Don't process movements in the same block
The previous attempt at this wasn't working. Signed-off-by: Jadon Fowler <j@jadon.io>
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@ -368,6 +368,9 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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*/
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onPlayerMove(final PlayerMoveEvent event) {
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// don't process moves in the same block
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if (TrigUtil.isSameBlock(event.getFrom(), event.getTo().getX(), event.getTo().getY(), event.getTo().getZ())) return;
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counters.add(idMoveEvent, 1);
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final Player player = event.getPlayer();
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@ -479,9 +482,7 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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// Fire move from -> to
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// (Special case: Location has not been updated last moving event.)
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moveInfo.set(player, from, to, cc.yOnGround);
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if(!samePos || !samePos2) { // only perform move checks if we've actually moved
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checkPlayerMove(player, from, to, 0, moveInfo, data, cc, event);
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}
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checkPlayerMove(player, from, to, 0, moveInfo, data, cc, event);
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}
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else {
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// Split into two moves.
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