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Add comment for future changes.
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@ -122,6 +122,7 @@ public class FightListener extends CheckListener {
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// Improbable yaw changing.
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// Improbable yaw changing.
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if (Combined.checkYawRate(player, player.getLocation().getYaw(), now, worldName, cc.yawRateCheck)) {
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if (Combined.checkYawRate(player, player.getLocation().getYaw(), now, worldName, cc.yawRateCheck)) {
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// (Check or just feed).
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// (Check or just feed).
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// TODO: Work into this somehow attacking the same aim and/or similar aim position (not cancel then).
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cancelled = true;
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cancelled = true;
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}
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}
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// Angle check.
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// Angle check.
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