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Use BLockProperties.isOnGroundOrResetCond.
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@ -10,8 +10,7 @@ import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
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import fr.neatmonster.nocheatplus.checks.moving.MovingData;
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import fr.neatmonster.nocheatplus.checks.moving.MovingListener;
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import fr.neatmonster.nocheatplus.permissions.Permissions;
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import fr.neatmonster.nocheatplus.utilities.CheckUtils;
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import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
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import fr.neatmonster.nocheatplus.utilities.BlockProperties;
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import fr.neatmonster.nocheatplus.utilities.StringUtil;
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import fr.neatmonster.nocheatplus.utilities.TickTask;
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@ -51,27 +50,21 @@ public class Critical extends Check {
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// We'll need the PlayerLocation to know some important stuff.
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final Location loc = player.getLocation();
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final PlayerLocation location = new PlayerLocation(mcAccess, mcAccess.getBlockCache(loc.getWorld()));
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location.set(loc, player);
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if (location.isIllegal()) {
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// TODO: This should be impossible !
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location.cleanup();
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CheckUtils.onIllegalMove(player);
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return true;
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}
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final float mcFallDistance = player.getFallDistance();
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final MovingConfig mCc = MovingConfig.getConfig(player);
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if (mcFallDistance > 0.0 && cc.debug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
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final MovingData mData = MovingData.getData(player);
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final MovingConfig mCc = MovingConfig.getConfig(player);
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if (MovingListener.shouldCheckSurvivalFly(player, mData, mCc) && CheckType.MOVING_NOFALL.isEnabled(player)){
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// TODO: Set max y in MovingListener, to be independent of sf/nofall!
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player.sendMessage("Critical: d=" + mcFallDistance + " y=" + location.getY() + ((mData.hasSetBack() && mData.getSetBackY() < mData.noFallMaxY) ? (" jumped=" + StringUtil.fdec3.format(mData.noFallMaxY - mData.getSetBackY())): ""));
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player.sendMessage("Critical: d=" + mcFallDistance + " y=" + loc.getY() + ((mData.hasSetBack() && mData.getSetBackY() < mData.noFallMaxY) ? (" jumped=" + StringUtil.fdec3.format(mData.noFallMaxY - mData.getSetBackY())): ""));
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}
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}
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// Check if the hit was a critical hit (positive fall distance, entity in the air, not on ladder, not in liquid
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// and without blindness effect).
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if (mcFallDistance > 0f && !location.isOnGround() && !location.isResetCond() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
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if (mcFallDistance > 0f && !BlockProperties.isOnGroundOrResetCond(player, loc, mCc.yOnGround) && !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
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// It was a critical hit, now check if the player has jumped or has sent a packet to mislead the server.
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if (player.getFallDistance() < cc.criticalFallDistance || Math.abs(player.getVelocity().getY()) < cc.criticalVelocity) {
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final MovingConfig ccM = MovingConfig.getConfig(player);
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@ -99,8 +92,6 @@ public class Critical extends Check {
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}
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}
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location.cleanup(); // Slightly better for gc.
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return cancel;
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}
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