SF: Use maximum for distance above limit. Fill in component information.

This commit is contained in:
asofold 2012-11-05 07:24:39 +01:00
parent dbdebd0e84
commit 857e299c30

View File

@ -1,5 +1,6 @@
package fr.neatmonster.nocheatplus.checks.moving; package fr.neatmonster.nocheatplus.checks.moving;
import java.util.ArrayList;
import java.util.Locale; import java.util.Locale;
import net.minecraft.server.EntityPlayer; import net.minecraft.server.EntityPlayer;
@ -14,6 +15,7 @@ import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.ViolationData; import fr.neatmonster.nocheatplus.checks.ViolationData;
import fr.neatmonster.nocheatplus.players.Permissions; import fr.neatmonster.nocheatplus.players.Permissions;
import fr.neatmonster.nocheatplus.utilities.BlockProperties; import fr.neatmonster.nocheatplus.utilities.BlockProperties;
import fr.neatmonster.nocheatplus.utilities.CheckUtils;
import fr.neatmonster.nocheatplus.utilities.PlayerLocation; import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
/* /*
@ -47,6 +49,9 @@ public class SurvivalFly extends Check {
/** Faster moving down stream (water mainly). */ /** Faster moving down stream (water mainly). */
public static final double modDownStream = 0.19 / swimmingSpeed; public static final double modDownStream = 0.19 / swimmingSpeed;
/** To join some components with moving check violations. */
private final ArrayList<String> components = new ArrayList<String>(15);
/** /**
* Instantiates a new survival fly check. * Instantiates a new survival fly check.
*/ */
@ -91,7 +96,7 @@ public class SurvivalFly extends Check {
*/ */
public Location check(final Player player, final EntityPlayer mcPlayer, final PlayerLocation from, final PlayerLocation to, final MovingData data, final MovingConfig cc) { public Location check(final Player player, final EntityPlayer mcPlayer, final PlayerLocation from, final PlayerLocation to, final MovingData data, final MovingConfig cc) {
final long now = System.currentTimeMillis(); final long now = System.currentTimeMillis();
components.clear();
// A player is considered sprinting if the flag is set and if he has enough food level. // A player is considered sprinting if the flag is set and if he has enough food level.
final boolean sprinting = player.isSprinting() && player.getFoodLevel() > 5; final boolean sprinting = player.isSprinting() && player.getFoodLevel() > 5;
@ -216,12 +221,14 @@ public class SurvivalFly extends Check {
// Judge if horizontal speed is above limit. // Judge if horizontal speed is above limit.
double hDistanceAboveLimit = hDistance - hAllowedDistance - data.horizontalFreedom; double hDistanceAboveLimit = hDistance - hAllowedDistance - data.horizontalFreedom;
// Prevent players from walking on a liquid. if (hDistanceAboveLimit > 0) components.add("hspeed");
// TODO: yDistance == 0D <- should there not be a tolerance +- or 0...x ?
if (hDistanceAboveLimit <= 0D && hDistance > 0.1D && yDistance == 0D // Prevent players from walking on a liquid.
&& BlockProperties.isLiquid(to.getTypeId()) && !toOnGround // TODO: yDistance == 0D <- should there not be a tolerance +- or 0...x ?
&& to.getY() % 1D < 0.8D) if (hDistanceAboveLimit <= 0D && hDistance > 0.1D && yDistance == 0D && BlockProperties.isLiquid(to.getTypeId()) && !toOnGround && to.getY() % 1D < 0.8D) {
hDistanceAboveLimit = hDistance; hDistanceAboveLimit = Math.max(hDistanceAboveLimit, hDistance);
components.add("waterwalk");
}
// Prevent players from sprinting if they're moving backwards. // Prevent players from sprinting if they're moving backwards.
if (hDistanceAboveLimit <= 0D && sprinting) { if (hDistanceAboveLimit <= 0D && sprinting) {
@ -230,7 +237,10 @@ public class SurvivalFly extends Check {
&& yaw > 270F && yaw < 360F || xDistance > 0D && zDistance < 0D && yaw > 0F && yaw < 90F && yaw > 270F && yaw < 360F || xDistance > 0D && zDistance < 0D && yaw > 0F && yaw < 90F
|| xDistance > 0D && zDistance > 0D && yaw > 90F && yaw < 180F){ || xDistance > 0D && zDistance > 0D && yaw > 90F && yaw < 180F){
// Assumes permission check to be the heaviest (might be mistaken). // Assumes permission check to be the heaviest (might be mistaken).
if (!player.hasPermission(Permissions.MOVING_SURVIVALFLY_SPRINTING)) hDistanceAboveLimit = hDistance; if (!player.hasPermission(Permissions.MOVING_SURVIVALFLY_SPRINTING)){
hDistanceAboveLimit = Math.max(hDistanceAboveLimit, hDistance);
components.add("sprintback");
}
} }
} }
@ -242,6 +252,8 @@ public class SurvivalFly extends Check {
if (data.bunnyhopDelay <= 0 && hDistanceAboveLimit > 0.05D && hDistanceAboveLimit < 0.28D) { if (data.bunnyhopDelay <= 0 && hDistanceAboveLimit > 0.05D && hDistanceAboveLimit < 0.28D) {
data.bunnyhopDelay = 9; data.bunnyhopDelay = 9;
hDistanceAboveLimit = 0D; hDistanceAboveLimit = 0D;
components.clear();
components.add("bunny"); // TODO: Which here...
} }
if (hDistanceAboveLimit > 0D) { if (hDistanceAboveLimit > 0D) {
@ -250,8 +262,13 @@ public class SurvivalFly extends Check {
data.horizontalBuffer = 0D; data.horizontalBuffer = 0D;
// Put back the "overconsumed" buffer. // Put back the "overconsumed" buffer.
if (hDistanceAboveLimit < 0D) if (hDistanceAboveLimit < 0D){
data.horizontalBuffer = -hDistanceAboveLimit; data.horizontalBuffer = -hDistanceAboveLimit;
}
if (hDistanceAboveLimit >= 0){
components.clear();
components.add("hbuffer"); // TODO: ...
}
} else } else
data.horizontalBuffer = Math.min(1D, data.horizontalBuffer - hDistanceAboveLimit); data.horizontalBuffer = Math.min(1D, data.horizontalBuffer - hDistanceAboveLimit);
@ -278,6 +295,7 @@ public class SurvivalFly extends Check {
data.survivalFlyLastYDist = Double.MAX_VALUE; data.survivalFlyLastYDist = Double.MAX_VALUE;
return data.setBack; return data.setBack;
} }
if (vDistanceAboveLimit > 0) components.add("vweb");
} }
} }
else{ else{
@ -296,10 +314,11 @@ public class SurvivalFly extends Check {
// System.out.println("vda = " +vDistanceAboveLimit + " / vc = " + data.verticalVelocityCounter + " / vf = " + data.verticalFreedom + " / v = " + player.getVelocity().length()); // System.out.println("vda = " +vDistanceAboveLimit + " / vc = " + data.verticalVelocityCounter + " / vf = " + data.verticalFreedom + " / v = " + player.getVelocity().length());
// Step can also be blocked. // Step can also be blocked.
if ((fromOnGround || data.noFallAssumeGround) && toOnGround && Math.abs(yDistance - 1D) <= cc.yStep && vDistanceAboveLimit <= 0D if ((fromOnGround || data.noFallAssumeGround) && toOnGround && Math.abs(yDistance - 1D) <= cc.yStep && vDistanceAboveLimit <= 0D && !player.hasPermission(Permissions.MOVING_SURVIVALFLY_STEP)) {
&& !player.hasPermission(Permissions.MOVING_SURVIVALFLY_STEP)) vDistanceAboveLimit = Math.max(vDistanceAboveLimit, Math.abs(yDistance));
vDistanceAboveLimit = Math.max(vDistanceAboveLimit, Math.abs(yDistance)); components.add("step");
}
} }
if (data.noFallAssumeGround || fromOnGround || toOnGround) { if (data.noFallAssumeGround || fromOnGround || toOnGround) {
@ -323,6 +342,7 @@ public class SurvivalFly extends Check {
final float hsc1 = data.hDistSum.getScore(2); final float hsc1 = data.hDistSum.getScore(2);
if (hsc0 < hsc1 || hDistance < 3.9 && hsc0 == hsc1){ if (hsc0 < hsc1 || hDistance < 3.9 && hsc0 == hsc1){
hDistanceAboveLimit = Math.max(hDistanceAboveLimit, hsc0 - hsc1); hDistanceAboveLimit = Math.max(hDistanceAboveLimit, hsc0 - hsc1);
components.add("hacc");
} }
} }
if (useV && data.vDistCount.getScore(2) > 0 && data.vDistCount.getScore(1) > 0){ if (useV && data.vDistCount.getScore(2) > 0 && data.vDistCount.getScore(1) > 0){
@ -330,6 +350,7 @@ public class SurvivalFly extends Check {
final float vsc1 = data.vDistSum.getScore(2); final float vsc1 = data.vDistSum.getScore(2);
if (vsc0 < vsc1 || yDistance < 3.9 && vsc0 == vsc1){ if (vsc0 < vsc1 || yDistance < 3.9 && vsc0 == vsc1){
vDistanceAboveLimit = Math.max(vDistanceAboveLimit, vsc0 - vsc1); vDistanceAboveLimit = Math.max(vDistanceAboveLimit, vsc0 - vsc1);
components.add("vacc");
} }
} }
@ -337,6 +358,7 @@ public class SurvivalFly extends Check {
if (!data.noFallAssumeGround && yDistance > 0 && data.survivalFlyLastYDist < 0 && data.verticalFreedom <= 0.001) { if (!data.noFallAssumeGround && yDistance > 0 && data.survivalFlyLastYDist < 0 && data.verticalFreedom <= 0.001) {
// Moving upwards without having touched the ground. // Moving upwards without having touched the ground.
vDistanceAboveLimit = Math.max(vDistanceAboveLimit, Math.abs(yDistance)); vDistanceAboveLimit = Math.max(vDistanceAboveLimit, Math.abs(yDistance));
components.add("ychange");
} }
} }
@ -365,6 +387,7 @@ public class SurvivalFly extends Check {
vd.setParameter(ParameterName.LOCATION_FROM, String.format(Locale.US, "%.2f, %.2f, %.2f", from.getX(), from.getY(), from.getZ())); vd.setParameter(ParameterName.LOCATION_FROM, String.format(Locale.US, "%.2f, %.2f, %.2f", from.getX(), from.getY(), from.getZ()));
vd.setParameter(ParameterName.LOCATION_TO, String.format(Locale.US, "%.2f, %.2f, %.2f", to.getX(), to.getY(), to.getZ())); vd.setParameter(ParameterName.LOCATION_TO, String.format(Locale.US, "%.2f, %.2f, %.2f", to.getX(), to.getY(), to.getZ()));
vd.setParameter(ParameterName.DISTANCE, String.format(Locale.US, "%.2f", to.getLocation().distance(from.getLocation()))); vd.setParameter(ParameterName.DISTANCE, String.format(Locale.US, "%.2f", to.getLocation().distance(from.getLocation())));
vd.setParameter(ParameterName.COMPONENT, CheckUtils.join(components, "+"));
} }
data.survivalFlyVLTime = now; data.survivalFlyVLTime = now;
if (executeActions(vd)){ if (executeActions(vd)){