mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-02 08:40:01 +01:00
Fixed server sometimes ignoring players due to our custom
NetServerHandler.
This commit is contained in:
parent
f515f57231
commit
96a7f493f8
@ -6,11 +6,12 @@ import java.util.List;
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import net.minecraft.server.DedicatedServer;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.NetServerHandler;
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import net.minecraft.server.NetworkManager;
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import net.minecraft.server.ServerConnection;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -103,8 +104,10 @@ public class NoCheatPlus extends JavaPlugin implements Listener {
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getCommand("nocheatplus").setExecutor(new CommandHandler(this));
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// Set the NetServerHandler of every player.
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for (final Player player : Bukkit.getOnlinePlayers())
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setCustomNetServerHandler(player);
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for (final Player player : Bukkit.getOnlinePlayers()) {
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resetNetServerHandler(player);
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updateNetServerHandler(player);
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}
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// Tell the server administrator that we finished loading NoCheatPlus now.
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System.out.println("[NoCheatPlus] Version " + getDescription().getVersion() + " is enabled.");
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@ -216,33 +219,87 @@ public class NoCheatPlus extends JavaPlugin implements Listener {
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* Setting the net server handler at the earliest possible point.
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*
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* @param event
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* the event
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*/
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@EventHandler(
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priority = EventPriority.LOWEST)
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public void onPlayerJoinLowest(final PlayerJoinEvent event) {
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// Set the NetServerHandler of the player.
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setCustomNetServerHandler(event.getPlayer());
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resetNetServerHandler(event.getPlayer());
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updateNetServerHandler(event.getPlayer());
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}
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private boolean setCustomNetServerHandler(final Player player) {
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/**
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* Reset the net server handler of the player.
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*
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* @param player
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* the player
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* @return true, if needed
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*/
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private boolean resetNetServerHandler(final Player player) {
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final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
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final NetServerHandler oldNSH = entityPlayer.netServerHandler;
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if (!(oldNSH instanceof CustomNetServerHandler))
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return false;
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final DedicatedServer server = (DedicatedServer) MinecraftServer.getServer();
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final NetServerHandler newNSH = new NetServerHandler(server, oldNSH.networkManager, entityPlayer);
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newNSH.a(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player
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.getLocation().getYaw(), player.getLocation().getPitch());
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entityPlayer.netServerHandler = newNSH;
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setNetServerHandler(server, oldNSH, newNSH);
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oldNSH.disconnected = true;
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return true;
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}
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/**
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* Sets the net server handler.
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*
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* @param server
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* the server
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* @param oldNSH
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* the old net server handler
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* @param newNSH
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* the new net server handler
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* @return true, if successful
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*/
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@SuppressWarnings({"unchecked", "rawtypes"})
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private boolean setNetServerHandler(final DedicatedServer server, final NetServerHandler oldNSH,
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final NetServerHandler newNSH) {
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try {
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Field field = NetworkManager.class.getDeclaredField("packetListener");
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field.setAccessible(true);
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field.set(oldNSH.networkManager, newNSH);
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field = ServerConnection.class.getDeclaredField("d");
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field.setAccessible(true);
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final List handlerList = (List) field.get(server.ac());
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handlerList.remove(oldNSH);
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handlerList.add(newNSH);
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return true;
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} catch (final Exception e) {
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e.printStackTrace();
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}
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return false;
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}
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/**
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* Update the net server handler of the player.
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*
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* @param player
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* the player
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* @return true, if needed
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*/
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private boolean updateNetServerHandler(final Player player) {
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final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
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final NetServerHandler oldNSH = entityPlayer.netServerHandler;
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if (oldNSH instanceof CustomNetServerHandler)
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return false;
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final DedicatedServer server = ((CraftServer) Bukkit.getServer()).getHandle().getServer();
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final DedicatedServer server = (DedicatedServer) MinecraftServer.getServer();
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final NetServerHandler newNSH = new CustomNetServerHandler(server, oldNSH.networkManager, entityPlayer);
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newNSH.a(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player
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.getLocation().getYaw(), player.getLocation().getPitch());
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entityPlayer.netServerHandler = newNSH;
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try {
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final Field field = NetworkManager.class.getDeclaredField("packetListener");
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field.setAccessible(true);
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field.set(oldNSH.networkManager, newNSH);
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} catch (final Exception e) {
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e.printStackTrace();
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}
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setNetServerHandler(server, oldNSH, newNSH);
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oldNSH.disconnected = true;
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server.ac().a(newNSH);
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return true;
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}
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}
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@ -52,7 +52,7 @@ public abstract class ActionWithParameters extends Action {
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}
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/**
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* Get a string with all the wildcards replaced with data from LogData.
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* Get a string with all the wildcards replaced with data from the violation data.
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*
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* @param check
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* the check
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@ -57,7 +57,7 @@ public class CommandAction extends ActionWithParameters {
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}
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/**
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* Convert the commands into a string that can be used in the configuration files.
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* Convert the commands data into a string that can be used in the configuration files.
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*
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* @return the string
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*/
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@ -167,7 +167,6 @@ public class NoPwnage extends Check {
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boolean cancel = false;
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String message = "";
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if (event instanceof AsyncPlayerChatEvent)
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message = ((AsyncPlayerChatEvent) event).getMessage();
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@ -176,7 +175,7 @@ public class NoPwnage extends Check {
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final boolean isCommand = event instanceof PlayerCommandPreprocessEvent;
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final long now = System.currentTimeMillis();
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if (!data.noPwnageHasFilledCaptcha) {
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if (!data.noPwnageHasFilledCaptcha)
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if (cc.noPwnageCaptchaCheck && data.noPwnageHasStartedCaptcha) {
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// Correct answer to the captcha?
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if (message.equals(data.noPwnageGeneratedCaptcha)) {
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@ -206,7 +205,6 @@ public class NoPwnage extends Check {
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((PlayerCommandPreprocessEvent) event).setCancelled(true);
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return cancel;
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}
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}
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if (data.noPwnageLastLocation == null)
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data.noPwnageLastLocation = player.getLocation();
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@ -296,7 +294,6 @@ public class NoPwnage extends Check {
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lastGlobalMessage = message;
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lastGlobalMessageTime = now;
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return cancel;
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}
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@ -46,7 +46,7 @@ public class InstantEat extends Check {
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if (data.instantEatFood == null || level <= player.getFoodLevel())
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return false;
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// rough estimation about how long it should take to eat
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// Rough estimation about how long it should take to eat
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final long expectedTimeWhenEatingFinished = data.instantEatLastTime + 700L;
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if (expectedTimeWhenEatingFinished < System.currentTimeMillis())
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@ -6,8 +6,6 @@ import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.EventHandler;
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@ -137,6 +135,31 @@ public class MovingListener implements Listener {
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}
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}
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/**
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* We listen to EntityDamage events the reset the fall distance when a damage is dealt.
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*
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* @param event
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* the event
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*/
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@EventHandler(
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priority = EventPriority.MONITOR, ignoreCancelled = false)
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public void onEntityDamage(final EntityDamageEvent event) {
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/*
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* _____ _ _ _ ____
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* | ____|_ __ | |_(_) |_ _ _ | _ \ __ _ _ __ ___ __ _ __ _ ___
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* | _| | '_ \| __| | __| | | | | | | |/ _` | '_ ` _ \ / _` |/ _` |/ _ \
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* | |___| | | | |_| | |_| |_| | | |_| | (_| | | | | | | (_| | (_| | __/
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* |_____|_| |_|\__|_|\__|\__, | |____/ \__,_|_| |_| |_|\__,_|\__, |\___|
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* |___/ |___/
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*/
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// Workaround fix attempt for NoFall multiple damage.
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if (event.getCause() == DamageCause.FALL && event.getEntity() instanceof Player) {
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final MovingData data = MovingData.getData((Player) event.getEntity());
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// Simple model: once damage dealt the fall distance is reset.
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data.noFallFallDistance = data.noFallNewFallDistance = 0D;
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}
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}
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/**
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* We listen to this event to prevent player from flying by sending bed leaving packets.
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*
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@ -181,8 +204,8 @@ public class MovingListener implements Listener {
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}
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/**
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* Just for security, if a player switches between worlds, reset the fly and more packets checks data,
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* because it is definitely invalid now.
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* Just for security, if a player switches between worlds, reset the fly and more packets checks data, because it is
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* definitely invalid now.
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*
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* @param event
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* the event
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@ -519,16 +542,4 @@ public class MovingListener implements Listener {
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}
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}.set(event.getVehicle(), newTo), 1L);
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}
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@EventHandler(priority=EventPriority.MONITOR, ignoreCancelled=false)
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public void onEntityDamage(final EntityDamageEvent event){
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// Workaround fix attempt for NoFall multiple damage.
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if (event.getCause() != DamageCause.FALL) return;
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final Entity entity = event.getEntity();
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if (entity.getType() != EntityType.PLAYER) return;
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final Player player = (Player) entity;
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final MovingData data = MovingData.getData(player);
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// Simple model: Once damage dealt the fall distance is reset.
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data.noFallFallDistance = data.noFallNewFallDistance = 0.0;
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}
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}
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// Reset his fall distance.
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data.noFallFallDistance = data.noFallNewFallDistance = 0D;
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// If the player just touched the ground for the server, but no for the client.
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if (!data.noFallWasOnGroundServer && data.noFallOnGroundServer
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&& (data.noFallWasOnGroundClient || !data.noFallOnGroundClient)) {
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