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synced 2025-01-28 18:31:24 +01:00
Add depth strider support.
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@ -17,7 +17,7 @@
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<dependency>
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<groupId>org.bukkit</groupId>
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<artifactId>bukkit</artifactId>
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<version>1.7.9-R0.2</version>
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<version>1.8-R0.1-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>fr.neatmonster</groupId>
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@ -14,6 +14,7 @@ import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.compat.BridgeEnchant;
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import fr.neatmonster.nocheatplus.logging.Streams;
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import fr.neatmonster.nocheatplus.permissions.Permissions;
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import fr.neatmonster.nocheatplus.utilities.ActionAccumulator;
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@ -33,7 +34,7 @@ public class SurvivalFly extends Check {
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// Tags
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private static final String DOUBLE_BUNNY = "doublebunny";
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// Horizontal speeds/modifiers.
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// Horizontal speeds/modifiers/factors (modifier: speed = walkspeed * modX, factors: speed *= fY).
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public static final double walkSpeed = 0.221D;
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public static final double modSneak = 0.13D / walkSpeed;
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@ -41,10 +42,16 @@ public class SurvivalFly extends Check {
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public static final double modBlock = 0.16D / walkSpeed;
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public static final double modSwim = 0.115D / walkSpeed;
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public static final double[] fDepthStrider = new double[] {
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1.0,
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0.1645 / modSwim / walkSpeed,
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0.1995 / modSwim / walkSpeed,
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1.0 / modSwim, // Results in walkspeed.
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};
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public static final double modWeb = 0.105D / walkSpeed; // TODO: walkingSpeed * 0.15D; <- does not work
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public static final double modIce = 2.5D;
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public static final double fIce = 2.5D; //
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/** Faster moving down stream (water mainly). */
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public static final double modDownStream = 0.19 / (walkSpeed * modSwim);
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@ -519,10 +526,14 @@ public class SurvivalFly extends Check {
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hAllowedDistance = modWeb * walkSpeed * cc.survivalFlyWalkingSpeed / 100D;
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} else if (from.isInLiquid() && to.isInLiquid()) {
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// Check all liquids (lava might demand even slower speed though).
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// TODO: too many false positives with just checking from ?
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// TODO: Test how to go with only checking from (less dolphins).
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// TODO: Sneaking and blocking applies to when in water !
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hAllowedDistance = modSwim * walkSpeed * cc.survivalFlySwimmingSpeed / 100D;
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// TODO: Depth strider.
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final int level = BridgeEnchant.getDepthStriderLevel(player);
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if (level > 0) {
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// The hard way.
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hAllowedDistance *= fDepthStrider[level];
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}
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} else if (!sfDirty && player.isSneaking() && reallySneaking.contains(player.getName()) && (!checkPermissions || !player.hasPermission(Permissions.MOVING_SURVIVALFLY_SNEAKING))) {
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hAllowedDistance = modSneak * walkSpeed * cc.survivalFlySneakingSpeed / 100D;
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}
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@ -556,7 +567,7 @@ public class SurvivalFly extends Check {
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// If the player is on ice, give them a higher maximum speed.
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if (data.sfOnIce > 0) {
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hAllowedDistance *= modIce;
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hAllowedDistance *= fIce;
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}
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// TODO: Attributes
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@ -0,0 +1,32 @@
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package fr.neatmonster.nocheatplus.compat;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public final class BridgeEnchant {
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private static Enchantment DEPTH_STRIDER = null;
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static {
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try {
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DEPTH_STRIDER = Enchantment.DEPTH_STRIDER;
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} catch (Throwable t) {}
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}
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public static int getDepthStriderLevel(Player player) {
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if (DEPTH_STRIDER != null) {
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final ItemStack boots = player.getInventory().getBoots();
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if (boots != null && boots.getType() != Material.AIR) {
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return Math.min(3, boots.getEnchantmentLevel(BridgeEnchant.DEPTH_STRIDER));
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}
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}
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return 0;
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}
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public static boolean hasDepthStrider() {
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return DEPTH_STRIDER != null;
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}
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}
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@ -8,6 +8,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import fr.neatmonster.nocheatplus.NCPAPIProvider;
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import fr.neatmonster.nocheatplus.compat.BridgeEnchant;
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import fr.neatmonster.nocheatplus.compat.MCAccess;
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import fr.neatmonster.nocheatplus.utilities.BlockProperties;
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import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
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@ -199,6 +200,7 @@ public class DebugUtil {
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}
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final double jump = mcAccess.getJumpAmplifier(player);
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final double speed = mcAccess.getFasterMovementAmplifier(player);
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final double strider = BridgeEnchant.getDepthStriderLevel(player);
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if (BuildParameters.debugLevel > 0){
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try{
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// TODO: Check backwards compatibility (1.4.2). Remove try-catch
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@ -213,8 +215,14 @@ public class DebugUtil {
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builder.append("(sneaking)");
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}
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}
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if (speed != Double.NEGATIVE_INFINITY || jump != Double.NEGATIVE_INFINITY){
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builder.append(" (" + (speed != Double.NEGATIVE_INFINITY ? ("e_speed=" + (speed + 1)) : "") + (jump != Double.NEGATIVE_INFINITY ? ("e_jump=" + (jump + 1)) : "") + ")");
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if (speed != Double.NEGATIVE_INFINITY){
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builder.append("(e_speed=" + (speed + 1) + ")");
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}
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if (jump != Double.NEGATIVE_INFINITY){
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builder.append("(e_jump=" + (jump + 1) + ")");
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}
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if (strider != 0){
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builder.append("(e_depth_strider=" + strider + ")");
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}
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// Print basic info first in order
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NCPAPIProvider.getNoCheatPlusAPI().getLogManager().debug(Streams.TRACE_FILE, builder.toString());
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