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More % for yaw.
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@ -47,9 +47,9 @@ public class Combined {
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public static final void feedYawRate(final Player player, float yaw, final long now, final String worldName, final CombinedData data) {
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public static final void feedYawRate(final Player player, float yaw, final long now, final String worldName, final CombinedData data) {
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// Reset on world change or timeout.
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// Reset on world change or timeout.
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// Ensure the yaw is within bounds (TODO: better method, maybe).
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// Ensure the yaw is within bounds.
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while (yaw <= -360.0) yaw += 360.0;
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if (yaw <= -360f) yaw = -((-yaw) % 360f);
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if (yaw >= 360.0) yaw -= 360.0;
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else if (yaw >= 360f) yaw = yaw % 360f;
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// Timeout, world change.
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// Timeout, world change.
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if (now - data.lastYawTime > 999 || !worldName.equals(data.lastWorld)){
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if (now - data.lastYawTime > 999 || !worldName.equals(data.lastWorld)){
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