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Fight auto-indent.
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@ -1169,30 +1169,31 @@ public class SurvivalFly extends Check {
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// TODO: Relate jump phase to last/second-last move fromWasReset (needs keeping that data in classes).
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// TODO: And distinguish where JP=2 is ok?
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// TODO: Do any belong into odd gravity? (Needs re-grouping EVERYTHING anyway.)
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// 0: ...
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return (data.sfJumpPhase == 1 || data.sfJumpPhase == 2)
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&& (
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// Too few decrease on first moves out of water.
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// 1: Too few decrease on first moves out of water.
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data.lastYDist > 0.0 && yDistance < data.lastYDist - GRAVITY_MAX && yDistDiffEx > 0.0 && yDistDiffEx < GRAVITY_MAX + GRAVITY_ODD
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&& (data.liftOffEnvelope == LiftOffEnvelope.LIMIT_LIQUID || data.liftOffEnvelope == LiftOffEnvelope.LIMIT_NEAR_GROUND)
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// Jump or decrease falling speed after a small gain (could be bounding box?).
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// 1: Jump or decrease falling speed after a small gain (could be bounding box?).
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|| yDistDiffEx > 0.0 && data.liftOffEnvelope != LiftOffEnvelope.NORMAL
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&& data.lastYDist >= -GRAVITY_MAX - GRAVITY_MIN && data.lastYDist < GRAVITY_MAX + GRAVITY_SPAN
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&& yDistance > data.lastYDist && yDistance < 0.84 * maxJumpGain
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// Falling slightly too fast.
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// 1: Falling slightly too fast.
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|| yDistDiffEx < 0.0 && (
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// Friction issue (bad). TODO: Velocity jump phase isn't exact on that account, but shouldn't hurt.
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// 2: Friction issue (bad). TODO: Velocity jump phase isn't exact on that account, but shouldn't hurt.
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(data.liftOffEnvelope != LiftOffEnvelope.NORMAL || data.isVelocityJumpPhase())
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&& fallingEnvelope(yDistance, data.lastYDist, data.lastFrictionVertical, GRAVITY_ODD / 2.0)
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)
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// Falling slightly too slow.
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// 1: Falling slightly too slow.
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|| yDistDiffEx > 0.0 && data.liftOffEnvelope == LiftOffEnvelope.LIMIT_LIQUID
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&&
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(
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// Falling too slow around 0 yDistance.
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// 2: Falling too slow around 0 yDistance.
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data.lastYDist != Double.MAX_VALUE && data.lastYDist > -2.0 * GRAVITY_MAX - GRAVITY_ODD
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&& yDistance < data.lastYDist && data.lastYDist - yDistance < GRAVITY_MAX
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&& data.lastYDist - yDistance > GRAVITY_MIN / 4.0
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// Moving out of liquid with velocity.
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// 2: Moving out of liquid with velocity.
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|| data.lastYDist != Double.MAX_VALUE && data.lastYDist > 0.0
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&& yDistance < data.lastYDist && yDistance > 0.0 && data.sfJumpPhase == 1
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&& data.lastYDist - yDistance > GRAVITY_MAX
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@ -1219,81 +1220,81 @@ public class SurvivalFly extends Check {
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// && (yDistChange < -GRAVITY_MIN && Math.abs(yDistChange) <= 2.0 * GRAVITY_MAX + GRAVITY_SPAN
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// || from.isHeadObstructed(from.getyOnGround()) || data.fromWasReset && from.isHeadObstructed())
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return
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// Any envelope (supposedly normal) near 0 yDistance.
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// 0: Any envelope (supposedly normal) near 0 yDistance.
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yDistance > -2.0 * GRAVITY_MAX - GRAVITY_MIN && yDistance < 2.0 * GRAVITY_MAX + GRAVITY_MIN
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&& (
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// Too big chunk of change, but within reasonable bounds (should be contained in some other generic case?).
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// 1: Too big chunk of change, but within reasonable bounds (should be contained in some other generic case?).
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data.lastYDist < 3.0 * GRAVITY_MAX + GRAVITY_MIN && yDistChange < -GRAVITY_MIN && yDistChange > -2.5 * GRAVITY_MAX -GRAVITY_MIN
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// Transition to 0.0 yDistance.
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|| data.lastYDist > GRAVITY_ODD / 2.0 && data.lastYDist < GRAVITY_MIN && yDistance == 0.0
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// yDist inversion near 0 (almost). TODO: This actually happens near liquid, but NORMAL env!?
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// 1: yDist inversion near 0 (almost). TODO: This actually happens near liquid, but NORMAL env!?
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// lastYDist < Gravity max + min happens with dirty phase (slimes),. previously: max + span
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// TODO: Can all cases be reduced to change sign with max. neg. gain of max + span ?
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|| data.lastYDist <= GRAVITY_MAX + GRAVITY_MIN && data.lastYDist > GRAVITY_ODD
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&& yDistance < GRAVITY_ODD && yDistance > -2.0 * GRAVITY_MAX - GRAVITY_ODD / 2.0
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// Head is obstructed. TODO: Cover this in a more generic way elsewhere (<= friction envelope + obstructed).
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// 1: Head is obstructed. TODO: Cover this in a more generic way elsewhere (<= friction envelope + obstructed).
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|| data.lastYDist >= 0.0 && (from.isHeadObstructed(from.getyOnGround()) || data.fromWasReset && from.isHeadObstructed())
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// Break the block underneath.
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// 1: Break the block underneath.
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|| data.lastYDist < 0.0 && data.toWasReset // TODO: Also assumeGround? Should have more precise flags.
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&& yDistance >= -GRAVITY_MAX - GRAVITY_SPAN && yDistance <= GRAVITY_MIN
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// Slope with slimes (also near ground without velocityJumpPhase, rather lowjump but not always).
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// 1: Slope with slimes (also near ground without velocityJumpPhase, rather lowjump but not always).
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|| data.lastYDist < -GRAVITY_MAX && yDistChange < - GRAVITY_ODD / 2.0 && yDistChange > -GRAVITY_MIN
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// Near ground (slime block).
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// 1: Near ground (slime block).
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|| data.lastYDist == 0.0 && yDistance < -GRAVITY_ODD / 2.5 && yDistance > -GRAVITY_MIN && to.isOnGround(GRAVITY_MIN)
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)
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// With velocity.
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// 0: With velocity.
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|| data.isVelocityJumpPhase()
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&& (
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// Near zero inversion with slimes (rather dirty phase).
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// 1: Near zero inversion with slimes (rather dirty phase).
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data.lastYDist > GRAVITY_ODD && data.lastYDist < GRAVITY_MAX + GRAVITY_MIN
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&& yDistance <= -data.lastYDist && yDistance > -data.lastYDist - GRAVITY_MAX - GRAVITY_ODD
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// Odd mini-decrease with dirty phase (slime).
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// 1: Odd mini-decrease with dirty phase (slime).
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|| data.lastYDist < -0.204 && yDistance > -0.26
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&& yDistChange > -GRAVITY_MIN && yDistChange < -GRAVITY_ODD / 4.0
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// Lot's of decrease near zero TODO: merge later.
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// 1: Lot's of decrease near zero TODO: merge later.
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|| data.lastYDist < -GRAVITY_ODD && data.lastYDist > -GRAVITY_MIN
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&& yDistance > -2.0 * GRAVITY_MAX - 2.0 * GRAVITY_MIN && yDistance < -GRAVITY_MAX
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// Odd decrease less near zero.
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// 1: Odd decrease less near zero.
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|| yDistChange > -GRAVITY_MIN && yDistChange < -GRAVITY_ODD
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&& data.lastYDist < 0.5 && data.lastYDist > 0.4
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// Small decrease after high edge. TODO: Consider min <-> span, generic.
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// 1: Small decrease after high edge. TODO: Consider min <-> span, generic.
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|| data.lastYDist == 0.0 && yDistance > -GRAVITY_MIN && yDistance < -GRAVITY_ODD
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)
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// Small distance to set.back. .
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// 0: Small distance to set.back. .
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|| data.hasSetBack() && Math.abs(data.getSetBackY() - from.getY()) < 1.0
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// TODO: Consider low fall distance as well.
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&& (
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// Near ground small decrease.
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// 1: Near ground small decrease.
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data.lastYDist > GRAVITY_MAX && data.lastYDist < 3.0 * GRAVITY_MAX
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&& yDistChange > - GRAVITY_MIN && yDistChange < -GRAVITY_ODD
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// Bounce without velocity set.
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// 1: Bounce without velocity set.
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//|| data.lastYDist == 0.0 && yDistance > -GRAVITY_MIN && yDistance < GRAVITY_SPAN
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)
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// Jump-effect-specific
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// 0: Jump-effect-specific
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// TODO: Jump effect at reduced lift off envelope -> skip this?
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|| data.jumpAmplifier > 0 && data.lastYDist < GRAVITY_MAX + GRAVITY_MIN / 2.0 && data.lastYDist > -2.0 * GRAVITY_MAX - 0.5 * GRAVITY_MIN
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&& yDistance > -2.0 * GRAVITY_MAX - 2.0 * GRAVITY_MIN && yDistance < GRAVITY_MIN
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&& yDistChange < -GRAVITY_SPAN
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// Another near 0 yDistance case. TODO: Inaugurate into some more generic envelope.
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// 0: Another near 0 yDistance case. TODO: Inaugurate into some more generic envelope.
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|| data.lastYDist > -GRAVITY_MAX && data.lastYDist < GRAVITY_MIN && !data.toWasReset
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&& yDistance < data.lastYDist - GRAVITY_MIN / 2.0 && yDistance > data.lastYDist - GRAVITY_MAX - 0.5 * GRAVITY_MIN
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// Reduced jumping envelope.
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// 0: Reduced jumping envelope.
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|| data.liftOffEnvelope != LiftOffEnvelope.NORMAL
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&& (
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// Wild-card allow half gravity near 0 yDistance. TODO: Check for removal of included cases elsewhere.
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// 1: Wild-card allow half gravity near 0 yDistance. TODO: Check for removal of included cases elsewhere.
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data.lastYDist > -10.0 * GRAVITY_ODD / 2.0 && data.lastYDist < 10.0 * GRAVITY_ODD
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&& yDistance < data.lastYDist - GRAVITY_MIN / 2.0 && yDistance > data.lastYDist - GRAVITY_MAX
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//
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// 1:
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|| data.lastYDist < GRAVITY_MAX + GRAVITY_SPAN && data.lastYDist > GRAVITY_ODD
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&& yDistance > 0.4 * GRAVITY_ODD && yDistance - data.lastYDist < -GRAVITY_ODD / 2.0
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//
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// 1:
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|| data.lastYDist < 0.2 && data.lastYDist >= 0.0 && yDistance > -0.2 && yDistance < 2.0 * GRAVITY_MAX
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//
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// 1:
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|| data.lastYDist > 0.4 * GRAVITY_ODD && data.lastYDist < GRAVITY_MIN && yDistance == 0.0
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// Too small decrease, right after lift off.
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// 1: Too small decrease, right after lift off.
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|| data.sfJumpPhase == 1 && data.lastYDist > -GRAVITY_ODD && data.lastYDist <= GRAVITY_MAX + GRAVITY_SPAN
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&& yDistance - data.lastYDist < 0.0114
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// Any leaving liquid and keeping distance once.
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// 1: Any leaving liquid and keeping distance once.
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|| data.sfJumpPhase == 1
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&& Math.abs(yDistance) <= swimBaseSpeedV() && yDistance == data.lastYDist
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)
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