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[BLIND] Implement MC 1.5 snow levels with an extra block-flag.
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@ -28,6 +28,10 @@ public class BlocksMC1_5 implements BlockPropertiesSetup {
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// TODO: This is guessing !
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/////////////////////
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// New blocks
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////////////////////
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// 146 Trapped Chest
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setFlagsAs(146, Material.CHEST);
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BlockProperties.setBlockProps(146, BlockProperties.getBlockProps(Material.CHEST.getId()));
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@ -61,6 +65,13 @@ public class BlocksMC1_5 implements BlockPropertiesSetup {
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// 157 Activator Rail
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setFlagsAs(157, Material.DETECTOR_RAIL);
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/////////////////////
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// Changed blocks
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////////////////////
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// 78 Snow
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addFlags(78, BlockProperties.F_HEIGHT_8_INC);
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}
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/**
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@ -1428,6 +1428,10 @@ public class BlockProperties {
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if (data < 3) return 0;
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else return 0.5;
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}
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else if ((flags & F_HEIGHT_8_INC) != 0){
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final int data = (access.getData(x, y, z) & 0xF) % 8;
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return 0.125 * (double) data;
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}
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// Height 100 is ignored (!).
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else if ((flags & F_HEIGHT150) != 0){
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return 1.5;
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@ -1781,6 +1785,11 @@ public class BlockProperties {
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// bmaxY = (double) (1 + data) / 8.0;
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bmaxY = data < 3 ? 0 : 0.5;
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}
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else if ((flags & F_HEIGHT_8_INC) != 0){
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bminY = 0;
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final int data = (access.getData(x, y, z) & 0xF) % 8;
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bmaxY = 0.125 * data;
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}
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else if ((flags & F_HEIGHT150) != 0){
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bminY = 0;
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bmaxY = 1.5;
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