From 82cf9b1c47348ca038ee2b7948d9a2912eb5b324 Mon Sep 17 00:00:00 2001 From: asofold Date: Thu, 29 Nov 2012 15:47:07 +0100 Subject: [PATCH] Bleeding: Add faster return ability for player location checking. --- .../nocheatplus/utilities/PlayerLocation.java | 49 ++++++++++++++++--- 1 file changed, 42 insertions(+), 7 deletions(-) diff --git a/src/fr/neatmonster/nocheatplus/utilities/PlayerLocation.java b/src/fr/neatmonster/nocheatplus/utilities/PlayerLocation.java index 95722ef5..255add95 100644 --- a/src/fr/neatmonster/nocheatplus/utilities/PlayerLocation.java +++ b/src/fr/neatmonster/nocheatplus/utilities/PlayerLocation.java @@ -104,6 +104,9 @@ public class PlayerLocation { /** Optional block property cache. */ private BlockCache blockCache; + + /** All block flags collected for maximum used bounds. */ + private Long blockFlags; /** * Gets the location. @@ -236,8 +239,10 @@ public class PlayerLocation { */ public boolean isAboveStairs() { if (aboveStairs == null) { - // aboveStairs = - // BlockProperties.isStairs(getTypeIdBelow().intValue()); + if (blockFlags != null && (blockFlags.longValue() & BlockProperties.F_STAIRS) == 0 ){ + aboveStairs = false; + return false; + } // TODO: Distinguish based on actual height off .0 ? final double diff = 0.001; aboveStairs = BlockProperties.collides(getBlockAccess(), minX - diff, minY - 1.0, minZ - diff, maxX + diff, minY + 0.25, maxZ + diff, BlockProperties.F_STAIRS); @@ -252,6 +257,10 @@ public class PlayerLocation { */ public boolean isInLava() { if (inLava == null) { + if (blockFlags != null && (blockFlags.longValue() & BlockProperties.F_LAVA) == 0 ){ + inLava = false; + return false; + } final double dX = -0.10000000149011612D; final double dY = -0.40000000596046448D; final double dZ = dX; @@ -267,6 +276,10 @@ public class PlayerLocation { */ public boolean isInWater() { if (inWater == null) { + if (blockFlags != null && (blockFlags.longValue() & BlockProperties.F_WATER) == 0 ){ + inWater = false; + return false; + } final double dX = -0.001D; final double dY = -0.40000000596046448D - 0.001D; final double dZ = -0.001D; @@ -282,6 +295,7 @@ public class PlayerLocation { */ public boolean isInLiquid() { // TODO: optimize (check liquid first and only if liquid check further) + if (blockFlags != null && (blockFlags.longValue() & BlockProperties.F_LIQUID) == 0 ) return false; return isInLava() || isInWater(); } @@ -308,7 +322,11 @@ public class PlayerLocation { public boolean isOnClimbable() { if (onClimbable == null) { // Climbable blocks. - onClimbable = getTypeId() == Material.LADDER.getId() || typeId == Material.VINE.getId(); + if (blockFlags != null && (blockFlags.longValue() & BlockProperties.F_CLIMBABLE) == 0 ){ + onClimbable = false; + return false; + } + onClimbable = (BlockProperties.getBLockFlags(getTypeId()) & BlockProperties.F_CLIMBABLE) != 0; // TODO: maybe use specialized bounding box. // final double d = 0.1d; // onClimbable = BlockProperties.collides(getBlockAccess(), minX - d, minY - d, minZ - d, maxX + d, minY + 1.0, maxZ + d, BlockProperties.F_CLIMBABLE); @@ -323,9 +341,9 @@ public class PlayerLocation { * @return If so. */ public boolean isAboveLadder() { - final int typeId = getTypeIdBelow(); - // TODO: bounding box ... - return typeId == Material.LADDER.getId() || typeId == Material.VINE.getId(); + if (blockFlags != null && (blockFlags.longValue() & BlockProperties.F_CLIMBABLE) == 0 ) return false; + // TODO: bounding box ? + return (BlockProperties.getBLockFlags(getTypeIdBelow()) & BlockProperties.F_CLIMBABLE) != 0; } /** @@ -349,7 +367,14 @@ public class PlayerLocation { public boolean isOnGround() { if (onGround == null) { final double d0 = 0; //0.001D; - onGround = BlockProperties.isOnGround(getBlockAccess(), minX - d0, minY - yOnGround, minZ - d0, maxX + d0, minY + 0.25, maxZ + d0); + if (blockFlags == null || (blockFlags.longValue() & BlockProperties.F_GROUND) != 0){ + final IBlockAccess access = getBlockAccess(); + if (BlockProperties.collidesBlock(access, x, minY - yOnGround, z, x, minY + 0.25, z, blockX, blockY, blockZ, getTypeId())){ + onGround = true; + } + else onGround = BlockProperties.isOnGround(access, minX - d0, minY - yOnGround, minZ - d0, maxX + d0, minY + 0.25, maxZ + d0); + } + else onGround = false; if (!onGround) { try{ // TODO: Probably check other ids too before doing this ? @@ -545,12 +570,22 @@ public class PlayerLocation { // Reset cached values. typeId = typeIdBelow = data = null; aboveStairs = inLava = inWater = inWeb = onGround = onIce = onClimbable = passable = null; + blockFlags = null; // TODO: Consider blockCache.setAccess? <- currently rather not, because // it might be anything. this.setyOnGround(yFreedom); } + + /** + * Check the maximally used bounds for the block checking, + * to have flags ready for faster denial. + * @param maxYonGround + */ + public void collectBlockFlags(double maxYonGround){ + blockFlags = BlockProperties.collectFlagsSimple(getBlockAccess(), minX - 0.001, minY - Math.max(Math.max(1.0, yOnGround), maxYonGround), minZ - 0.001, maxX + 0.001, maxY + .25, maxZ + .001); + } /** * Set some references to null.