Add in-game debug to fight.critical.

This commit is contained in:
asofold 2013-01-30 01:23:22 +01:00
parent f9691c3ea8
commit 87e350aa81

View File

@ -9,8 +9,10 @@ import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
import fr.neatmonster.nocheatplus.checks.moving.MovingData;
import fr.neatmonster.nocheatplus.checks.moving.MovingListener;
import fr.neatmonster.nocheatplus.permissions.Permissions;
import fr.neatmonster.nocheatplus.utilities.CheckUtils;
import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
import fr.neatmonster.nocheatplus.utilities.StringUtil;
import fr.neatmonster.nocheatplus.utilities.TickTask;
/*
@ -57,11 +59,19 @@ public class Critical extends Check {
CheckUtils.onIllegalMove(player);
return true;
}
final float mcFallDistance = player.getFallDistance();
if (mcFallDistance > 0.0 && cc.debug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
final MovingData mData = MovingData.getData(player);
final MovingConfig mCc = MovingConfig.getConfig(player);
if (MovingListener.shouldCheckSurvivalFly(player, mData, mCc) && CheckType.MOVING_NOFALL.isEnabled(player)){
// TODO: Set max y in MovingListener, to be independent of sf/nofall!
player.sendMessage("Critical: d=" + mcFallDistance + " y=" + location.getY() + ((mData.hasSetBack() && mData.getSetBackY() < mData.noFallMaxY) ? (" jumped=" + StringUtil.fdec3.format(mData.noFallMaxY - mData.getSetBackY())): ""));
}
}
// Check if the hit was a critical hit (positive fall distance, entity in the air, not on ladder, not in liquid
// and without blindness effect).
if (player.getFallDistance() > 0f && !location.isOnGround() && !location.isOnClimbable() && !location.isInLiquid()
&& !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
if (mcFallDistance > 0f && !location.isOnGround() && !location.isResetCond() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
// It was a critical hit, now check if the player has jumped or has sent a packet to mislead the server.
if (player.getFallDistance() < cc.criticalFallDistance || Math.abs(player.getVelocity().getY()) < cc.criticalVelocity) {
final MovingConfig ccM = MovingConfig.getConfig(player);