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Further confine pre-conditions for the sprintback check.
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@ -233,10 +233,9 @@ public class SurvivalFly extends Check {
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}
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// Prevent players from sprinting if they're moving backwards (allow buffers to cover up !?).
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if (sprinting && data.lostSprintCount == 0) {
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// (Ignore if lost sprint is active, in order to forestall false positives.)
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// TODO: Check if still necessary to check here with timeSprinting change (...).
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// TODO: Find more ways to confine conditions.
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if (sprinting && data.lostSprintCount == 0 && !cc.assumeSprint && hDistance > walkSpeed && data.hVelActive.isEmpty()) {
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// (Ignore some cases, in order to prevent false positives.)
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// TODO: speed effects ?
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final float yaw = from.getYaw();
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if (xDistance < 0D && zDistance > 0D && yaw > 180F && yaw < 270F
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|| xDistance < 0D && zDistance < 0D && yaw > 270F && yaw < 360F
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