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Do not reference LOCKED_CHEST anymore (minimal future compatibility).
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@ -742,10 +742,10 @@ public class BlockProperties {
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Material.AIR, Material.ENDER_PORTAL, Material.ENDER_PORTAL_FRAME,
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Material.AIR, Material.ENDER_PORTAL, Material.ENDER_PORTAL_FRAME,
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Material.PORTAL, Material.LAVA, Material.WATER, Material.BEDROCK,
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Material.PORTAL, Material.LAVA, Material.WATER, Material.BEDROCK,
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Material.STATIONARY_LAVA, Material.STATIONARY_WATER,
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Material.STATIONARY_LAVA, Material.STATIONARY_WATER,
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Material.LOCKED_CHEST,
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}){
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}){
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blocks[mat.getId()] = indestructibleType;
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blocks[mat.getId()] = indestructibleType;
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}
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}
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blocks[95] = indestructibleType; // Locked chest (prevent crash with 1.7).
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}
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}
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public static void dumpBlocks(boolean all) {
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public static void dumpBlocks(boolean all) {
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