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FlowerPot can be walked on.
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@ -502,6 +502,7 @@ public class BlockProperties {
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blocks[Material.SKULL.getId()] = new BlockProps(noTool, 8.5f, secToMs(1.45)); // TODO
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blocks[Material.SKULL.getId()] = new BlockProps(noTool, 8.5f, secToMs(1.45)); // TODO
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blockFlags[Material.SKULL.getId()] |= F_GROUND;
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blockFlags[Material.SKULL.getId()] |= F_GROUND;
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blocks[Material.ANVIL.getId()] = new BlockProps(woodPickaxe, 5f); // TODO
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blocks[Material.ANVIL.getId()] = new BlockProps(woodPickaxe, 5f); // TODO
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blockFlags[Material.FLOWER_POT.getId()] |= F_GROUND;
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// Indestructible.
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// Indestructible.
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for (Material mat : new Material[]{
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for (Material mat : new Material[]{
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