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Fix missing option descriptions + fix formatting of plugin.yml
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14
plugin.yml
14
plugin.yml
@ -3,7 +3,7 @@ name: NoCheat
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author: Evenprime
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main: cc.co.evenprime.bukkit.nocheat.NoCheat
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version: 2.03
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version: 2.03a
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permissions:
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@ -31,13 +31,13 @@ permissions:
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nocheat.checks.moving.sneaking: true
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nocheat.checks.moving.noclip: true
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nocheat.checks.moving.morepackets: true
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nocheat.checks.blockbreak.*:
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description: Allow the player to bypass all blockbreak checks
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children:
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nocheat.checks.blockbreak.reach: true
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nocheat.checks.blockbreak.direction: true
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nocheat.checks.blockplace.*:
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description: Allow the player to bypass all blockplace checks
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children:
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@ -48,7 +48,7 @@ permissions:
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description: Allow the player to bypass all interact checks
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children:
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nocheat.checks.interact.durability: true
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nocheat.checks.chat.*:
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description: Allow the player to bypass all chat checks
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children:
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@ -79,18 +79,18 @@ permissions:
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nocheat.checks.blockbreak.direction:
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description: Allow a player to break blocks that are not in front of them
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default: op
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nocheat.checks.blockplace.reach:
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description: Allow a player to place blocks at maximum range (about 6-7 blocks)
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default: op
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nocheat.checks.blockplace.onliquid:
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description: Allow a player to place non-liquid blocks on liquids
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default: op
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nocheat.checks.interact.durability:
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description: Allow a player to use an infinite durability item hack
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default: op
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nocheat.checks.chat.spam:
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description: Allow a player to send an infinite amount of chat messages
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default: op
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@ -70,9 +70,9 @@ public class Explainations {
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set("chat.check", "If true, do various checks on PlayerChat events.");
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set("chat.spam.check", "If true, check if a player is spamming the chat.");
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set("interact.spam.timeframe", "Over what timeframe (in seconds) should the messages be counted?");
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set("interact.spam.limit", "How many messages per timeframe may the player send?");
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set("interact.spam.actions", "What should be done if a player is trying to spam the chat.\nUnit is number of chat messages above the given limit.");
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set("chat.spam.timeframe", "Over what timeframe (in seconds) should the messages be counted?\nWhen the time is over, counting starts at 0 again.");
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set("chat.spam.limit", "How many messages per timeframe may the player send without it counting as spamming?");
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set("chat.spam.actions", "What should be done if a player is trying to spam the chat.\nUnit is number of chat messages above the limit you declared above.");
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}
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