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Fix cobweb + jumping.
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@ -219,7 +219,7 @@ public class SurvivalFly extends Check {
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// Very simple: force players to descend or stay.
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vAllowedDistance = from.isOnGround() ? 0.1D : 0;
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data.jumpAmplifier = 0; // TODO: later maybe fetch.
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vDistanceAboveLimit = yDistance;
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vDistanceAboveLimit = yDistance - vAllowedDistance;
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if (cc.survivalFlyCobwebHack && vDistanceAboveLimit > 0 && hDistanceAboveLimit <= 0){
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// TODO: Seemed fixed at first by CB/MC, but still does occur due to jumping.
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final Location silentSetBack = hackCobweb(player, data, to, now, vDistanceAboveLimit);
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