Set both NoFall and MC fall distance both on UNKNOWN teleport and ...

when appropriate.
This commit is contained in:
asofold 2017-05-12 23:24:17 +02:00
parent 076bf52e24
commit 861ead1cac

View File

@ -1801,7 +1801,7 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
}
// Normal teleport
double fallDistance = data.noFallFallDistance;
final double fallDistance = data.noFallFallDistance;
// final LiftOffEnvelope oldEnv = data.liftOffEnvelope; // Remember for workarounds.
data.clearFlyData();
data.clearPlayerMorePacketsData();
@ -1826,11 +1826,17 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
// Adjust fall distance, if set so.
// TODO: How to account for plugins that reset the fall distance here?
// TODO: Detect transition from valid flying that needs resetting the fall distance.
if (fallDistance > 1.0 && fallDistance - player.getFallDistance() > 0.0) {
if (event.getCause() == TeleportCause.UNKNOWN) {
// Always keep fall damage.
player.setFallDistance((float) fallDistance);
data.noFallFallDistance = (float) fallDistance;
}
else if (fallDistance > 1.0 && fallDistance - player.getFallDistance() > 0.0) {
// Reset fall distance if set so in the config.
if (!cc.noFallTpReset) {
// (Set fall distance if set to not reset.)
player.setFallDistance((float) fallDistance);
data.noFallFallDistance = (float) fallDistance;
}
else if (fallDistance >= Magic.FALL_DAMAGE_DIST) {
data.noFallSkipAirCheck = true;