Fix the direction check

This commit is contained in:
Iceee 2015-01-29 22:33:01 -06:00
parent f3973cd043
commit 7d6416d0f9

View File

@ -362,7 +362,7 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
}
// TODO: Efficiency: don't check at all, if strict and !thisPassed.
if (directionEnabled && (reachPassed || !directionPassed)) {
if (direction.loopCheck(player, damagedLoc, damaged, entry, directionContext, data, cc)) {
if (direction.loopCheck(player, loc, damaged, entry, directionContext, data, cc)) {
thisPassed = false;
} else {
directionPassed = true;