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Add in-game debug to fight.critical.
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@ -9,8 +9,10 @@ import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
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import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
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import fr.neatmonster.nocheatplus.checks.moving.MovingData;
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import fr.neatmonster.nocheatplus.checks.moving.MovingData;
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import fr.neatmonster.nocheatplus.checks.moving.MovingListener;
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import fr.neatmonster.nocheatplus.checks.moving.MovingListener;
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import fr.neatmonster.nocheatplus.permissions.Permissions;
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import fr.neatmonster.nocheatplus.utilities.CheckUtils;
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import fr.neatmonster.nocheatplus.utilities.CheckUtils;
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import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
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import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
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import fr.neatmonster.nocheatplus.utilities.StringUtil;
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import fr.neatmonster.nocheatplus.utilities.TickTask;
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import fr.neatmonster.nocheatplus.utilities.TickTask;
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/*
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/*
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@ -57,11 +59,19 @@ public class Critical extends Check {
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CheckUtils.onIllegalMove(player);
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CheckUtils.onIllegalMove(player);
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return true;
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return true;
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}
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}
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final float mcFallDistance = player.getFallDistance();
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if (mcFallDistance > 0.0 && cc.debug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
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final MovingData mData = MovingData.getData(player);
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final MovingConfig mCc = MovingConfig.getConfig(player);
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if (MovingListener.shouldCheckSurvivalFly(player, mData, mCc) && CheckType.MOVING_NOFALL.isEnabled(player)){
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// TODO: Set max y in MovingListener, to be independent of sf/nofall!
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player.sendMessage("Critical: d=" + mcFallDistance + " y=" + location.getY() + ((mData.hasSetBack() && mData.getSetBackY() < mData.noFallMaxY) ? (" jumped=" + StringUtil.fdec3.format(mData.noFallMaxY - mData.getSetBackY())): ""));
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}
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}
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// Check if the hit was a critical hit (positive fall distance, entity in the air, not on ladder, not in liquid
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// Check if the hit was a critical hit (positive fall distance, entity in the air, not on ladder, not in liquid
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// and without blindness effect).
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// and without blindness effect).
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if (player.getFallDistance() > 0f && !location.isOnGround() && !location.isOnClimbable() && !location.isInLiquid()
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if (mcFallDistance > 0f && !location.isOnGround() && !location.isResetCond() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
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&& !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
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// It was a critical hit, now check if the player has jumped or has sent a packet to mislead the server.
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// It was a critical hit, now check if the player has jumped or has sent a packet to mislead the server.
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if (player.getFallDistance() < cc.criticalFallDistance || Math.abs(player.getVelocity().getY()) < cc.criticalVelocity) {
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if (player.getFallDistance() < cc.criticalFallDistance || Math.abs(player.getVelocity().getY()) < cc.criticalVelocity) {
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final MovingConfig ccM = MovingConfig.getConfig(player);
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final MovingConfig ccM = MovingConfig.getConfig(player);
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