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Minor safety improvement for godmode check
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@ -27,11 +27,20 @@ public class TimedCheck {
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if(cc.timed.godmodeCheck && !player.hasPermission(Permissions.TIMED_GODMODE)) {
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if(cc.timed.godmodeCheck && !player.hasPermission(Permissions.TIMED_GODMODE)) {
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boolean cancel = false;
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BaseData data = plugin.getData(player.getName());
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BaseData data = plugin.getData(player.getName());
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EntityPlayer p = ((CraftPlayer) player).getHandle();
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EntityPlayer p = ((CraftPlayer) player).getHandle();
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// Haven't been checking before
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if(data.timed.ticksLived == 0) {
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// setup data for next time
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data.timed.ticksLived = p.ticksLived;
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// And give up already
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return;
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}
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boolean cancel = false;
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// Compare ingame record of players ticks to our last observed value
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// Compare ingame record of players ticks to our last observed value
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int difference = p.ticksLived - data.timed.ticksLived;
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int difference = p.ticksLived - data.timed.ticksLived;
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