Clean up fastbreak: Add check for frequency of block breaking to leave

the survival block breaking duration to the fastbreak check. Adaptions
to the configuration. Fix creative / speed.
This commit is contained in:
asofold 2012-09-12 08:01:32 +02:00
parent 7cdfeb663a
commit 866f4fde6c
12 changed files with 187 additions and 114 deletions

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@ -286,7 +286,8 @@ public class NoCheatPlus extends JavaPlugin implements Listener {
} catch (final Exception e) {}
// Debug information about unknown blocks.
if (!config.getBoolean(ConfPaths.BLOCKBREAK_FASTBREAK_OLDCHECK)) BlockUtils.dumpBlocks(config.getBoolean(ConfPaths.BLOCKBREAK_FASTBREAK_DEBUG, false)); // false);
// (Probably removed later.)
BlockUtils.dumpBlocks(config.getBoolean(ConfPaths.BLOCKBREAK_FASTBREAK_DEBUG, false));
// Tell the server administrator that we finished loading NoCheatPlus now.
System.out.println("[NoCheatPlus] Version " + getDescription().getVersion() + " is enabled.");

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@ -43,6 +43,7 @@ public enum CheckType {
BLOCKBREAK(BlockBreakConfig.factory, BlockBreakData.factory),
BLOCKBREAK_DIRECTION(BLOCKBREAK, Permissions.BLOCKBREAK_DIRECTION),
BLOCKBREAK_FASTBREAK(BLOCKBREAK, Permissions.BLOCKBREAK_FASTBREAK),
BLOCKBREAK_FREQUENCY(BLOCKBREAK, Permissions.BLOCKBREAK_FREQUENCY),
BLOCKBREAK_NOSWING(BLOCKBREAK, Permissions.BLOCKBREAK_NOSWING),
BLOCKBREAK_REACH(BLOCKBREAK, Permissions.BLOCKBREAK_REACH),
BLOCKBREAK_WRONGBLOCK(BLOCKBREAK, Permissions.BLOCKBREAK_WRONGBLOCK),

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@ -79,13 +79,21 @@ public class BlockBreakConfig extends ACheckConfig {
public final int fastBreakBuckets;
public final long fastBreakBucketDur;
public final float fastBreakBucketFactor;
public final int fastBreakBuffer;
public final long fastBreakContention;
public final long fastBreakDelay;
public final int fastBreakInterval;
public final boolean fastBreakOldCheck;
public final long fastBreakBucketContention;
public final long fastBreakDelay;
public final int fastBreakModSurvival;
public final int fastBreakModCreative;
public final ActionList fastBreakActions;
public final boolean frequencyCheck;
public final int frequencyBuckets;
public final long frequencyBucketDur;
public final float frequencyBucketFactor;
public final int frequencyIntervalCreative;
public final int frequencyIntervalSurvival;
public final ActionList frequencyActions;
public boolean improbableFastBreakCheck;
public final boolean noSwingCheck;
@ -107,18 +115,28 @@ public class BlockBreakConfig extends ACheckConfig {
directionCheck = data.getBoolean(ConfPaths.BLOCKBREAK_DIRECTION_CHECK);
directionActions = data.getActionList(ConfPaths.BLOCKBREAK_DIRECTION_ACTIONS, Permissions.BLOCKBREAK_DIRECTION);
// Fastbreak.
fastBreakCheck = data.getBoolean(ConfPaths.BLOCKBREAK_FASTBREAK_CHECK);
fastBreakDebug = data.getBoolean(ConfPaths.BLOCKBREAK_FASTBREAK_DEBUG, false); // hidden
fastBreakContention = data.getLong(ConfPaths.BLOCKBREAK_FASTBREAK_BUCKETS_CONTENTION, 2000);
// Hidden settings of new check.
fastBreakDebug = data.getBoolean(ConfPaths.BLOCKBREAK_FASTBREAK_DEBUG, false);
fastBreakDelay = data.getLong(ConfPaths.BLOCKBREAK_FASTBREAK_DELAY);
fastBreakBucketContention = data.getLong(ConfPaths.BLOCKBREAK_FASTBREAK_BUCKETS_CONTENTION, 2000);
fastBreakBucketDur = data.getInt(ConfPaths.BLOCKBREAK_FASTBREAK_BUCKETS_DUR, 4000);
fastBreakBucketFactor = (float) data.getDouble(ConfPaths.BLOCKBREAK_FASTBREAK_BUCKETS_FACTOR, 0.99);
fastBreakBuckets = data.getInt(ConfPaths.BLOCKBREAK_FASTBREAK_BUCKETS_N, 30);
fastBreakBuffer = data.getInt(ConfPaths.BLOCKBREAK_FASTBREAK_BUFFER);
fastBreakDelay = data.getLong(ConfPaths.BLOCKBREAK_FASTBREAK_DELAY, 50);
fastBreakInterval = data.getInt(ConfPaths.BLOCKBREAK_FASTBREAK_INTERVAL);
fastBreakOldCheck = data.getBoolean(ConfPaths.BLOCKBREAK_FASTBREAK_OLDCHECK);
fastBreakModCreative = data.getInt(ConfPaths.BLOCKBREAK_FASTBREAK_MOD_CREATIVE, 0);
fastBreakModSurvival = data.getInt(ConfPaths.BLOCKBREAK_FASTBREAK_MOD_SURVIVAL);
// Fastbreak actions, shared.
fastBreakActions = data.getActionList(ConfPaths.BLOCKBREAK_FASTBREAK_ACTIONS, Permissions.BLOCKBREAK_FASTBREAK);
frequencyCheck = data.getBoolean(ConfPaths.BLOCKBREAK_FREQUENCY_CHECK);
frequencyBuckets = data.getInt(ConfPaths.BLOCKBREAK_FREQUENCY_BUCKETS_N, 2);
frequencyBucketDur = data.getLong(ConfPaths.BLOCKBREAK_FREQUENCY_BUCKETS_DUR, 1000);
frequencyBucketFactor = (float) data.getDouble(ConfPaths.BLOCKBREAK_FREQUENCY_BUCKETS_FACTOR, 1f);
frequencyIntervalCreative = data.getInt(ConfPaths.BLOCKBREAK_FREQUENCY_MOD_CREATIVE);
frequencyIntervalSurvival = data.getInt(ConfPaths.BLOCKBREAK_FREQUENCY_MOD_SURVIVAL);
frequencyActions = data.getActionList(ConfPaths.BLOCKBREAK_FREQUENCY_ACTIONS, Permissions.BLOCKBREAK_FREQUENCY);
improbableFastBreakCheck = data.getBoolean(ConfPaths.COMBINED_IMPROBABLE_FASTBREAK_CHECK);
noSwingCheck = data.getBoolean(ConfPaths.BLOCKBREAK_NOSWING_CHECK);
@ -141,6 +159,8 @@ public class BlockBreakConfig extends ACheckConfig {
return directionCheck;
case BLOCKBREAK_FASTBREAK:
return fastBreakCheck;
case BLOCKBREAK_FREQUENCY:
return frequencyCheck;
case BLOCKBREAK_NOSWING:
return noSwingCheck;
case BLOCKBREAK_REACH:

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@ -69,6 +69,7 @@ public class BlockBreakData extends ACheckData {
// Violation levels.
public double directionVL;
public double fastBreakVL;
public double frequencyVL;
public double noSwingVL;
public double reachVL;
public final ActionFrequency wrongBlockVL;
@ -84,8 +85,10 @@ public class BlockBreakData extends ACheckData {
public final ActionFrequency fastBreakPenalties;
public int fastBreakBuffer;
public long fastBreakBreakTime = System.currentTimeMillis() - 1000L;
/** Old check sets this to the last interact time, new check sets to first interact time */
/** Old check sets this to the last interact time, new check sets to first interact time for one block. */
public long fastBreakDamageTime = System.currentTimeMillis();
public final ActionFrequency frequencyBuckets;
// Data of the no swing check.
public boolean noSwingArmSwung = true;
@ -94,11 +97,11 @@ public class BlockBreakData extends ACheckData {
public double reachDistance;
public BlockBreakData(BlockBreakConfig cc) {
fastBreakBuffer = cc.fastBreakBuffer;
fastBreakPenalties = new ActionFrequency(cc.fastBreakBuckets, cc.fastBreakBucketDur);
wrongBlockVL = new ActionFrequency(6, 20000);
public BlockBreakData(final BlockBreakConfig cc) {
stats = cc.fastBreakDebug?(new Stats("NCP/FASTBREAK")):null;
fastBreakPenalties = cc.fastBreakCheck ? new ActionFrequency(cc.fastBreakBuckets, cc.fastBreakBucketDur) : null;
frequencyBuckets = cc.frequencyCheck ? new ActionFrequency(cc.frequencyBuckets, cc.frequencyBucketDur) : null;
wrongBlockVL = cc.wrongBlockCheck ? new ActionFrequency(6, 20000) : null;
}
}

View File

@ -37,8 +37,11 @@ public class BlockBreakListener implements Listener {
/** The direction check. */
private final Direction direction = new Direction();
/** The fast break check. */
/** The fast break check (per block breaking speed). */
private final FastBreak fastBreak = new FastBreak();
/** The frequency check (number of blocks broken) */
private final Frequency frequency = new Frequency();
/** The no swing check. */
private final NoSwing noSwing = new NoSwing();
@ -76,9 +79,13 @@ public class BlockBreakListener implements Listener {
// Has the player broken a block that was not damaged before?
if (wrongBlock.isEnabled(player) && wrongBlock.check(player, block))
cancelled = true;
// Has the player broken more blocks per second than allowed?
if (!cancelled && frequency.isEnabled(player) && frequency.check(player))
cancelled = true;
// Has the player broken blocks too quickly?
if (fastBreak.isEnabled(player) && fastBreak.check(player, block))
// Has the player broken blocks faster than possible?
if (!cancelled && fastBreak.isEnabled(player) && fastBreak.check(player, block))
cancelled = true;
// Did the arm of the player move before breaking this block?
@ -129,7 +136,7 @@ public class BlockBreakListener implements Listener {
* the event
*/
@EventHandler(
ignoreCancelled = true, priority = EventPriority.MONITOR)
ignoreCancelled = false, priority = EventPriority.MONITOR)
public void onPlayerInteract(final PlayerInteractEvent event) {
/*
* ____ _ ___ _ _
@ -140,17 +147,28 @@ public class BlockBreakListener implements Listener {
* |___/
*/
final Player player = event.getPlayer();
final BlockBreakConfig cc = BlockBreakConfig.getConfig(player);
// The following is to set the "first damage time" for a block.
// Return if it is not left clicking a block.
if (!cc.fastBreakOldCheck && event.getAction() != Action.LEFT_CLICK_BLOCK) return;
// (Allows right click to be ignored.)
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
final BlockBreakData data = BlockBreakData.getData(player);
if (event.isCancelled()){
// Reset the time, to avoid certain kinds of cheating.
data.fastBreakDamageTime = System.currentTimeMillis();
data.clickedX = Integer.MAX_VALUE; // Should be enough to reset that one.
return;
}
// Do not care about null blocks.
final Block block = event.getClickedBlock();
if (block == null)
return;
final BlockBreakData data = BlockBreakData.getData(player);
if (!cc.fastBreakOldCheck && data.clickedX == block.getX() && data.clickedZ == block.getZ() && data.clickedY == block.getY()) return;
if (data.clickedX == block.getX() && data.clickedZ == block.getZ() && data.clickedY == block.getY()) return;
// Only record first damage:
data.fastBreakDamageTime = System.currentTimeMillis();
// Also set last clicked blocks position.

View File

@ -1,7 +1,6 @@
package fr.neatmonster.nocheatplus.checks.blockbreak;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
@ -21,16 +20,10 @@ import fr.neatmonster.nocheatplus.utilities.BlockUtils;
* MMMMMMMMMMMM M#########M
*/
/**
* A check used to verify if the player isn't breaking his blocks too quickly.
* A check used to verify if the player isn't breaking blocks faster than possible.
*/
public class FastBreak extends Check {
/** The minimum time that needs to be elapsed between two block breaks for a player in creative mode. */
private static final long CREATIVE = 95L;
/** The minimum time that needs to be elapsed between two block breaks for a player in survival mode. */
private static final long SURVIVAL = 45L;
/**
* Instantiates a new fast break check.
*/
@ -55,77 +48,46 @@ public class FastBreak extends Check {
boolean cancel = false;
if (cc.fastBreakOldCheck){
// First, check the game mode of the player and choose the right limit.
long elapsedTimeLimit = Math.round(cc.fastBreakInterval / 100D * SURVIVAL);
if (player.getGameMode() == GameMode.CREATIVE)
elapsedTimeLimit = Math.round(cc.fastBreakInterval / 100D * CREATIVE);
// The elapsed time is the difference between the last damage time and the last break time.
final long elapsedTime = data.fastBreakDamageTime - data.fastBreakBreakTime;
if (elapsedTime < elapsedTimeLimit && data.fastBreakBreakTime > 0L && data.fastBreakDamageTime > 0L
&& (player.getItemInHand().getType() != Material.SHEARS || block.getType() != Material.LEAVES)) {
// If the buffer has been consumed.
if (data.fastBreakBuffer <= 0) {
// Increment the violation level (but using the original limit).
data.fastBreakVL += elapsedTimeLimit - elapsedTime;
// Cancel the event if needed.
cancel = executeActions(player, data.fastBreakVL, elapsedTimeLimit - elapsedTime, cc.fastBreakActions);
} else
// Remove one from the buffer.
data.fastBreakBuffer--;
} else {
// If the buffer isn't full.
if (data.fastBreakBuffer < cc.fastBreakBuffer)
// Add one to the buffer.
data.fastBreakBuffer++;
// Reduce the violation level, the player was nice with blocks.
data.fastBreakVL *= 0.9D;
}
}
else{
// First, check the game mode of the player and choose the right limit.
long breakingTime = Math.round((double) cc.fastBreakInterval / 100D * (double) BlockUtils.getBreakingDuration(block.getTypeId(), player));
if (player.getGameMode() == GameMode.CREATIVE)
breakingTime = Math.round((double) cc.fastBreakInterval / 100D * (double) CREATIVE);
// fastBreakDamageTime is now first interact on block (!).
final long elapsedTime = now - data.fastBreakDamageTime;
// Check if the time used time is lower than expected.
if (elapsedTime + cc.fastBreakDelay < breakingTime){
// lag or cheat or Minecraft.
final long missingTime = breakingTime - elapsedTime;
// Add as penalty
data.fastBreakPenalties.add(now, (float) missingTime);
// Only raise a violation, if the total penalty score exceeds the contention duration (for lag, delay).
if (data.fastBreakPenalties.getScore(cc.fastBreakBucketFactor) > cc.fastBreakContention){
// TODO: maybe add one absolute penalty time for big amounts to stop breaking until then
data.fastBreakVL += missingTime;
cancel = executeActions(player, data.fastBreakVL, missingTime, cc.fastBreakActions);
}
// else: still within contention limits.
// First, check the game mode of the player and choose the right limit.
long breakingTime = Math.round((double) cc.fastBreakModSurvival / 100D * (double) BlockUtils.getBreakingDuration(block.getTypeId(), player));
if (player.getGameMode() == GameMode.CREATIVE)
breakingTime = Math.round((double) cc.fastBreakModCreative / 100D * (double) 95);
// fastBreakDamageTime is now first interact on block (!).
final long elapsedTime = now - data.fastBreakDamageTime;
// Check if the time used time is lower than expected.
if (elapsedTime + cc.fastBreakDelay < breakingTime){
// lag or cheat or Minecraft.
final long missingTime = breakingTime - elapsedTime;
// Add as penalty
data.fastBreakPenalties.add(now, (float) missingTime);
// Only raise a violation, if the total penalty score exceeds the contention duration (for lag, delay).
if (data.fastBreakPenalties.getScore(cc.fastBreakBucketFactor) > cc.fastBreakBucketContention){
// TODO: maybe add one absolute penalty time for big amounts to stop breaking until then
data.fastBreakVL += missingTime;
cancel = executeActions(player, data.fastBreakVL, missingTime, cc.fastBreakActions);
}
// else: still within contention limits.
// System.out.println("violation : " + missingTime);
}
else{
data.fastBreakVL *= 0.9D;
}
if (cc.fastBreakDebug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
data.stats.addStats(data.stats.getId(Integer.toString(block.getTypeId())+"u", true), elapsedTime);
data.stats.addStats(data.stats.getId(Integer.toString(block.getTypeId())+ "r", true), breakingTime);
player.sendMessage(data.stats.getStatsStr(true));
}
}
}
else{
data.fastBreakVL *= 0.9D;
}
if (cc.fastBreakDebug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
data.stats.addStats(data.stats.getId(Integer.toString(block.getTypeId())+"u", true), elapsedTime);
data.stats.addStats(data.stats.getId(Integer.toString(block.getTypeId())+ "r", true), breakingTime);
player.sendMessage(data.stats.getStatsStr(true));
}
// Remember the block breaking time.
data.fastBreakBreakTime = now;

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@ -0,0 +1,42 @@
package fr.neatmonster.nocheatplus.checks.blockbreak;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
/**
* This checks just limits the number of blocks broken per time frame.
* @author mc_dev
*
*/
public class Frequency extends Check {
public Frequency() {
super(CheckType.BLOCKBREAK_FREQUENCY);
}
public boolean check(final Player player){
final BlockBreakConfig cc = BlockBreakConfig.getConfig(player);
final BlockBreakData data = BlockBreakData.getData(player);
final float interval = (float) ((player.getGameMode() == GameMode.CREATIVE)?(cc.frequencyIntervalCreative):(cc.frequencyIntervalSurvival));
data.frequencyBuckets.add(System.currentTimeMillis(), interval);
final float score = data.frequencyBuckets.getScore(cc.frequencyBucketFactor);
final float allowed = cc.frequencyBuckets * cc.frequencyBucketDur;
boolean cancel = false;
if (score > allowed){
final double change = (score - allowed) / 1000;
data.frequencyVL += change;
cancel = executeActions(player, data.frequencyVL, change, cc.frequencyActions);
}
else if (data.frequencyVL > 0d && score < allowed * .75)
data.frequencyVL *= 0.95;
return cancel;
}
}

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@ -13,6 +13,14 @@ public class WrongBlock extends Check {
super(CheckType.BLOCKBREAK_WRONGBLOCK);
}
/**
* Check if the player destroys another block than interacted with last.<br>
* This does occasionally trigger for players that destroy grass or snow,
* probably due to packet delaying issues for insta breaking. very effective against some nuker techniques.
* @param player
* @param block
* @return
*/
public boolean check(final Player player, final Block block){
final BlockBreakConfig cc = BlockBreakConfig.getConfig(player);
final BlockBreakData data = BlockBreakData.getData(player);

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@ -19,7 +19,7 @@ import fr.neatmonster.nocheatplus.utilities.LagMeasureTask;
* dP
*/
/**
* The Speed check is used to detect players who are attacking entities too quickly.
* The Frequency check is used to detect players who are attacking entities too quickly.
*/
public class Speed extends Check {

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@ -66,19 +66,27 @@ public abstract class ConfPaths {
public static final String BLOCKBREAK_DIRECTION_ACTIONS = BLOCKBREAK_DIRECTION + "actions";
private static final String BLOCKBREAK_FASTBREAK = BLOCKBREAK + "fastbreak.";
public static final String BLOCKBREAK_FASTBREAK_DEBUG = BLOCKBREAK_FASTBREAK + "debug";
public static final String BLOCKBREAK_FASTBREAK_CHECK = BLOCKBREAK_FASTBREAK + "active";
public static final String BLOCKBREAK_FASTBREAK_DEBUG = BLOCKBREAK_FASTBREAK + "debug";
private static final String BLOCKBREAK_FASTBREAK_BUCKETS = BLOCKBREAK + "buckets.";
public static final String BLOCKBREAK_FASTBREAK_BUCKETS_CONTENTION = BLOCKBREAK_FASTBREAK_BUCKETS + "contention";
public static final String BLOCKBREAK_FASTBREAK_BUCKETS_N = BLOCKBREAK_FASTBREAK_BUCKETS + "number";
public static final String BLOCKBREAK_FASTBREAK_BUCKETS_DUR = BLOCKBREAK_FASTBREAK_BUCKETS + "duration";
public static final String BLOCKBREAK_FASTBREAK_BUCKETS_FACTOR = BLOCKBREAK_FASTBREAK_BUCKETS + "factor";
public static final String BLOCKBREAK_FASTBREAK_BUFFER = BLOCKBREAK_FASTBREAK + "buffer";
public static final String BLOCKBREAK_FASTBREAK_DELAY = BLOCKBREAK_FASTBREAK + "delay";
public static final String BLOCKBREAK_FASTBREAK_INTERVAL = BLOCKBREAK_FASTBREAK + "interval";
public static final String BLOCKBREAK_FASTBREAK_OLDCHECK = BLOCKBREAK_FASTBREAK + "oldcheck";
public static final String BLOCKBREAK_FASTBREAK_MOD_CREATIVE = BLOCKBREAK_FASTBREAK + "intervalcreative";
public static final String BLOCKBREAK_FASTBREAK_MOD_SURVIVAL = BLOCKBREAK_FASTBREAK + "intervalsurvival";
public static final String BLOCKBREAK_FASTBREAK_ACTIONS = BLOCKBREAK_FASTBREAK + "actions";
private static final String BLOCKBREAK_FREQUENCY = BLOCKBREAK + "frequency.";
public static final String BLOCKBREAK_FREQUENCY_CHECK = BLOCKBREAK_FREQUENCY + "active";
public static final String BLOCKBREAK_FREQUENCY_MOD_CREATIVE = BLOCKBREAK_FREQUENCY + "intervalcreative";
public static final String BLOCKBREAK_FREQUENCY_MOD_SURVIVAL = BLOCKBREAK_FREQUENCY + "intervalsurvival";
private static final String BLOCKBREAK_FREQUENCY_BUCKETS = BLOCKBREAK_FREQUENCY + "buckets.";
public static final String BLOCKBREAK_FREQUENCY_BUCKETS_DUR = BLOCKBREAK_FREQUENCY_BUCKETS + "duration";
public static final String BLOCKBREAK_FREQUENCY_BUCKETS_FACTOR = BLOCKBREAK_FREQUENCY_BUCKETS + "factor";
public static final String BLOCKBREAK_FREQUENCY_BUCKETS_N = BLOCKBREAK_FREQUENCY_BUCKETS + "number";
public static final String BLOCKBREAK_FREQUENCY_ACTIONS = BLOCKBREAK_FREQUENCY + "actions";
private static final String BLOCKBREAK_NOSWING = BLOCKBREAK + "noswing.";
public static final String BLOCKBREAK_NOSWING_CHECK = BLOCKBREAK_NOSWING + "active";

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@ -69,10 +69,14 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.BLOCKBREAK_DIRECTION_ACTIONS, "cancel vl>10 log:bdirection:0:5:if cancel");
set(ConfPaths.BLOCKBREAK_FASTBREAK_CHECK, true);
set(ConfPaths.BLOCKBREAK_FASTBREAK_BUFFER, 2);
set(ConfPaths.BLOCKBREAK_FASTBREAK_INTERVAL, 100);
set(ConfPaths.BLOCKBREAK_FASTBREAK_OLDCHECK, false);
set(ConfPaths.BLOCKBREAK_FASTBREAK_ACTIONS, "cancel vl>100 log:fastbreak:3:5:cif cancel");
set(ConfPaths.BLOCKBREAK_FASTBREAK_DELAY, 50);
set(ConfPaths.BLOCKBREAK_FASTBREAK_MOD_SURVIVAL, 100);
set(ConfPaths.BLOCKBREAK_FASTBREAK_ACTIONS, "cancel vl>500 log:fastbreak:3:5:cif cancel");
set(ConfPaths.BLOCKBREAK_FREQUENCY_CHECK, true);
set(ConfPaths.BLOCKBREAK_FREQUENCY_MOD_CREATIVE, 100);
set(ConfPaths.BLOCKBREAK_FREQUENCY_MOD_SURVIVAL, 50);
set(ConfPaths.BLOCKBREAK_FREQUENCY_ACTIONS, "cancel vl>5 log:bbfrequency:3:5:cif cancel vl>60 log:bbfrequency:0:5:cif cancel cmd:kickfrequency");
set(ConfPaths.BLOCKBREAK_NOSWING_CHECK, true);
set(ConfPaths.BLOCKBREAK_NOSWING_ACTIONS, "log:noswing:3:2:if cancel");
@ -340,6 +344,7 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.STRINGS + ".angle", start + "tried to hit multiple entities at the same time" + end);
set(ConfPaths.STRINGS + ".ban", "ban [player]");
set(ConfPaths.STRINGS + ".ban-ip", "ban-ip [ip]");
set(ConfPaths.STRINGS + ".bbfrequency", start + "tried to break too many blocks within time frame" + end);
set(ConfPaths.STRINGS + ".bdirection", start + "tried to interact with a block out of his line of sight" + end);
set(ConfPaths.STRINGS + ".bpspeed", start + "tried to throw projectiles too quickly" + end);
set(ConfPaths.STRINGS + ".breach", start
@ -350,7 +355,7 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.STRINGS + ".combspeed", start + "performs different actions at very high speed" + end);
set(ConfPaths.STRINGS + ".critical", start + "tried to do a critical hit but wasn't technically jumping" + end);
set(ConfPaths.STRINGS + ".drop", start + "tried to drop more items than allowed" + end);
set(ConfPaths.STRINGS + ".fastbreak", start + "tried to break too many blocks" + end);
set(ConfPaths.STRINGS + ".fastbreak", start + "tried to break blocks faster than possible" + end);
set(ConfPaths.STRINGS + ".fastclick", start + "tried to move items in his inventory too quickly" + end);
set(ConfPaths.STRINGS + ".fastplace", start + "tried to place too many blocks" + end);
set(ConfPaths.STRINGS + ".fdirection", start + "tried to hit an entity out of line of sight" + end);
@ -369,6 +374,7 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.STRINGS + ".kick", "kick [player]");
set(ConfPaths.STRINGS + ".kicknopwnage", "ncp kick [player] You're not allowed to spam this server!");
set(ConfPaths.STRINGS + ".kickcaptcha", "ncp kick [player] Enter the captcha!");
set(ConfPaths.STRINGS + ".kickfrequency", "ncp kick [player] How about doing that less often?");
set(ConfPaths.STRINGS + ".kickglchat", "ncp kick [player] Too many chat messages, take a break.");
set(ConfPaths.STRINGS + ".kickselfhit", "ncp kick [player] That must be exhausting!");
set(ConfPaths.STRINGS + ".kickwb", "ncp kick [player] Wrong block!");

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@ -37,10 +37,13 @@ public class Permissions {
// Debug permission, for player spam (not in plugin.yml, currently).
public static final String ADMINISTRATION_DEBUG = ADMINISTRATION + ".debug";
// Bypasses held extra from command permissions.
private final static String BYPASS = NOCHEATPLUS + ".bypass";
public static final String BYPASS_DENY_LOGIN = BYPASS + "denylogin";
// Permissions for the individual checks.
private static final String CHECKS = NOCHEATPLUS + ".checks";
/*
@ -53,6 +56,7 @@ public class Permissions {
private static final String BLOCKBREAK = CHECKS + ".blockbreak";
public static final String BLOCKBREAK_DIRECTION = BLOCKBREAK + ".direction";
public static final String BLOCKBREAK_FASTBREAK = BLOCKBREAK + ".fastbreak";
public static final String BLOCKBREAK_FREQUENCY = BLOCKBREAK + ".frequency";
public static final String BLOCKBREAK_NOSWING = BLOCKBREAK + ".noswing";
public static final String BLOCKBREAK_REACH = BLOCKBREAK + ".reach";
public static final String BLOCKBREAK_WRONGBLOCK = BLOCKBREAK + ".wrongblock";