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SF: Fix problems with continued jumping.
Especially over stairs one would encounter problems, because the setback location was not set anymore for the "lost-ground" workaround. This effectively reverts former removal of setting it then.
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@ -115,9 +115,13 @@ public class SurvivalFly extends Check {
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// If the player has touched the ground but it hasn't been noticed by the plugin, the workaround is here.
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// If the player has touched the ground but it hasn't been noticed by the plugin, the workaround is here.
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if (!resetFrom){
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if (!resetFrom){
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// Don't set "useWorkaround = x()", to avoid potential trouble with reordering to come, and similar.
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// Don't set "useWorkaround = x()", to avoid potential trouble with reordering to come, and similar.
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boolean useWorkaround = false;
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boolean useWorkaround = false;
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// Check for moving off stairs.
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boolean setBackSafe = false; // Let compiler remove this if necessary.
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if (!useWorkaround && from.isAboveStairs()) useWorkaround = true;
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// Check for moving off stairs.
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if (!useWorkaround && from.isAboveStairs()) {
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useWorkaround = true;
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setBackSafe = true;
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}
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// Check for "lost touch", for when moving events were not created, for instance (1/256).
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// Check for "lost touch", for when moving events were not created, for instance (1/256).
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if (!useWorkaround){
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if (!useWorkaround){
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final boolean inconsistent = yDistance > 0 && yDistance < 0.5 && data.survivalFlyLastYDist < 0
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final boolean inconsistent = yDistance > 0 && yDistance < 0.5 && data.survivalFlyLastYDist < 0
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@ -135,16 +139,17 @@ public class SurvivalFly extends Check {
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final double minY = Math.min(data.toY, Math.min(data.fromY, from.getY()));
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final double minY = Math.min(data.toY, Math.min(data.fromY, from.getY()));
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final double iY = minY; // TODO ...
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final double iY = minY; // TODO ...
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final double r = from.getWidth() / 2.0;
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final double r = from.getWidth() / 2.0;
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if (BlockProperties.isOnGround(from.getBlockAccess(), Math.min(data.fromX, from.getX()) - r, iY - cc.yOnGround, Math.min(data.fromZ, from.getZ()) - r, Math.max(data.fromX, from.getX()) + r, iY + 0.25, Math.max(data.fromZ, from.getZ()) + r)) useWorkaround = true;
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if (BlockProperties.isOnGround(from.getBlockAccess(), Math.min(data.fromX, from.getX()) - r, iY - cc.yOnGround, Math.min(data.fromZ, from.getZ()) - r, Math.max(data.fromX, from.getX()) + r, iY + 0.25, Math.max(data.fromZ, from.getZ()) + r)) {
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useWorkaround = true;
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setBackSafe = true;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (useWorkaround){ // !toOnGround && to.isAboveStairs()) {
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if (useWorkaround){ // !toOnGround && to.isAboveStairs()) {
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// Set the new setBack and reset the jumpPhase.
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// Set the new setBack and reset the jumpPhase.
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if (setBackSafe) data.setBack = from.getLocation();
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// Maybe don't adapt the setback (unless null)!
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// data.setBack = from.getLocation();
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data.setBack.setY(Location.locToBlock(data.setBack.getY()));
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data.setBack.setY(Location.locToBlock(data.setBack.getY()));
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// data.ground ?
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// data.ground ?
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// ? set jumpphase to height / 0.15 ?
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// ? set jumpphase to height / 0.15 ?
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