bukkit.nocheat.checks.BedteleportCheck;
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import cc.co.evenprime.bukkit.nocheat.checks.MovingCheck;
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import cc.co.evenprime.bukkit.nocheat.checks.SpeedhackCheck;
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import cc.co.evenprime.bukkit.nocheat.listeners.AirbuildListener;
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import cc.co.evenprime.bukkit.nocheat.listeners.BedteleportListener;
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import cc.co.evenprime.bukkit.nocheat.listeners.MovingListener;
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import cc.co.evenprime.bukkit.nocheat.listeners.MovingMonitor;
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import cc.co.evenprime.bukkit.nocheat.listeners.SpeedhackListener;
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import com.ensifera.animosity.craftirc.CraftIRC;
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import com.nijikokun.bukkit.Permissions.Permissions;
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@ -25,50 +31,52 @@ import com.nijiko.permissions.PermissionHandler;
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import org.bukkit.plugin.Plugin;
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/**
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*
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* NoCheatPlugin
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*
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* Check various player events for their plausibilty and log/deny them based on configuration
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*
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* @author Evenprime
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*/
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*
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* NoCheatPlugin
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*
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* Check various player events for their plausibility and log/deny them based on configuration
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*
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* @author Evenprime
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*/
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public class NoCheatPlugin extends JavaPlugin {
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public final MovingCheck movingCheck;
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public final BedteleportCheck bedteleportCheck;
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public final SpeedhackCheck speedhackCheck;
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public final AirbuildCheck airbuildCheck;
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// Various listeners needed for different Checks
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private NoCheatPlayerListener playerListener;
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private NoCheatPlayerListenerMonitor playerListenerMonitor;
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private NoCheatBlockListener blockListener;
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private NoCheatConfiguration config;
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// My main logger
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private static Logger consoleLogger;
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private static Logger fileLogger;
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public static NoCheatPlugin p;
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// Permissions 2.0, if available
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public static PermissionHandler Permissions = null;
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// CraftIRC 2.0, if available
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public static CraftIRC Irc = null;
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// Store data between Events
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public static Map<Player, NoCheatData> playerData = new HashMap<Player, NoCheatData>();
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// Permissions 2.x, if available
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private PermissionHandler permissions;
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// CraftIRC 2.x, if available
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private CraftIRC irc;
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// Store data between Events
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private final Map<Player, NoCheatData> playerData = new HashMap<Player, NoCheatData>();
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public NoCheatPlugin() {
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movingCheck = new MovingCheck(this);
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bedteleportCheck = new BedteleportCheck(this);
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speedhackCheck = new SpeedhackCheck(this);
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airbuildCheck = new AirbuildCheck(this);
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// parse the nocheat.yml config file
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setupConfig();
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}
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/**
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* Main access to data that needs to be stored between different events.
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* Always returns a NoCheatData object, because if there isn't one
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* for the specified player, one will be created.
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*
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* @param p
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* @return
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*/
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public NoCheatData getPlayerData(Player p) {
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NoCheatData data = null;
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public NoCheatPlugin() {
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p = this;
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}
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/**
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* Main access to data that needs to be stored between different events.
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* Always returns a NoCheatData object, because if there isn't one
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* for the specified player, one will be created.
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*
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* @param p
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* @return
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*/
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public static NoCheatData getPlayerData(Player p) {
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NoCheatData data = null;
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if((data = playerData.get(p)) == null ) {
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synchronized(playerData) {
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data = playerData.get(p);
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@ -79,174 +87,178 @@ public class NoCheatPlugin extends JavaPlugin {
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}
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}
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}
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return data;
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}
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@Override
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public boolean onCommand(CommandSender sender, Command command, String commandLabel, String[] args)
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{
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if(sender instanceof Player) {
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if(!hasPermission((Player)sender, "nocheat.p")) {
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sender.sendMessage("NC: You are not allowed to use this command.");
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return false;
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}
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}
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if(args.length == 0) {
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sender.sendMessage("NC: Using "+ ((Permissions == null) ? "isOp()" : "Permissions") + ". Activated checks/bugfixes: " + getActiveChecksAsString());
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return true;
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}
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else if(args.length == 1 && args[0] != null && args[0].trim().equals("-p")) {
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if(sender instanceof Player) {
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Player p = (Player) sender;
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sender.sendMessage("NC: You have permissions: " + getPermissionsForPlayerAsString(p));
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return true;
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}
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else {
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sender.sendMessage("NC: You have to be a player to use this command");
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return true;
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}
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}
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else if(args.length == 2 && args[0] != null && args[0].trim().equals("-p")) {
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Player p = getServer().getPlayer(args[1]);
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if(p != null) {
|
||||
sender.sendMessage("NC: "+p.getName() + " has permissions: " + getPermissionsForPlayerAsString(p));
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
sender.sendMessage("NC: Player " + args[1] + " was not found.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String commandLabel, String[] args)
|
||||
{
|
||||
if(sender instanceof Player) {
|
||||
if(!hasPermission((Player)sender, "nocheat.p")) {
|
||||
sender.sendMessage("NC: You are not allowed to use this command.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(args.length == 0) {
|
||||
sender.sendMessage("NC: Using "+ ((permissions == null) ? "isOp()" : "Permissions") + ". Activated checks/bugfixes: " + getActiveChecksAsString());
|
||||
return true;
|
||||
}
|
||||
else if(args.length == 1 && args[0] != null && args[0].trim().equals("-p")) {
|
||||
if(sender instanceof Player) {
|
||||
Player p = (Player) sender;
|
||||
|
||||
sender.sendMessage("NC: You have permissions: " + getPermissionsForPlayerAsString(p));
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
sender.sendMessage("NC: You have to be a player to use this command");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if(args.length == 2 && args[0] != null && args[0].trim().equals("-p")) {
|
||||
Player p = getServer().getPlayer(args[1]);
|
||||
|
||||
if(p != null) {
|
||||
sender.sendMessage("NC: "+p.getName() + " has permissions: " + getPermissionsForPlayerAsString(p));
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
sender.sendMessage("NC: Player " + args[1] + " was not found.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void onDisable() {
|
||||
|
||||
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
Logger.getLogger("Minecraft").info( "[NoCheatPlugin] version [" + pdfFile.getVersion() + "] is disabled.");
|
||||
}
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
Logger.getLogger("Minecraft").info( "[NoCheatPlugin] version [" + pdfFile.getVersion() + "] is disabled.");
|
||||
}
|
||||
|
||||
public void onEnable() {
|
||||
// Create our listeners and feed them with neccessary information
|
||||
playerListener = new NoCheatPlayerListener();
|
||||
playerListenerMonitor = new NoCheatPlayerListenerMonitor();
|
||||
blockListener = new NoCheatBlockListener();
|
||||
public void onEnable() {
|
||||
// Create our listeners and feed them with neccessary information
|
||||
|
||||
fileLogger = NoCheatConfiguration.logger;
|
||||
consoleLogger = Logger.getLogger("Minecraft");
|
||||
|
||||
PluginManager pm = getServer().getPluginManager();
|
||||
pm.registerEvent(Event.Type.PLAYER_MOVE, playerListener, Priority.Lowest, this); // used for speedhack and moving checks
|
||||
pm.registerEvent(Event.Type.PLAYER_QUIT, playerListener, Priority.Monitor, this); // used to delete old data of users
|
||||
pm.registerEvent(Event.Type.BLOCK_PLACED, blockListener, Priority.Low, this); // used for airbuild check
|
||||
pm.registerEvent(Event.Type.PLAYER_TELEPORT, playerListener, Priority.Lowest, this); // used for teleportfrombed check
|
||||
pm.registerEvent(Event.Type.PLAYER_TELEPORT, playerListenerMonitor, Priority.Monitor, this); // used for moving, speedhack check
|
||||
PluginManager pm = getServer().getPluginManager();
|
||||
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
|
||||
// parse the nocheat.yml config file
|
||||
setupConfig();
|
||||
|
||||
// Get, if available, the Permissions and irc plugin
|
||||
setupPermissions();
|
||||
setupIRC();
|
||||
|
||||
Logger.getLogger("Minecraft").info( "[NoCheatPlugin] version [" + pdfFile.getVersion() + "] is enabled with the following checks: "+getActiveChecksAsString());
|
||||
}
|
||||
// parse the nocheat.yml config file
|
||||
setupConfig();
|
||||
|
||||
// Register listeners for moving check
|
||||
pm.registerEvent(Event.Type.PLAYER_MOVE, new MovingListener(movingCheck), Priority.Lowest, this);
|
||||
pm.registerEvent(Event.Type.PLAYER_TELEPORT, new MovingMonitor(movingCheck), Priority.Monitor, this);
|
||||
|
||||
// Register listeners for speedhack check
|
||||
pm.registerEvent(Event.Type.PLAYER_MOVE, new SpeedhackListener(speedhackCheck), Priority.High, this);
|
||||
|
||||
// Register listeners for airbuild check
|
||||
pm.registerEvent(Event.Type.BLOCK_PLACED, new AirbuildListener(airbuildCheck), Priority.Low, this);
|
||||
|
||||
// Register listeners for bedteleport check
|
||||
pm.registerEvent(Event.Type.PLAYER_TELEPORT, new BedteleportListener(bedteleportCheck), Priority.Lowest, this);
|
||||
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
|
||||
|
||||
|
||||
// Get, if available, the Permissions and irc plugin
|
||||
setupPermissions();
|
||||
setupIRC();
|
||||
|
||||
Logger.getLogger("Minecraft").info( "[NoCheatPlugin] version [" + pdfFile.getVersion() + "] is enabled with the following checks: "+getActiveChecksAsString());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get, if available, a reference to the Permissions-plugin
|
||||
*/
|
||||
public void setupPermissions() {
|
||||
PermissionHandler p = null;
|
||||
* Get, if available, a reference to the Permissions-plugin
|
||||
*/
|
||||
private void setupPermissions() {
|
||||
PermissionHandler p = null;
|
||||
|
||||
Plugin test = this.getServer().getPluginManager().getPlugin("Permissions");
|
||||
Plugin test = this.getServer().getPluginManager().getPlugin("Permissions");
|
||||
|
||||
if(test != null && test instanceof Permissions) {
|
||||
p = ((Permissions)test).getHandler();
|
||||
if(p == null) {
|
||||
this.getServer().getPluginManager().enablePlugin(test);
|
||||
}
|
||||
p = ((Permissions)test).getHandler();
|
||||
}
|
||||
if(test != null && test instanceof Permissions) {
|
||||
p = ((Permissions)test).getHandler();
|
||||
if(p == null) {
|
||||
this.getServer().getPluginManager().enablePlugin(test);
|
||||
}
|
||||
p = ((Permissions)test).getHandler();
|
||||
}
|
||||
|
||||
if(p == null) {
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
Logger.getLogger("Minecraft").warning("[NoCheatPlugin] version [" + pdfFile.getVersion() + "] couldn't find Permissions plugin. Fallback to 'isOp()' equals 'nocheat.*'");
|
||||
}
|
||||
if(p == null) {
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
Logger.getLogger("Minecraft").warning("[NoCheatPlugin] version [" + pdfFile.getVersion() + "] couldn't find Permissions plugin. Fallback to 'isOp()' equals 'nocheat.*'");
|
||||
}
|
||||
|
||||
Permissions = p;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get, if available, a reference to the Permissions-plugin
|
||||
*/
|
||||
public void setupIRC() {
|
||||
CraftIRC p = null;
|
||||
permissions = p;
|
||||
}
|
||||
|
||||
Plugin test = this.getServer().getPluginManager().getPlugin("CraftIRC");
|
||||
/**
|
||||
* Get, if available, a reference to the Permissions-plugin
|
||||
*/
|
||||
private void setupIRC() {
|
||||
CraftIRC p = null;
|
||||
|
||||
if(test != null && test instanceof CraftIRC) {
|
||||
p = (CraftIRC)test;
|
||||
}
|
||||
|
||||
if(p == null) {
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
Logger.getLogger("Minecraft").warning("[NoCheatPlugin] version [" + pdfFile.getVersion() + "] couldn't find CrafTIRC plugin. Disabling logging to IRC.");
|
||||
}
|
||||
Plugin test = this.getServer().getPluginManager().getPlugin("CraftIRC");
|
||||
|
||||
if(test != null && test instanceof CraftIRC) {
|
||||
p = (CraftIRC)test;
|
||||
}
|
||||
|
||||
if(p == null) {
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
Logger.getLogger("Minecraft").warning("[NoCheatPlugin] version [" + pdfFile.getVersion() + "] couldn't find CrafTIRC plugin. Disabling logging to IRC.");
|
||||
}
|
||||
|
||||
irc = p;
|
||||
}
|
||||
|
||||
/**
|
||||
* Log a violation message to all locations declared in the config file
|
||||
* @param message
|
||||
*/
|
||||
private void log(Level l, String message) {
|
||||
if(l != null) {
|
||||
logToChat(l, message);
|
||||
logToIRC(l, message);
|
||||
logToConsole(l, message);
|
||||
config.logger.log(l, message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void logToChat(Level l, String message) {
|
||||
if(config.chatLevel.intValue() <= l.intValue()) {
|
||||
for(Player player : getServer().getOnlinePlayers()) {
|
||||
if(hasPermission(player, "nocheat.notify")) {
|
||||
player.sendMessage("["+l.getName()+"] " + message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void logToIRC(Level l, String message) {
|
||||
if(irc != null && config.ircLevel.intValue() <= l.intValue()) {
|
||||
irc.sendMessageToTag("["+l.getName()+"] " + message , config.ircTag);
|
||||
}
|
||||
}
|
||||
|
||||
private void logToConsole(Level l, String message) {
|
||||
if( config.consoleLevel.intValue() <= l.intValue()) {
|
||||
Logger.getLogger("Minecraft").log(l, message);
|
||||
}
|
||||
}
|
||||
|
||||
public void logAction(String actions, String message) {
|
||||
if(actions == null) return;
|
||||
|
||||
Irc = p;
|
||||
}
|
||||
|
||||
/**
|
||||
* Log a violation message to all locations declared in the config file
|
||||
* @param message
|
||||
*/
|
||||
private static void log(Level l, String message) {
|
||||
if(l != null) {
|
||||
logToChat(l, message);
|
||||
logToIRC(l, message);
|
||||
logToConsole(l, message);
|
||||
fileLogger.log(l, message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void logToChat(Level l, String message) {
|
||||
if(NoCheatConfiguration.chatLevel.intValue() <= l.intValue()) {
|
||||
for(Player player : p.getServer().getOnlinePlayers()) {
|
||||
if(hasPermission(player, "nocheat.notify")) {
|
||||
player.sendMessage("["+l.getName()+"] " + message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void logToIRC(Level l, String message) {
|
||||
if(Irc != null && NoCheatConfiguration.ircLevel.intValue() <= l.intValue()) {
|
||||
Irc.sendMessageToTag("["+l.getName()+"] " + message , NoCheatConfiguration.ircTag);
|
||||
}
|
||||
}
|
||||
|
||||
private static void logToConsole(Level l, String message) {
|
||||
if( NoCheatConfiguration.consoleLevel.intValue() <= l.intValue()) {
|
||||
consoleLogger.log(l, message);
|
||||
}
|
||||
}
|
||||
|
||||
public static void logAction(String actions, String message) {
|
||||
if(actions == null) return;
|
||||
|
||||
// LOGGING IF NEEDED AND WHERE NEEDED
|
||||
Level logLevel = null;
|
||||
|
||||
|
||||
if(actions.contains("loglow")) {
|
||||
logLevel = Level.INFO;
|
||||
}
|
||||
@ -256,48 +268,50 @@ public class NoCheatPlugin extends JavaPlugin {
|
||||
if(actions.contains("loghigh")) {
|
||||
logLevel = Level.SEVERE;
|
||||
}
|
||||
|
||||
|
||||
if(logLevel != null) {
|
||||
NoCheatPlugin.log(logLevel, "NC: "+message);
|
||||
log(logLevel, "NC: "+message);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean hasPermission(Player player, String permission) {
|
||||
|
||||
if(player == null || permission == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(NoCheatPlugin.Permissions != null && NoCheatPlugin.Permissions.has(player, permission))
|
||||
return true;
|
||||
else if(NoCheatPlugin.Permissions == null && player.isOp())
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read the config file
|
||||
*/
|
||||
private void setupConfig() {
|
||||
NoCheatConfiguration.config(new File("plugins/NoCheat/nocheat.yml"));
|
||||
}
|
||||
|
||||
|
||||
private String getActiveChecksAsString() {
|
||||
return (NoCheatConfiguration.movingCheckActive ? "moving ": "") +
|
||||
(NoCheatConfiguration.speedhackCheckActive ? "speedhack " : "") +
|
||||
(NoCheatConfiguration.airbuildCheckActive ? "airbuild " : "") +
|
||||
(NoCheatConfiguration.bedteleportCheckActive ? "bedteleport " : "");
|
||||
}
|
||||
|
||||
|
||||
public boolean hasPermission(Player player, String permission) {
|
||||
|
||||
if(player == null || permission == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(permissions != null && permissions.has(player, permission))
|
||||
return true;
|
||||
else if(permissions == null && player.isOp())
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read the config file
|
||||
*/
|
||||
private void setupConfig() {
|
||||
if(this.config == null)
|
||||
this.config = new NoCheatConfiguration(new File("plugins/NoCheat/nocheat.yml"), this);
|
||||
else
|
||||
this.config.config(new File("plugins/NoCheat/nocheat.yml"));
|
||||
}
|
||||
|
||||
|
||||
private String getActiveChecksAsString() {
|
||||
return (movingCheck.isActive() ? movingCheck.getName() + " " : "") +
|
||||
(speedhackCheck.isActive() ? speedhackCheck.getName() + " " : "") +
|
||||
(airbuildCheck.isActive() ? airbuildCheck.getName() + " " : "") +
|
||||
(bedteleportCheck.isActive() ? bedteleportCheck.getName() + " " : "");
|
||||
}
|
||||
|
||||
|
||||
private String getPermissionsForPlayerAsString(Player p) {
|
||||
return (!NoCheatConfiguration.movingCheckActive ? "moving* ": (hasPermission(p, "nocheat.moving") ? "moving " : "") +
|
||||
(!NoCheatConfiguration.speedhackCheckActive ? "speedhack* " : (hasPermission(p, "nocheat.speedhack") ? "speedhack " : "")) +
|
||||
(!NoCheatConfiguration.airbuildCheckActive ? "airbuild* " : (hasPermission(p, "nocheat.airbuild") ? "airbuild " : "")) +
|
||||
(!NoCheatConfiguration.bedteleportCheckActive ? "bedteleport* " : (hasPermission(p, "nocheat.bedteleport") ? "bedteleport " : "")) +
|
||||
(hasPermission(p, "nocheat.notify") ? "notify " : ""));
|
||||
|
||||
return (!movingCheck.isActive() ? movingCheck.getName() + "* " : (hasPermission(p, "nocheat.moving") ? movingCheck.getName() + " " : "") +
|
||||
(!speedhackCheck.isActive() ? speedhackCheck.getName() + "* " : (hasPermission(p, "nocheat.speedhack") ? speedhackCheck.getName() + " " : "")) +
|
||||
(!airbuildCheck.isActive() ? airbuildCheck.getName() + "* " : (hasPermission(p, "nocheat.airbuild") ? airbuildCheck.getName() + " " : "")) +
|
||||
(!bedteleportCheck.isActive() ? bedteleportCheck.getName() + "* " : (hasPermission(p, "nocheat.bedteleport") ? bedteleportCheck.getName() + " " : "")) +
|
||||
(hasPermission(p, "nocheat.notify") ? "notify " : ""));
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@ import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.block.BlockPlaceEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatConfiguration;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatData;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
|
||||
@ -16,23 +15,36 @@ import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
* @author Evenprime
|
||||
*
|
||||
*/
|
||||
public class AirbuildCheck {
|
||||
public class AirbuildCheck extends Check {
|
||||
|
||||
// How should airbuild violations be treated?
|
||||
public String actionLow = "loglow deny";
|
||||
public String actionMed = "logmed deny";
|
||||
public String actionHigh = "loghigh deny";
|
||||
|
||||
public int limitLow = 1;
|
||||
public int limitMed = 3;
|
||||
public int limitHigh = 10;
|
||||
|
||||
public static void check(BlockPlaceEvent event) {
|
||||
public AirbuildCheck(NoCheatPlugin plugin) {
|
||||
super(plugin);
|
||||
setActive(false);
|
||||
}
|
||||
|
||||
public void check(BlockPlaceEvent event) {
|
||||
|
||||
// Should we check at all?
|
||||
if(NoCheatPlugin.hasPermission(event.getPlayer(), "nocheat.airbuild"))
|
||||
if(plugin.hasPermission(event.getPlayer(), "nocheat.airbuild"))
|
||||
return;
|
||||
|
||||
// Are all 6 sides "air-blocks" -> cancel the event
|
||||
if(event.getBlockAgainst().getType() == Material.AIR) {
|
||||
final NoCheatData data = NoCheatPlugin.getPlayerData(event.getPlayer());
|
||||
final NoCheatData data = plugin.getPlayerData(event.getPlayer());
|
||||
final Player p = event.getPlayer();
|
||||
|
||||
if(data.airbuildRunnable == null) {
|
||||
data.airbuildRunnable = new Runnable() {
|
||||
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
summary(p, data);
|
||||
@ -40,32 +52,32 @@ public class AirbuildCheck {
|
||||
data.airbuildRunnable = null;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Give a summary in 50 ticks ~ 1 second
|
||||
NoCheatPlugin.p.getServer().getScheduler().scheduleAsyncDelayedTask(NoCheatPlugin.p, data.airbuildRunnable, 50);
|
||||
plugin.getServer().getScheduler().scheduleAsyncDelayedTask(plugin, data.airbuildRunnable, 50);
|
||||
}
|
||||
|
||||
|
||||
data.airbuildPerSecond++;
|
||||
|
||||
boolean log = false;
|
||||
// Only explicitly log certain "milestones"
|
||||
if(data.airbuildPerSecond >= NoCheatConfiguration.airbuildLimitHigh) {
|
||||
if(data.airbuildPerSecond == NoCheatConfiguration.airbuildLimitHigh) {
|
||||
if(data.airbuildPerSecond >= limitHigh) {
|
||||
if(data.airbuildPerSecond == limitHigh) {
|
||||
log = true;
|
||||
}
|
||||
action(NoCheatConfiguration.airbuildActionHigh, event, log);
|
||||
action(actionHigh, event, log);
|
||||
}
|
||||
else if(data.airbuildPerSecond >= NoCheatConfiguration.airbuildLimitMed) {
|
||||
if(data.airbuildPerSecond == NoCheatConfiguration.airbuildLimitMed) {
|
||||
else if(data.airbuildPerSecond >= limitMed) {
|
||||
if(data.airbuildPerSecond == limitMed) {
|
||||
log = true;
|
||||
}
|
||||
action(NoCheatConfiguration.airbuildActionMed, event, log);
|
||||
action(actionMed, event, log);
|
||||
}
|
||||
else if(data.airbuildPerSecond >= NoCheatConfiguration.airbuildLimitLow) {
|
||||
if(data.airbuildPerSecond == NoCheatConfiguration.airbuildLimitLow) {
|
||||
else if(data.airbuildPerSecond >= limitLow) {
|
||||
if(data.airbuildPerSecond == limitLow) {
|
||||
log = true;
|
||||
}
|
||||
action(NoCheatConfiguration.airbuildActionLow, event, log);
|
||||
action(actionLow, event, log);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -74,35 +86,40 @@ public class AirbuildCheck {
|
||||
}
|
||||
}
|
||||
|
||||
private static void action(String action, BlockPlaceEvent event, boolean log) {
|
||||
private void action(String action, BlockPlaceEvent event, boolean log) {
|
||||
|
||||
// LOG IF NEEDED
|
||||
if(log && action.contains("log")) {
|
||||
Location l = event.getBlockPlaced().getLocation();
|
||||
NoCheatPlugin.logAction(action, "Airbuild violation: "+event.getPlayer().getName()+" tried to place block " + event.getBlockPlaced().getType() + " in the air at " + l.getBlockX() + "," + l.getBlockY() +"," + l.getBlockZ());
|
||||
plugin.logAction(action, "Airbuild violation: "+event.getPlayer().getName()+" tried to place block " + event.getBlockPlaced().getType() + " in the air at " + l.getBlockX() + "," + l.getBlockY() +"," + l.getBlockZ());
|
||||
}
|
||||
|
||||
|
||||
// DENY IF NEEDED
|
||||
if(action.contains("deny")) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void summary(Player player, NoCheatData data) {
|
||||
|
||||
|
||||
private void summary(Player player, NoCheatData data) {
|
||||
|
||||
String logLine = "Airbuild violation summary: " +player.getName() + " total events per second: " + data.airbuildPerSecond;
|
||||
|
||||
|
||||
// Give a summary according to the highest violation level we encountered in that second
|
||||
if(data.airbuildPerSecond >= NoCheatConfiguration.airbuildLimitHigh) {
|
||||
NoCheatPlugin.logAction(NoCheatConfiguration.airbuildActionHigh, logLine);
|
||||
if(data.airbuildPerSecond >= limitHigh) {
|
||||
plugin.logAction(actionHigh, logLine);
|
||||
}
|
||||
else if(data.airbuildPerSecond >= NoCheatConfiguration.airbuildLimitMed) {
|
||||
NoCheatPlugin.logAction(NoCheatConfiguration.airbuildActionMed, logLine);
|
||||
else if(data.airbuildPerSecond >= limitMed) {
|
||||
plugin.logAction(actionMed, logLine);
|
||||
}
|
||||
else if(data.airbuildPerSecond >= NoCheatConfiguration.airbuildLimitLow) {
|
||||
NoCheatPlugin.logAction(NoCheatConfiguration.airbuildActionLow, logLine);
|
||||
else if(data.airbuildPerSecond >= limitLow) {
|
||||
plugin.logAction(actionLow, logLine);
|
||||
}
|
||||
|
||||
|
||||
data.airbuildPerSecond = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "airbuild";
|
||||
}
|
||||
}
|
||||
|
@ -5,20 +5,29 @@ import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
|
||||
public class BedteleportCheck {
|
||||
public class BedteleportCheck extends Check {
|
||||
|
||||
public BedteleportCheck(NoCheatPlugin plugin) {
|
||||
super(plugin);
|
||||
setActive(true);
|
||||
}
|
||||
|
||||
public void check(PlayerMoveEvent event) {
|
||||
|
||||
public static void check(PlayerMoveEvent event) {
|
||||
|
||||
// Should we check at all?
|
||||
if(NoCheatPlugin.hasPermission(event.getPlayer(), "nocheat.bedteleport"))
|
||||
if(plugin.hasPermission(event.getPlayer(), "nocheat.bedteleport"))
|
||||
return;
|
||||
|
||||
if(event.getFrom().getWorld().getBlockTypeIdAt(event.getFrom()) == Material.BED_BLOCK.getId()) {
|
||||
double yRest = Math.floor(event.getFrom().getY()) - event.getFrom().getY();
|
||||
if(yRest > 0.099 && yRest < 0.101)
|
||||
// Don't allow the teleport
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
if(event.getFrom().getWorld().getBlockTypeIdAt(event.getFrom()) == Material.BED_BLOCK.getId()) {
|
||||
double yRest = Math.floor(event.getFrom().getY()) - event.getFrom().getY();
|
||||
if(yRest > 0.099 && yRest < 0.101)
|
||||
// Don't allow the teleport
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "bedteleport";
|
||||
}
|
||||
}
|
||||
|
24
src/cc/co/evenprime/bukkit/nocheat/checks/Check.java
Normal file
24
src/cc/co/evenprime/bukkit/nocheat/checks/Check.java
Normal file
@ -0,0 +1,24 @@
|
||||
package cc.co.evenprime.bukkit.nocheat.checks;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
|
||||
|
||||
public abstract class Check {
|
||||
|
||||
public Check(NoCheatPlugin plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
private boolean active = true;
|
||||
protected NoCheatPlugin plugin;
|
||||
|
||||
public boolean isActive() {
|
||||
return active;
|
||||
}
|
||||
|
||||
public void setActive(boolean a) {
|
||||
active = a;
|
||||
}
|
||||
|
||||
public abstract String getName();
|
||||
}
|
@ -8,7 +8,6 @@ import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatConfiguration;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatData;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
|
||||
@ -18,385 +17,400 @@ import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
* @author Evenprime
|
||||
*
|
||||
*/
|
||||
public class MovingCheck {
|
||||
public class MovingCheck extends Check {
|
||||
|
||||
public MovingCheck(NoCheatPlugin plugin) {
|
||||
super(plugin);
|
||||
setActive(true);
|
||||
}
|
||||
|
||||
// How many move events can a player have in air before he is expected to lose altitude (or land somewhere)
|
||||
static final int jumpingLimit = 4;
|
||||
|
||||
// How many move events can a player have in air before he is expected to lose altitude (or land somewhere)
|
||||
static final int jumpingLimit = 3;
|
||||
|
||||
// How high may a player get compared to his last location with ground contact
|
||||
static final double jumpingHeightLimit = 1.3D;
|
||||
|
||||
|
||||
// How high may a player move in one event on ground
|
||||
static double stepHeight = 0.501D;
|
||||
|
||||
|
||||
// Limits for the horizontal moving check
|
||||
public static double movingDistanceLow = 0.1D;
|
||||
public static double movingDistanceMed = 2.0D;
|
||||
public static double movingDistanceHigh = 5.0D;
|
||||
|
||||
// How should moving violations be treated?
|
||||
public String actionLow = "loglow reset";
|
||||
public String actionMed = "logmed reset";
|
||||
public String actionHigh = "loghigh reset";
|
||||
|
||||
final static double magic = 0.30000001192092896D;
|
||||
final static double magic2 = 0.69999998807907103D;
|
||||
|
||||
// Block types that may be treated specially
|
||||
private enum BlockType {
|
||||
|
||||
// Block types that may be treated specially
|
||||
private enum BlockType {
|
||||
SOLID, NONSOLID, LADDER, LIQUID, UNKNOWN;
|
||||
}
|
||||
|
||||
// Until I can think of a better way to determine if a block is solid or not, this is what I'll do
|
||||
private static BlockType types[] = new BlockType[256];
|
||||
static {
|
||||
|
||||
for(int i = 0; i < types.length; i++) {
|
||||
types[i] = BlockType.UNKNOWN;
|
||||
}
|
||||
|
||||
types[Material.AIR.getId()] = BlockType.NONSOLID;
|
||||
types[Material.STONE.getId()] = BlockType.SOLID;
|
||||
types[Material.GRASS.getId()] = BlockType.SOLID;
|
||||
types[Material.DIRT.getId()] = BlockType.SOLID;
|
||||
types[Material.COBBLESTONE.getId()] = BlockType.SOLID;
|
||||
types[Material.WOOD.getId()] = BlockType.SOLID;
|
||||
types[Material.SAPLING.getId()] = BlockType.NONSOLID;
|
||||
types[Material.BEDROCK.getId()] = BlockType.SOLID;
|
||||
types[Material.WATER.getId()] = BlockType.LIQUID;
|
||||
types[Material.STATIONARY_WATER.getId()] = BlockType.LIQUID;
|
||||
types[Material.LAVA.getId()] = BlockType.LIQUID;
|
||||
types[Material.STATIONARY_LAVA.getId()] = BlockType.LIQUID;
|
||||
types[Material.SAND.getId()] = BlockType.SOLID;
|
||||
types[Material.GRAVEL.getId()] = BlockType.SOLID;
|
||||
types[Material.GOLD_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.IRON_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.COAL_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.LOG.getId()] = BlockType.SOLID;
|
||||
types[Material.LEAVES.getId()] = BlockType.SOLID;
|
||||
types[Material.SPONGE.getId()] = BlockType.SOLID;
|
||||
types[Material.GLASS.getId()] = BlockType.SOLID;
|
||||
types[Material.LAPIS_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.LAPIS_BLOCK.getId()] = BlockType.SOLID;
|
||||
types[Material.DISPENSER.getId()] = BlockType.SOLID;
|
||||
types[Material.SANDSTONE.getId()] = BlockType.SOLID;
|
||||
types[Material.NOTE_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.WOOL.getId()]= BlockType.SOLID;
|
||||
types[Material.YELLOW_FLOWER.getId()]= BlockType.NONSOLID;
|
||||
types[Material.RED_ROSE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.BROWN_MUSHROOM.getId()]= BlockType.NONSOLID;
|
||||
types[Material.RED_MUSHROOM.getId()]= BlockType.NONSOLID;
|
||||
types[Material.GOLD_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.IRON_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.DOUBLE_STEP.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.STEP.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.BRICK.getId()]= BlockType.SOLID;
|
||||
types[Material.TNT.getId()]= BlockType.SOLID;
|
||||
types[Material.BOOKSHELF.getId()]= BlockType.SOLID;
|
||||
types[Material.MOSSY_COBBLESTONE.getId()] = BlockType.SOLID;
|
||||
types[Material.OBSIDIAN.getId()]= BlockType.SOLID;
|
||||
types[Material.TORCH.getId()]= BlockType.NONSOLID;
|
||||
types[Material.FIRE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.MOB_SPAWNER.getId()]= BlockType.SOLID;
|
||||
types[Material.WOOD_STAIRS.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.CHEST.getId()]= BlockType.SOLID;
|
||||
types[Material.REDSTONE_WIRE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.DIAMOND_ORE.getId()]= BlockType.SOLID;
|
||||
types[Material.DIAMOND_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.WORKBENCH.getId()]= BlockType.SOLID;
|
||||
types[Material.CROPS.getId()]= BlockType.NONSOLID;
|
||||
types[Material.SOIL.getId()]= BlockType.SOLID;
|
||||
types[Material.FURNACE.getId()]= BlockType.SOLID;
|
||||
types[Material.BURNING_FURNACE.getId()]= BlockType.SOLID;
|
||||
types[Material.SIGN_POST.getId()]= BlockType.NONSOLID;
|
||||
types[Material.WOODEN_DOOR.getId()]= BlockType.NONSOLID;
|
||||
types[Material.LADDER.getId()]= BlockType.LADDER;
|
||||
types[Material.RAILS.getId()]= BlockType.NONSOLID;
|
||||
types[Material.COBBLESTONE_STAIRS.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.WALL_SIGN.getId()]= BlockType.NONSOLID;
|
||||
types[Material.LEVER.getId()]= BlockType.NONSOLID;
|
||||
types[Material.STONE_PLATE.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.IRON_DOOR_BLOCK.getId()]= BlockType.NONSOLID;
|
||||
types[Material.WOOD_PLATE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.REDSTONE_ORE.getId()]= BlockType.SOLID;
|
||||
types[Material.GLOWING_REDSTONE_ORE.getId()]= BlockType.SOLID;
|
||||
types[Material.REDSTONE_TORCH_OFF.getId()]= BlockType.NONSOLID;
|
||||
types[Material.REDSTONE_TORCH_ON.getId()]= BlockType.NONSOLID;
|
||||
types[Material.STONE_BUTTON.getId()]= BlockType.NONSOLID;
|
||||
types[Material.SNOW.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.ICE.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.SNOW_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.CACTUS.getId()]= BlockType.SOLID;
|
||||
types[Material.CLAY.getId()]= BlockType.SOLID;
|
||||
types[Material.SUGAR_CANE_BLOCK.getId()]= BlockType.NONSOLID;
|
||||
types[Material.JUKEBOX.getId()]= BlockType.SOLID;
|
||||
types[Material.FENCE.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.PUMPKIN.getId()]= BlockType.SOLID;
|
||||
types[Material.NETHERRACK.getId()]= BlockType.SOLID;
|
||||
types[Material.SOUL_SAND.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.GLOWSTONE.getId()]= BlockType.SOLID;
|
||||
types[Material.PORTAL.getId()]= BlockType.NONSOLID;
|
||||
types[Material.JACK_O_LANTERN.getId()]= BlockType.SOLID;
|
||||
types[Material.CAKE_BLOCK.getId()]= BlockType.UNKNOWN;
|
||||
}
|
||||
|
||||
public static void check(final PlayerMoveEvent event) {
|
||||
|
||||
// Should we check at all
|
||||
if(NoCheatPlugin.hasPermission(event.getPlayer(), "nocheat.moving"))
|
||||
return;
|
||||
// Until I can think of a better way to determine if a block is solid or not, this is what I'll do
|
||||
private static BlockType types[] = new BlockType[256];
|
||||
static {
|
||||
|
||||
// Get the player-specific data
|
||||
NoCheatData data = NoCheatPlugin.getPlayerData(event.getPlayer());
|
||||
for(int i = 0; i < types.length; i++) {
|
||||
types[i] = BlockType.UNKNOWN;
|
||||
}
|
||||
|
||||
// Notice to myself: How world changes with e.g. command /world work:
|
||||
// 1. TeleportEvent from the players current position to another position in the _same_ world
|
||||
// 2. MoveEvent(s) (yes, multiple events can be triggered) from that position in the _new_ world
|
||||
// to the actual target position in the new world
|
||||
// strange...
|
||||
|
||||
// I've no real way to get informed about a world change, therefore I have to
|
||||
// store the "lastWorld" and compare it to the world of the next event
|
||||
// Fun fact: Move event locations always have the same world in from/to, therefore
|
||||
// it doesn't matter which one I use
|
||||
if(data.movingLastWorld != event.getFrom().getWorld()) {
|
||||
|
||||
data.movingLastWorld = event.getFrom().getWorld();
|
||||
// "Forget" previous setback points
|
||||
data.movingSetBackPoint = null;
|
||||
data.speedhackSetBackPoint = null;
|
||||
|
||||
// Store the destination that this move goes to for later use
|
||||
data.movingLocation = event.getTo();
|
||||
|
||||
// the world changed since our last check, therefore I can't check anything
|
||||
// for this event (reliably)
|
||||
return;
|
||||
}
|
||||
|
||||
if(data.movingLocation != null && data.movingLocation.equals(event.getTo())) {
|
||||
// If we are still trying to reach that location, accept the move
|
||||
return;
|
||||
}
|
||||
else if(data.movingLocation != null) {
|
||||
// If we try to go somewhere else, delete the location. It is no longer needed
|
||||
data.movingLocation = null;
|
||||
}
|
||||
|
||||
// Ignore vehicles
|
||||
if(event.getPlayer().isInsideVehicle()) {
|
||||
data.movingSetBackPoint = null;
|
||||
data.speedhackSetBackPoint = null;
|
||||
return;
|
||||
}
|
||||
|
||||
// The server believes the player should be moving up, so we ignore this event
|
||||
if(event.getPlayer().getVelocity().getY() > 0) {
|
||||
data.movingSetBackPoint = null;
|
||||
data.speedhackSetBackPoint = null;
|
||||
return;
|
||||
}
|
||||
types[Material.AIR.getId()] = BlockType.NONSOLID;
|
||||
types[Material.STONE.getId()] = BlockType.SOLID;
|
||||
types[Material.GRASS.getId()] = BlockType.SOLID;
|
||||
types[Material.DIRT.getId()] = BlockType.SOLID;
|
||||
types[Material.COBBLESTONE.getId()] = BlockType.SOLID;
|
||||
types[Material.WOOD.getId()] = BlockType.SOLID;
|
||||
types[Material.SAPLING.getId()] = BlockType.NONSOLID;
|
||||
types[Material.BEDROCK.getId()] = BlockType.SOLID;
|
||||
types[Material.WATER.getId()] = BlockType.LIQUID;
|
||||
types[Material.STATIONARY_WATER.getId()] = BlockType.LIQUID;
|
||||
types[Material.LAVA.getId()] = BlockType.LIQUID;
|
||||
types[Material.STATIONARY_LAVA.getId()] = BlockType.LIQUID;
|
||||
types[Material.SAND.getId()] = BlockType.SOLID;
|
||||
types[Material.GRAVEL.getId()] = BlockType.SOLID;
|
||||
types[Material.GOLD_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.IRON_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.COAL_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.LOG.getId()] = BlockType.SOLID;
|
||||
types[Material.LEAVES.getId()] = BlockType.SOLID;
|
||||
types[Material.SPONGE.getId()] = BlockType.SOLID;
|
||||
types[Material.GLASS.getId()] = BlockType.SOLID;
|
||||
types[Material.LAPIS_ORE.getId()] = BlockType.SOLID;
|
||||
types[Material.LAPIS_BLOCK.getId()] = BlockType.SOLID;
|
||||
types[Material.DISPENSER.getId()] = BlockType.SOLID;
|
||||
types[Material.SANDSTONE.getId()] = BlockType.SOLID;
|
||||
types[Material.NOTE_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.WOOL.getId()]= BlockType.SOLID;
|
||||
types[Material.YELLOW_FLOWER.getId()]= BlockType.NONSOLID;
|
||||
types[Material.RED_ROSE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.BROWN_MUSHROOM.getId()]= BlockType.NONSOLID;
|
||||
types[Material.RED_MUSHROOM.getId()]= BlockType.NONSOLID;
|
||||
types[Material.GOLD_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.IRON_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.DOUBLE_STEP.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.STEP.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.BRICK.getId()]= BlockType.SOLID;
|
||||
types[Material.TNT.getId()]= BlockType.SOLID;
|
||||
types[Material.BOOKSHELF.getId()]= BlockType.SOLID;
|
||||
types[Material.MOSSY_COBBLESTONE.getId()] = BlockType.SOLID;
|
||||
types[Material.OBSIDIAN.getId()]= BlockType.SOLID;
|
||||
types[Material.TORCH.getId()]= BlockType.NONSOLID;
|
||||
types[Material.FIRE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.MOB_SPAWNER.getId()]= BlockType.SOLID;
|
||||
types[Material.WOOD_STAIRS.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.CHEST.getId()]= BlockType.SOLID;
|
||||
types[Material.REDSTONE_WIRE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.DIAMOND_ORE.getId()]= BlockType.SOLID;
|
||||
types[Material.DIAMOND_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.WORKBENCH.getId()]= BlockType.SOLID;
|
||||
types[Material.CROPS.getId()]= BlockType.NONSOLID;
|
||||
types[Material.SOIL.getId()]= BlockType.SOLID;
|
||||
types[Material.FURNACE.getId()]= BlockType.SOLID;
|
||||
types[Material.BURNING_FURNACE.getId()]= BlockType.SOLID;
|
||||
types[Material.SIGN_POST.getId()]= BlockType.NONSOLID;
|
||||
types[Material.WOODEN_DOOR.getId()]= BlockType.NONSOLID;
|
||||
types[Material.LADDER.getId()]= BlockType.LADDER;
|
||||
types[Material.RAILS.getId()]= BlockType.NONSOLID;
|
||||
types[Material.COBBLESTONE_STAIRS.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.WALL_SIGN.getId()]= BlockType.NONSOLID;
|
||||
types[Material.LEVER.getId()]= BlockType.NONSOLID;
|
||||
types[Material.STONE_PLATE.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.IRON_DOOR_BLOCK.getId()]= BlockType.NONSOLID;
|
||||
types[Material.WOOD_PLATE.getId()]= BlockType.NONSOLID;
|
||||
types[Material.REDSTONE_ORE.getId()]= BlockType.SOLID;
|
||||
types[Material.GLOWING_REDSTONE_ORE.getId()]= BlockType.SOLID;
|
||||
types[Material.REDSTONE_TORCH_OFF.getId()]= BlockType.NONSOLID;
|
||||
types[Material.REDSTONE_TORCH_ON.getId()]= BlockType.NONSOLID;
|
||||
types[Material.STONE_BUTTON.getId()]= BlockType.NONSOLID;
|
||||
types[Material.SNOW.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.ICE.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.SNOW_BLOCK.getId()]= BlockType.SOLID;
|
||||
types[Material.CACTUS.getId()]= BlockType.SOLID;
|
||||
types[Material.CLAY.getId()]= BlockType.SOLID;
|
||||
types[Material.SUGAR_CANE_BLOCK.getId()]= BlockType.NONSOLID;
|
||||
types[Material.JUKEBOX.getId()]= BlockType.SOLID;
|
||||
types[Material.FENCE.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.PUMPKIN.getId()]= BlockType.SOLID;
|
||||
types[Material.NETHERRACK.getId()]= BlockType.SOLID;
|
||||
types[Material.SOUL_SAND.getId()]= BlockType.UNKNOWN;
|
||||
types[Material.GLOWSTONE.getId()]= BlockType.SOLID;
|
||||
types[Material.PORTAL.getId()]= BlockType.NONSOLID;
|
||||
types[Material.JACK_O_LANTERN.getId()]= BlockType.SOLID;
|
||||
types[Material.CAKE_BLOCK.getId()]= BlockType.UNKNOWN;
|
||||
}
|
||||
|
||||
|
||||
// The actual movingCheck starts here
|
||||
public void check(final PlayerMoveEvent event) {
|
||||
|
||||
// Get the two locations of the event
|
||||
Location from = event.getFrom();
|
||||
Location to = event.getTo();
|
||||
|
||||
// First check the distance the player has moved horizontally
|
||||
// TODO: Make this check much more precise
|
||||
double xDistance = Math.abs(from.getX() - to.getX());
|
||||
double zDistance = Math.abs(from.getZ() - to.getZ());
|
||||
double combined = xDistance * xDistance + zDistance * zDistance;
|
||||
// Should we check at all
|
||||
if(plugin.hasPermission(event.getPlayer(), "nocheat.moving"))
|
||||
return;
|
||||
|
||||
// Get the player-specific data
|
||||
NoCheatData data = plugin.getPlayerData(event.getPlayer());
|
||||
|
||||
// Notice to myself: How world changes with e.g. command /world work:
|
||||
// 1. TeleportEvent from the players current position to another position in the _same_ world
|
||||
// 2. MoveEvent(s) (yes, multiple events can be triggered) from that position in the _new_ world
|
||||
// to the actual target position in the new world
|
||||
// strange...
|
||||
|
||||
// I've no real way to get informed about a world change, therefore I have to
|
||||
// store the "lastWorld" and compare it to the world of the next event
|
||||
// Fun fact: Move event locations always have the same world in from/to, therefore
|
||||
// it doesn't matter which one I use
|
||||
if(data.movingLastWorld != event.getFrom().getWorld()) {
|
||||
|
||||
data.movingLastWorld = event.getFrom().getWorld();
|
||||
// "Forget" previous setback points
|
||||
data.movingSetBackPoint = null;
|
||||
data.speedhackSetBackPoint = null;
|
||||
|
||||
// Store the destination that this move goes to for later use
|
||||
data.movingLocation = event.getTo();
|
||||
|
||||
// the world changed since our last check, therefore I can't check anything
|
||||
// for this event (reliably)
|
||||
return;
|
||||
}
|
||||
|
||||
if(data.movingLocation != null && data.movingLocation.equals(event.getTo())) {
|
||||
// If we are still trying to reach that location, accept the move
|
||||
return;
|
||||
}
|
||||
else if(data.movingLocation != null) {
|
||||
// If we try to go somewhere else, delete the location. It is no longer needed
|
||||
data.movingLocation = null;
|
||||
}
|
||||
|
||||
// Ignore vehicles
|
||||
if(event.getPlayer().isInsideVehicle()) {
|
||||
data.movingSetBackPoint = null;
|
||||
data.speedhackSetBackPoint = null;
|
||||
return;
|
||||
}
|
||||
|
||||
// The server believes the player should be moving up, so we ignore this event
|
||||
if(event.getPlayer().getVelocity().getY() >= 0) {
|
||||
data.movingSetBackPoint = null;
|
||||
data.speedhackSetBackPoint = null;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// The actual movingCheck starts here
|
||||
|
||||
// Get the two locations of the event
|
||||
Location from = event.getFrom();
|
||||
Location to = event.getTo();
|
||||
|
||||
// First check the distance the player has moved horizontally
|
||||
// TODO: Make this check much more precise
|
||||
double xDistance = Math.abs(from.getX() - to.getX());
|
||||
double zDistance = Math.abs(from.getZ() - to.getZ());
|
||||
double combined = xDistance * xDistance + zDistance * zDistance;
|
||||
|
||||
// If the target is a bed and distance not too big, allow it
|
||||
if(to.getWorld().getBlockTypeIdAt(to) == Material.BED_BLOCK.getId() && xDistance < 5.0D && zDistance < 5.0D) {
|
||||
return; // players are allowed to "teleport" into a bed over short distances
|
||||
}
|
||||
if(to.getWorld().getBlockTypeIdAt(to) == Material.BED_BLOCK.getId() && xDistance < 5.0D && zDistance < 5.0D) {
|
||||
return; // players are allowed to "teleport" into a bed over short distances
|
||||
}
|
||||
|
||||
Level vl = null; // The violation level (none, minor, normal, heavy)
|
||||
|
||||
// How far are we off?
|
||||
if(combined > movingDistanceHigh) {
|
||||
vl = max(vl, Level.SEVERE);
|
||||
}
|
||||
else if(combined > movingDistanceMed) {
|
||||
vl = max(vl, Level.WARNING);
|
||||
}
|
||||
else if(combined > movingDistanceLow) {
|
||||
if(data.movingHorizFreeMoves > 0) {
|
||||
data.movingHorizFreeMoves--;
|
||||
}
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else{
|
||||
data.movingHorizFreeMoves = 4;
|
||||
}
|
||||
|
||||
// pre-calculate boundary values that are needed multiple times in the following checks
|
||||
// the array each contains [lowerX, higherX, Y, lowerZ, higherZ]
|
||||
int fromValues[] = {lowerBorder(from.getX()), upperBorder(from.getX()), from.getBlockY(), lowerBorder(from.getZ()),upperBorder(from.getZ()) };
|
||||
int toValues[] = {lowerBorder(to.getX()), upperBorder(to.getX()), to.getBlockY(), lowerBorder(to.getZ()), upperBorder(to.getZ()) };
|
||||
|
||||
// compare locations to the world to guess if the player is standing on the ground, a half-block or next to a ladder
|
||||
boolean onGroundFrom = playerIsOnGround(from.getWorld(), fromValues, from);
|
||||
boolean onGroundTo = playerIsOnGround(to.getWorld(), toValues, to);
|
||||
// How far are we off?
|
||||
if(combined > movingDistanceHigh) {
|
||||
vl = max(vl, Level.SEVERE);
|
||||
}
|
||||
else if(combined > movingDistanceMed) {
|
||||
vl = max(vl, Level.WARNING);
|
||||
}
|
||||
else if(combined > movingDistanceLow) {
|
||||
if(data.movingHorizFreeMoves > 0) {
|
||||
data.movingHorizFreeMoves--;
|
||||
}
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else{
|
||||
data.movingHorizFreeMoves = 4;
|
||||
}
|
||||
|
||||
// Both locations seem to be on solid ground or at a ladder
|
||||
if(onGroundFrom && onGroundTo)
|
||||
{
|
||||
// Check if the player isn't 'walking' up unrealistically far in one step
|
||||
// Finally found out why this can happen:
|
||||
// If a player runs into a wall, the game tries to
|
||||
// place him above the block he bumped into, by placing him 0.5 m above
|
||||
// the target block
|
||||
if(!(to.getY() - from.getY() < stepHeight)) {
|
||||
// pre-calculate boundary values that are needed multiple times in the following checks
|
||||
// the array each contains [lowerX, higherX, Y, lowerZ, higherZ]
|
||||
int fromValues[] = {lowerBorder(from.getX()), upperBorder(from.getX()), from.getBlockY(), lowerBorder(from.getZ()),upperBorder(from.getZ()) };
|
||||
int toValues[] = {lowerBorder(to.getX()), upperBorder(to.getX()), to.getBlockY(), lowerBorder(to.getZ()), upperBorder(to.getZ()) };
|
||||
|
||||
double offset = (to.getY() - from.getY()) - stepHeight;
|
||||
// compare locations to the world to guess if the player is standing on the ground, a half-block or next to a ladder
|
||||
boolean onGroundFrom = playerIsOnGround(from.getWorld(), fromValues, from);
|
||||
boolean onGroundTo = playerIsOnGround(to.getWorld(), toValues, to);
|
||||
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset jumping
|
||||
data.movingJumpPhase = 0;
|
||||
data.movingSetBackPoint = from.clone();
|
||||
}
|
||||
}
|
||||
// player is starting to jump (or starting to fall down somewhere)
|
||||
else if(onGroundFrom && !onGroundTo)
|
||||
{
|
||||
// Check if player isn't jumping too high
|
||||
double limit = jumpingHeightLimit;
|
||||
|
||||
if(to.getY() - from.getY() > limit) {
|
||||
// Both locations seem to be on solid ground or at a ladder
|
||||
if(onGroundFrom && onGroundTo)
|
||||
{
|
||||
// Check if the player isn't 'walking' up unrealistically far in one step
|
||||
// Finally found out why this can happen:
|
||||
// If a player runs into a wall, the game tries to
|
||||
// place him above the block he bumped into, by placing him 0.5 m above
|
||||
// the target block
|
||||
if(!(to.getY() - from.getY() < stepHeight)) {
|
||||
|
||||
double offset = (to.getY() - from.getY()) - limit;
|
||||
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else {
|
||||
// Setup next phase of the jump
|
||||
data.movingJumpPhase = 1;
|
||||
data.movingSetBackPoint = from.clone();
|
||||
}
|
||||
}
|
||||
// player is probably landing somewhere
|
||||
else if(!onGroundFrom && onGroundTo)
|
||||
{
|
||||
// Check if player isn't landing to high (sounds weird, but has its use)
|
||||
Location l = data.movingSetBackPoint;
|
||||
if(l == null) { l = from; }
|
||||
|
||||
double limit = jumpingHeightLimit + stepHeight;
|
||||
|
||||
if(to.getY() - l.getY() > limit) {
|
||||
double offset = (to.getY() - from.getY()) - stepHeight;
|
||||
|
||||
double offset = (to.getY() - l.getY()) - limit;
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset jumping
|
||||
data.movingJumpPhase = 0;
|
||||
data.movingSetBackPoint = from.clone();
|
||||
}
|
||||
}
|
||||
// player is starting to jump (or starting to fall down somewhere)
|
||||
else if(onGroundFrom && !onGroundTo)
|
||||
{
|
||||
// Check if player isn't jumping too high
|
||||
double limit = jumpingHeightLimit;
|
||||
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else {
|
||||
data.movingJumpPhase = 0; // He is on ground now, so reset the jump
|
||||
data.movingSetBackPoint = to.clone();
|
||||
}
|
||||
}
|
||||
// Player is moving through air (during jumping, falling)
|
||||
else {
|
||||
Location l = data.movingSetBackPoint;
|
||||
if(l == null) { l = from; }
|
||||
|
||||
// The expected fall velocity is a rough estimate - players usually accelerate by that value
|
||||
double limit = (data.movingJumpPhase > jumpingLimit) ? jumpingHeightLimit - (data.movingJumpPhase-jumpingLimit) * 0.2D : jumpingHeightLimit;
|
||||
|
||||
if(to.getY() - l.getY() > limit)
|
||||
{
|
||||
double offset = (to.getY() - l.getY()) - limit;
|
||||
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else {
|
||||
data.movingJumpPhase++; // Enter next phase of the flight
|
||||
// Setback point stays the same. IF we don't have one, take the "from" location as a setback point for now
|
||||
if(data.movingSetBackPoint == null) {
|
||||
data.movingSetBackPoint = from.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
if(to.getY() - from.getY() > limit) {
|
||||
|
||||
if(vl == null && (onGroundFrom || onGroundTo)) {
|
||||
legitimateMove(data, event);
|
||||
}
|
||||
else if(vl != null) {
|
||||
|
||||
data.movingLastViolationTime = System.currentTimeMillis();
|
||||
|
||||
// If we haven't already got a setback point, make this location the new setback point
|
||||
if(data.movingSetBackPoint == null) {
|
||||
data.movingSetBackPoint = event.getFrom().clone();
|
||||
}
|
||||
|
||||
String actions = null;
|
||||
boolean log = true;
|
||||
|
||||
// Find out with what actions to treat the violation(s)
|
||||
if(Level.INFO.equals(vl)) {
|
||||
|
||||
data.movingMinorViolationsInARow++;
|
||||
double offset = (to.getY() - from.getY()) - limit;
|
||||
|
||||
actions = NoCheatConfiguration.movingActionMinor;
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else {
|
||||
// Setup next phase of the jump
|
||||
data.movingJumpPhase = 1;
|
||||
data.movingSetBackPoint = from.clone();
|
||||
}
|
||||
}
|
||||
// player is probably landing somewhere
|
||||
else if(!onGroundFrom && onGroundTo)
|
||||
{
|
||||
// Check if player isn't landing to high (sounds weird, but has its use)
|
||||
Location l = data.movingSetBackPoint;
|
||||
if(l == null) { l = from; }
|
||||
|
||||
// React only after the freebee illegal moves have all been used
|
||||
if(data.movingMinorViolationsInARow <= NoCheatConfiguration.movingFreeMoves) {
|
||||
vl = null;
|
||||
actions = null;
|
||||
}
|
||||
|
||||
if(data.movingMinorViolationsInARow > NoCheatConfiguration.movingFreeMoves+1) {
|
||||
log = false;
|
||||
}
|
||||
double limit = jumpingHeightLimit + stepHeight;
|
||||
|
||||
// after a set number of minor violations a normal violation gets thrown
|
||||
if(data.movingMinorViolationsInARow % 40 == 0) {
|
||||
vl = Level.WARNING;
|
||||
log = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(Level.WARNING.equals(vl)) {
|
||||
if(data.movingNormalViolationsInARow > 0) log = false;
|
||||
data.movingNormalViolationsInARow++;
|
||||
actions = NoCheatConfiguration.movingActionNormal;
|
||||
}
|
||||
if(to.getY() - l.getY() > limit) {
|
||||
|
||||
if(Level.SEVERE.equals(vl)) {
|
||||
if(data.movingHeavyViolationsInARow > 0) log = false;
|
||||
data.movingHeavyViolationsInARow++;
|
||||
actions = NoCheatConfiguration.movingActionHeavy;
|
||||
}
|
||||
|
||||
action(event, actions, log);
|
||||
}
|
||||
double offset = (to.getY() - l.getY()) - limit;
|
||||
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else {
|
||||
data.movingJumpPhase = 0; // He is on ground now, so reset the jump
|
||||
data.movingSetBackPoint = to.clone();
|
||||
}
|
||||
}
|
||||
// Player is moving through air (during jumping, falling)
|
||||
else {
|
||||
Location l = data.movingSetBackPoint;
|
||||
if(l == null) { l = from; }
|
||||
|
||||
// The expected fall velocity is a rough estimate - players usually accelerate by that value
|
||||
double limit = (data.movingJumpPhase > jumpingLimit) ? jumpingHeightLimit - (data.movingJumpPhase-jumpingLimit) * 0.2D : jumpingHeightLimit;
|
||||
|
||||
if(to.getY() - l.getY() > limit)
|
||||
{
|
||||
double offset = (to.getY() - l.getY()) - limit;
|
||||
|
||||
if(offset > 2D) vl = max(vl, Level.SEVERE);
|
||||
else if(offset > 0.5D) vl = max(vl, Level.WARNING);
|
||||
else vl = max(vl, Level.INFO);
|
||||
}
|
||||
else {
|
||||
data.movingJumpPhase++; // Enter next phase of the flight
|
||||
// Setback point stays the same. IF we don't have one, take the "from" location as a setback point for now
|
||||
if(data.movingSetBackPoint == null) {
|
||||
data.movingSetBackPoint = from.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(vl == null && (onGroundFrom || onGroundTo)) {
|
||||
legitimateMove(data, event);
|
||||
}
|
||||
else if(vl != null) {
|
||||
|
||||
data.movingLastViolationTime = System.currentTimeMillis();
|
||||
|
||||
// If we haven't already got a setback point, make this location the new setback point
|
||||
if(data.movingSetBackPoint == null) {
|
||||
data.movingSetBackPoint = event.getFrom().clone();
|
||||
}
|
||||
|
||||
String actions = null;
|
||||
boolean log = true;
|
||||
|
||||
// Find out with what actions to treat the violation(s)
|
||||
if(Level.INFO.equals(vl)) {
|
||||
if(data.movingMinorViolationsInARow > 0) log = false;
|
||||
data.movingMinorViolationsInARow++;
|
||||
actions = actionLow;
|
||||
|
||||
// after a set number of minor violations a normal violation gets thrown
|
||||
if(data.movingMinorViolationsInARow % 40 == 0) {
|
||||
vl = Level.WARNING;
|
||||
log = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(Level.WARNING.equals(vl)) {
|
||||
if(data.movingNormalViolationsInARow > 0) log = false;
|
||||
data.movingNormalViolationsInARow++;
|
||||
actions = actionMed;
|
||||
}
|
||||
|
||||
if(Level.SEVERE.equals(vl)) {
|
||||
if(data.movingHeavyViolationsInARow > 0) log = false;
|
||||
data.movingHeavyViolationsInARow++;
|
||||
actions = actionHigh;
|
||||
}
|
||||
|
||||
action(event, actions, log);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void teleported(PlayerMoveEvent event) {
|
||||
NoCheatData data = plugin.getPlayerData(event.getPlayer());
|
||||
|
||||
if(data.reset) { // My plugin requested this teleport, so we don't do anything
|
||||
data.reset = false;
|
||||
}
|
||||
else {
|
||||
if(!event.isCancelled()) {
|
||||
// If it wasn't our plugin that ordered the teleport, forget all our information and start from scratch at the new location
|
||||
data.speedhackSetBackPoint = event.getTo().clone();
|
||||
data.movingSetBackPoint = event.getTo().clone();
|
||||
data.movingJumpPhase = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform actions that were specified by the admin
|
||||
* @param event
|
||||
* @param actions
|
||||
*/
|
||||
private static void action(PlayerMoveEvent event, String actions, boolean log) {
|
||||
|
||||
private void action(PlayerMoveEvent event, String actions, boolean log) {
|
||||
|
||||
if(actions == null) return;
|
||||
// LOGGING IF NEEDED
|
||||
if(log && actions.contains("log")) {
|
||||
NoCheatPlugin.logAction(actions, "Moving violation: "+event.getPlayer().getName()+" from " + String.format("%s (%.5f, %.5f, %.5f) to %s (%.5f, %.5f, %.5f)", event.getFrom().getWorld().getName(), event.getFrom().getX(), event.getFrom().getY(), event.getFrom().getZ(), event.getTo().getWorld().getName(), event.getTo().getX(), event.getTo().getY(), event.getTo().getZ()));
|
||||
plugin.logAction(actions, "Moving violation: "+event.getPlayer().getName()+" from " + String.format("%s (%.5f, %.5f, %.5f) to %s (%.5f, %.5f, %.5f)", event.getFrom().getWorld().getName(), event.getFrom().getX(), event.getFrom().getY(), event.getFrom().getZ(), event.getTo().getWorld().getName(), event.getTo().getX(), event.getTo().getY(), event.getTo().getZ()));
|
||||
}
|
||||
|
||||
|
||||
// RESET IF NEEDED
|
||||
if(actions.contains("reset")) {
|
||||
resetPlayer(event);
|
||||
@ -405,31 +419,31 @@ public class MovingCheck {
|
||||
|
||||
|
||||
|
||||
protected static void legitimateMove(NoCheatData data, PlayerMoveEvent event) {
|
||||
|
||||
protected void legitimateMove(NoCheatData data, PlayerMoveEvent event) {
|
||||
|
||||
// Give some logging about violations if the player hasn't done any for at least two seconds
|
||||
if(data.movingLastViolationTime != 0 && data.movingLastViolationTime + 2000L < System.currentTimeMillis()) {
|
||||
|
||||
|
||||
data.movingLastViolationTime = 0;
|
||||
|
||||
|
||||
// Give some additional logs about now ending violations
|
||||
if(data.movingHeavyViolationsInARow > 0) {
|
||||
NoCheatPlugin.logAction(NoCheatConfiguration.movingActionHeavy, "Moving violation ended: "+event.getPlayer().getName() + " total Events: "+ data.movingHeavyViolationsInARow);
|
||||
plugin.logAction(actionHigh, "Moving violation ended: "+event.getPlayer().getName() + " total Events: "+ data.movingHeavyViolationsInARow);
|
||||
data.movingHeavyViolationsInARow = 0;
|
||||
}
|
||||
if(data.movingNormalViolationsInARow > 0) {
|
||||
NoCheatPlugin.logAction(NoCheatConfiguration.movingActionNormal, "Moving violation ended: "+event.getPlayer().getName()+ " total Events: "+ data.movingNormalViolationsInARow);
|
||||
plugin.logAction(actionMed, "Moving violation ended: "+event.getPlayer().getName()+ " total Events: "+ data.movingNormalViolationsInARow);
|
||||
data.movingNormalViolationsInARow = 0;
|
||||
}
|
||||
if(data.movingMinorViolationsInARow > NoCheatConfiguration.movingFreeMoves) {
|
||||
NoCheatPlugin.logAction(NoCheatConfiguration.movingActionMinor, "Moving violation ended: "+event.getPlayer().getName()+ " total Events: "+ data.movingMinorViolationsInARow);
|
||||
if(data.movingMinorViolationsInARow > 0) {
|
||||
plugin.logAction(actionLow, "Moving violation ended: "+event.getPlayer().getName()+ " total Events: "+ data.movingMinorViolationsInARow);
|
||||
data.movingMinorViolationsInARow = 0;
|
||||
}
|
||||
|
||||
|
||||
data.movingMinorViolationsInARow = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static Level max(Level l1, Level l2) {
|
||||
if(l1 == null) return l2;
|
||||
if(l2 == null) return l1;
|
||||
@ -442,10 +456,10 @@ public class MovingCheck {
|
||||
* @param data
|
||||
* @param event
|
||||
*/
|
||||
private static void resetPlayer(PlayerMoveEvent event) {
|
||||
|
||||
NoCheatData data = NoCheatPlugin.getPlayerData(event.getPlayer());
|
||||
|
||||
private void resetPlayer(PlayerMoveEvent event) {
|
||||
|
||||
NoCheatData data = plugin.getPlayerData(event.getPlayer());
|
||||
|
||||
// Reset the jumpphase. We choose the setback-point such that it should be
|
||||
// on solid ground, but in case it isn't (maybe the ground is gone now) we
|
||||
// still have to allow the player some freedom with vertical movement due
|
||||
@ -453,7 +467,7 @@ public class MovingCheck {
|
||||
data.movingJumpPhase = 0;
|
||||
|
||||
Location l = data.movingSetBackPoint;
|
||||
|
||||
|
||||
data.reset = true;
|
||||
// If we have stored a location for the player, we put him back there
|
||||
if(l != null) {
|
||||
@ -471,88 +485,81 @@ public class MovingCheck {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check the four edges of the player's approximated Bounding Box for blocks or ladders,
|
||||
* at his own height (values[2]) and below his feet (values[2]-1). Also, check at his "head"
|
||||
* for ladders.
|
||||
*
|
||||
* If there is one, the player is considered as standing on it/hanging to it.
|
||||
*
|
||||
* Not perfect at all and will produce some false negatives. Probably will be refined
|
||||
* later.
|
||||
*
|
||||
* @param w The world the coordinates belong to
|
||||
* @param values The coordinates [lowerX, higherX, Y, lowerZ, higherZ]
|
||||
* @return
|
||||
*/
|
||||
private static boolean playerIsOnGround(World w, int values[], Location l) {
|
||||
|
||||
// Completely revamped collision detection
|
||||
// What it does:
|
||||
// Check the blocks below the player. If they aren't not solid (sic!) and the blocks directly above
|
||||
// them aren't solid, The player is considered to be standing on the lower block
|
||||
// Plus the player can hang onto a ladder that is one field above him
|
||||
|
||||
// Check the four borders of the players hitbox for something he could be standing on
|
||||
if(types[w.getBlockTypeIdAt(values[0], values[2]-1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]-1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]-1, values[4])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]-1, values[4])] != BlockType.NONSOLID )
|
||||
return true;
|
||||
// Check if he is hanging onto a ladder
|
||||
else if(types[w.getBlockTypeIdAt(l.getBlockX(), l.getBlockY(), l.getBlockZ())] == BlockType.LADDER ||
|
||||
types[w.getBlockTypeIdAt(l.getBlockX(), l.getBlockY()+1, l.getBlockZ())] == BlockType.LADDER)
|
||||
return true;
|
||||
// check if he is standing "in" an block that's potentially solid (we give him the benefit of a doubt and see that as a legit move)
|
||||
// If it is not legit, the MC server already has a safeguard against that (You'll get "xy moved wrongly" on the console in that case)
|
||||
else if(types[w.getBlockTypeIdAt(values[0], values[2], values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2], values[3])] != BlockType.NONSOLID||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2], values[4])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2], values[4])] != BlockType.NONSOLID)
|
||||
return true;
|
||||
// check if his head is "stuck" in an block that's potentially solid (we give him the benefit of a doubt and see that as a legit move)
|
||||
// If it is not legit, the MC server already has a safeguard against that (You'll get "xy moved wrongly" on the console in that case)
|
||||
else if(types[w.getBlockTypeIdAt(values[0], values[2]+1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]+1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]+1, values[4])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]+1, values[4])] != BlockType.NONSOLID)
|
||||
return true;
|
||||
// Allow using a bug called "water elevator"
|
||||
else if(types[w.getBlockTypeIdAt(values[0]+1, values[2]-1, values[3]+1)] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2], values[3]+1)] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2]+1, values[3]+1)] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2]-1, values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2], values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2]+1, values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]-1, values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2], values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]+1, values[3])] == BlockType.LIQUID)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public static int floor_double(double d)
|
||||
{
|
||||
int i = (int)d;
|
||||
return d > (double)i ? i : i - 1;
|
||||
}
|
||||
|
||||
public static int lowerBorder(double d1) {
|
||||
|
||||
/**
|
||||
* Check the four edges of the player's approximated Bounding Box for blocks or ladders,
|
||||
* at his own height (values[2]) and below his feet (values[2]-1). Also, check at his "head"
|
||||
* for ladders.
|
||||
*
|
||||
* If there is one, the player is considered as standing on it/hanging to it.
|
||||
*
|
||||
* Not perfect at all and will produce some false negatives. Probably will be refined
|
||||
* later.
|
||||
*
|
||||
* @param w The world the coordinates belong to
|
||||
* @param values The coordinates [lowerX, higherX, Y, lowerZ, higherZ]
|
||||
* @return
|
||||
*/
|
||||
private static boolean playerIsOnGround(World w, int values[], Location l) {
|
||||
|
||||
// Completely revamped collision detection
|
||||
// What it does:
|
||||
// Check the blocks below the player. If they aren't not solid (sic!) and the blocks directly above
|
||||
// them aren't solid, The player is considered to be standing on the lower block
|
||||
// Plus the player can hang onto a ladder that is one field above him
|
||||
|
||||
// Check the four borders of the players hitbox for something he could be standing on
|
||||
if(types[w.getBlockTypeIdAt(values[0], values[2]-1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]-1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]-1, values[4])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]-1, values[4])] != BlockType.NONSOLID )
|
||||
return true;
|
||||
// Check if he is hanging onto a ladder
|
||||
else if(types[w.getBlockTypeIdAt(l.getBlockX(), l.getBlockY(), l.getBlockZ())] == BlockType.LADDER ||
|
||||
types[w.getBlockTypeIdAt(l.getBlockX(), l.getBlockY()+1, l.getBlockZ())] == BlockType.LADDER)
|
||||
return true;
|
||||
// check if he is standing "in" an block that's potentially solid (we give him the benefit of a doubt and see that as a legit move)
|
||||
// If it is not legit, the MC server already has a safeguard against that (You'll get "xy moved wrongly" on the console in that case)
|
||||
else if(types[w.getBlockTypeIdAt(values[0], values[2], values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2], values[3])] != BlockType.NONSOLID||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2], values[4])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2], values[4])] != BlockType.NONSOLID)
|
||||
return true;
|
||||
// check if his head is "stuck" in an block that's potentially solid (we give him the benefit of a doubt and see that as a legit move)
|
||||
// If it is not legit, the MC server already has a safeguard against that (You'll get "xy moved wrongly" on the console in that case)
|
||||
else if(types[w.getBlockTypeIdAt(values[0], values[2]+1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]+1, values[3])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]+1, values[4])] != BlockType.NONSOLID ||
|
||||
types[w.getBlockTypeIdAt(values[1], values[2]+1, values[4])] != BlockType.NONSOLID)
|
||||
return true;
|
||||
// Allow using a bug called "water elevator"
|
||||
else if(types[w.getBlockTypeIdAt(values[0]+1, values[2]-1, values[3]+1)] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2], values[3]+1)] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2]+1, values[3]+1)] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2]-1, values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2], values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0]+1, values[2]+1, values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]-1, values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2], values[3])] == BlockType.LIQUID ||
|
||||
types[w.getBlockTypeIdAt(values[0], values[2]+1, values[3])] == BlockType.LIQUID)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
private static int lowerBorder(double d1) {
|
||||
double floor = Math.floor(d1);
|
||||
double d4 = floor + magic;
|
||||
|
||||
|
||||
if(d4 <= d1)
|
||||
d4 = 0;
|
||||
else
|
||||
d4 = 1;
|
||||
|
||||
|
||||
return (int) (floor - d4);
|
||||
}
|
||||
|
||||
public static int upperBorder(double d1) {
|
||||
private static int upperBorder(double d1) {
|
||||
double floor = Math.floor(d1);
|
||||
double d4 = floor + magic2;
|
||||
|
||||
@ -563,4 +570,9 @@ public class MovingCheck {
|
||||
|
||||
return (int) (floor - d4);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "moving";
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@ package cc.co.evenprime.bukkit.nocheat.checks;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatConfiguration;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatData;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
|
||||
@ -13,39 +12,53 @@ import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
* @author Evenprime
|
||||
*
|
||||
*/
|
||||
public class SpeedhackCheck {
|
||||
public class SpeedhackCheck extends Check {
|
||||
|
||||
public SpeedhackCheck(NoCheatPlugin plugin) {
|
||||
super(plugin);
|
||||
setActive(true);
|
||||
}
|
||||
|
||||
private static final long interval = 1000;
|
||||
private static final int violationsLimit = 3;
|
||||
|
||||
// Limits for the speedhack check
|
||||
public int limitLow = 30;
|
||||
public int limitMed = 45;
|
||||
public int limitHigh = 60;
|
||||
|
||||
// How should speedhack violations be treated?
|
||||
public String actionLow = "loglow reset";
|
||||
public String actionMed = "logmed reset";
|
||||
public String actionHigh = "loghigh reset";
|
||||
|
||||
public void check(PlayerMoveEvent event) {
|
||||
|
||||
|
||||
private static final long interval = 1000;
|
||||
private static final int violationsLimit = 3;
|
||||
|
||||
public static void check(PlayerMoveEvent event) {
|
||||
|
||||
// Should we check at all?
|
||||
if(NoCheatPlugin.hasPermission(event.getPlayer(), "nocheat.speedhack"))
|
||||
if(plugin.hasPermission(event.getPlayer(), "nocheat.speedhack"))
|
||||
return;
|
||||
|
||||
|
||||
// Get the player-specific data
|
||||
NoCheatData data = NoCheatPlugin.getPlayerData(event.getPlayer());
|
||||
|
||||
NoCheatData data = plugin.getPlayerData(event.getPlayer());
|
||||
|
||||
// Get the time of the server
|
||||
long time = System.currentTimeMillis();
|
||||
|
||||
|
||||
// Is it time for a speedhack check now?
|
||||
if(time > interval + data.speedhackLastCheck ) {
|
||||
// Yes
|
||||
// TODO: Needs some better handling for server lag
|
||||
String action = null;
|
||||
|
||||
int limitLow = (int)((NoCheatConfiguration.speedhackLimitLow * (time - data.speedhackLastCheck)) / interval);
|
||||
int limitMed = (int)((NoCheatConfiguration.speedhackLimitMed * (time - data.speedhackLastCheck)) / interval);
|
||||
int limitHigh = (int)((NoCheatConfiguration.speedhackLimitHigh * (time - data.speedhackLastCheck)) / interval);
|
||||
int low = (int)((limitLow * (time - data.speedhackLastCheck)) / interval);
|
||||
int med = (int)((limitMed * (time - data.speedhackLastCheck)) / interval);
|
||||
int high = (int)((limitHigh * (time - data.speedhackLastCheck)) / interval);
|
||||
|
||||
|
||||
if(data.speedhackEventsSinceLastCheck > high) action = actionLow;
|
||||
else if(data.speedhackEventsSinceLastCheck > med) action = actionMed;
|
||||
else if(data.speedhackEventsSinceLastCheck > low) action = actionHigh;
|
||||
|
||||
|
||||
if(data.speedhackEventsSinceLastCheck > limitHigh) action = NoCheatConfiguration.speedhackActionHeavy;
|
||||
else if(data.speedhackEventsSinceLastCheck > limitMed) action = NoCheatConfiguration.speedhackActionNormal;
|
||||
else if(data.speedhackEventsSinceLastCheck > limitLow) action = NoCheatConfiguration.speedhackActionMinor;
|
||||
|
||||
if(action == null) {
|
||||
data.speedhackSetBackPoint = event.getFrom().clone();
|
||||
data.speedhackViolationsInARow = 0;
|
||||
@ -57,37 +70,37 @@ public class SpeedhackCheck {
|
||||
}
|
||||
data.speedhackViolationsInARow++;
|
||||
}
|
||||
|
||||
|
||||
if(data.speedhackViolationsInARow >= violationsLimit) {
|
||||
action(action, event, data);
|
||||
}
|
||||
|
||||
|
||||
// Reset values for next check
|
||||
data.speedhackEventsSinceLastCheck = 0;
|
||||
data.speedhackLastCheck = time;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
data.speedhackEventsSinceLastCheck++;
|
||||
}
|
||||
|
||||
private static void action(String actions, PlayerMoveEvent event, NoCheatData data) {
|
||||
|
||||
|
||||
private void action(String actions, PlayerMoveEvent event, NoCheatData data) {
|
||||
|
||||
if(actions == null) return;
|
||||
// LOGGING IF NEEDED
|
||||
if(actions.contains("log")) {
|
||||
NoCheatPlugin.logAction(actions, event.getPlayer().getName()+" sent "+ data.speedhackEventsSinceLastCheck + " move events, but only "+NoCheatConfiguration.speedhackLimitLow+ " were allowed. Speedhack?");
|
||||
plugin.logAction(actions, event.getPlayer().getName()+" sent "+ data.speedhackEventsSinceLastCheck + " move events, but only "+limitLow+ " were allowed. Speedhack?");
|
||||
}
|
||||
// RESET IF NEEDED
|
||||
if(actions.contains("reset")) {
|
||||
resetPlayer(event, data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void resetPlayer(PlayerMoveEvent event, NoCheatData data) {
|
||||
|
||||
|
||||
Location l = data.speedhackSetBackPoint;
|
||||
|
||||
|
||||
data.reset = true;
|
||||
// If we have stored a location for the player, we put him back there
|
||||
if(l != null) {
|
||||
@ -103,4 +116,9 @@ public class SpeedhackCheck {
|
||||
event.getPlayer().teleportTo(event.getFrom());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "speedhack";
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@ package cc.co.evenprime.bukkit.nocheat.listeners;
|
||||
import org.bukkit.event.block.BlockListener;
|
||||
import org.bukkit.event.block.BlockPlaceEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatConfiguration;
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.AirbuildCheck;
|
||||
|
||||
/**
|
||||
@ -12,17 +11,17 @@ import cc.co.evenprime.bukkit.nocheat.checks.AirbuildCheck;
|
||||
* @author Evenprime
|
||||
*
|
||||
*/
|
||||
public class NoCheatBlockListener extends BlockListener {
|
||||
|
||||
|
||||
public NoCheatBlockListener() {
|
||||
public class AirbuildListener extends BlockListener {
|
||||
|
||||
private AirbuildCheck check;
|
||||
public AirbuildListener(AirbuildCheck check) {
|
||||
this.check = check;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void onBlockPlace(BlockPlaceEvent event) {
|
||||
|
||||
if(!event.isCancelled() && NoCheatConfiguration.airbuildCheckActive)
|
||||
AirbuildCheck.check(event);
|
||||
if(!event.isCancelled() && check.isActive())
|
||||
check.check(event);
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
package cc.co.evenprime.bukkit.nocheat.listeners;
|
||||
|
||||
import org.bukkit.event.player.PlayerListener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.BedteleportCheck;
|
||||
|
||||
public class BedteleportListener extends PlayerListener {
|
||||
|
||||
private BedteleportCheck check;
|
||||
|
||||
public BedteleportListener(BedteleportCheck check) {
|
||||
this.check = check;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTeleport(PlayerMoveEvent event) {
|
||||
|
||||
if(!event.isCancelled() && check.isActive()) {
|
||||
check.check(event);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
package cc.co.evenprime.bukkit.nocheat.listeners;
|
||||
|
||||
|
||||
import org.bukkit.event.player.PlayerListener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.MovingCheck;
|
||||
|
||||
/**
|
||||
* Handle events for all Player related events
|
||||
*
|
||||
* @author Evenprime
|
||||
*/
|
||||
|
||||
public class MovingListener extends PlayerListener {
|
||||
|
||||
private MovingCheck check;
|
||||
|
||||
public MovingListener(MovingCheck check) {
|
||||
this.check = check;
|
||||
}
|
||||
@Override
|
||||
public void onPlayerMove(PlayerMoveEvent event) {
|
||||
|
||||
if(!event.isCancelled() && check.isActive())
|
||||
check.check(event);
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
package cc.co.evenprime.bukkit.nocheat.listeners;
|
||||
|
||||
import org.bukkit.event.player.PlayerListener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.MovingCheck;
|
||||
|
||||
public class MovingMonitor extends PlayerListener {
|
||||
|
||||
private MovingCheck check;
|
||||
|
||||
public MovingMonitor(MovingCheck check) {
|
||||
this.check = check;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTeleport(PlayerMoveEvent event) {
|
||||
|
||||
check.teleported(event);
|
||||
}
|
||||
}
|
@ -1,49 +0,0 @@
|
||||
package cc.co.evenprime.bukkit.nocheat.listeners;
|
||||
|
||||
|
||||
import org.bukkit.event.player.PlayerEvent;
|
||||
import org.bukkit.event.player.PlayerListener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatConfiguration;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.BedteleportCheck;
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.MovingCheck;
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.SpeedhackCheck;
|
||||
|
||||
/**
|
||||
* Handle events for all Player related events
|
||||
*
|
||||
* @author Evenprime
|
||||
*/
|
||||
|
||||
public class NoCheatPlayerListener extends PlayerListener {
|
||||
|
||||
|
||||
|
||||
public NoCheatPlayerListener() { }
|
||||
|
||||
@Override
|
||||
public void onPlayerQuit(PlayerEvent event) {
|
||||
NoCheatPlugin.playerData.remove(event.getPlayer());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerMove(PlayerMoveEvent event) {
|
||||
|
||||
|
||||
if(!event.isCancelled() && NoCheatConfiguration.speedhackCheckActive)
|
||||
SpeedhackCheck.check(event);
|
||||
|
||||
if(!event.isCancelled() && NoCheatConfiguration.movingCheckActive)
|
||||
MovingCheck.check(event);
|
||||
|
||||
}
|
||||
@Override
|
||||
public void onPlayerTeleport(PlayerMoveEvent event) {
|
||||
|
||||
if(!event.isCancelled() && NoCheatConfiguration.bedteleportCheckActive) {
|
||||
BedteleportCheck.check(event);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
package cc.co.evenprime.bukkit.nocheat.listeners;
|
||||
|
||||
import org.bukkit.event.player.PlayerListener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatData;
|
||||
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
|
||||
|
||||
public class NoCheatPlayerListenerMonitor extends PlayerListener {
|
||||
|
||||
@Override
|
||||
public void onPlayerTeleport(PlayerMoveEvent event) {
|
||||
|
||||
NoCheatData data = NoCheatPlugin.getPlayerData(event.getPlayer());
|
||||
|
||||
if(data.reset) { // My plugin requested this teleport, so we don't do anything
|
||||
data.reset = false;
|
||||
}
|
||||
else {
|
||||
if(!event.isCancelled()) {
|
||||
// If it wasn't our plugin that ordered the teleport, forget all our information and start from scratch at the new location
|
||||
data.speedhackSetBackPoint = event.getTo().clone();
|
||||
data.movingSetBackPoint = event.getTo().clone();
|
||||
data.movingJumpPhase = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
package cc.co.evenprime.bukkit.nocheat.listeners;
|
||||
|
||||
import org.bukkit.event.player.PlayerListener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import cc.co.evenprime.bukkit.nocheat.checks.SpeedhackCheck;
|
||||
|
||||
public class SpeedhackListener extends PlayerListener {
|
||||
|
||||
private SpeedhackCheck check;
|
||||
|
||||
public SpeedhackListener(SpeedhackCheck check) {
|
||||
this.check = check;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerMove(PlayerMoveEvent event) {
|
||||
|
||||
if(!event.isCancelled() && check.isActive())
|
||||
check.check(event);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user