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Fix the direction check
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parent
f3973cd043
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@ -362,7 +362,7 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
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}
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}
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// TODO: Efficiency: don't check at all, if strict and !thisPassed.
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// TODO: Efficiency: don't check at all, if strict and !thisPassed.
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if (directionEnabled && (reachPassed || !directionPassed)) {
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if (directionEnabled && (reachPassed || !directionPassed)) {
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if (direction.loopCheck(player, damagedLoc, damaged, entry, directionContext, data, cc)) {
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if (direction.loopCheck(player, loc, damaged, entry, directionContext, data, cc)) {
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thisPassed = false;
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thisPassed = false;
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} else {
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} else {
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directionPassed = true;
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directionPassed = true;
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