Workaround for changed PLAYER_MOVE event logic + catch and

handle Permissions exceptions + Version 0.7.7
This commit is contained in:
Evenprime 2011-03-30 07:33:30 +02:00
parent 8b8e5c2267
commit a9c85d231e
4 changed files with 50 additions and 23 deletions

View File

@ -3,7 +3,7 @@ name: NoCheatPlugin
author: Evenprime
main: cc.co.evenprime.bukkit.nocheat.NoCheatPlugin
version: 0.7.7a
version: 0.7.7
commands:
nocheat:

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@ -18,11 +18,14 @@ public class NoCheatData {
public int movingJumpPhase = 0; // current jumpingPhase
public int movingViolationsInARow[] = { 0, 0, 0 };
public World movingLastWorld = null;
public int movingHorizFreeMoves = 4;
public int movingHorizFreeMoves = 2;
public Location movingSetBackPoint = null;
public Location movingLocation = null;
public Runnable movingRunnable = null;
// WORKAROUND for changed PLAYER_MOVE logic
public Location movingTeleportTo = null;
public int legitMoves = 0;
public boolean reset = false;

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@ -279,13 +279,21 @@ public class NoCheatPlugin extends JavaPlugin {
if(player == null || permission == null) {
return false;
}
try {
if(permissions != null && permissions.has(player, permission))
return true;
else if(permissions == null && player.isOp())
return true;
else
return false;
}
catch(Throwable e) {
log(Level.SEVERE, "Asking Permissions-Plugin if "+player.getName()+" has permission "+permission+" caused the Exception: "+e.toString() + " . Full error message recorded to log-file");
for(StackTraceElement s : e.getStackTrace()) {
config.logger.log(Level.SEVERE, s.toString());
}
return false;
}
}
/**

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@ -5,6 +5,7 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.util.Vector;
import cc.co.evenprime.bukkit.nocheat.NoCheatData;
import cc.co.evenprime.bukkit.nocheat.NoCheatPlugin;
@ -150,6 +151,13 @@ public class MovingCheck extends Check {
// Get the player-specific data
NoCheatData data = plugin.getPlayerData(event.getPlayer());
// Get the two locations of the event
Location to = event.getTo();
// WORKAROUND for changed PLAYER_MOVE logic
Location from = data.movingTeleportTo == null ? event.getFrom() : data.movingTeleportTo;
data.movingTeleportTo = null;
// Notice to myself: How world changes with e.g. command /world work:
// 1. TeleportEvent from the players current position to another position in the _same_ world
// 2. MoveEvent(s) (yes, multiple events can be triggered) from that position in the _new_ world
@ -160,22 +168,22 @@ public class MovingCheck extends Check {
// store the "lastWorld" and compare it to the world of the next event
// Fun fact: Move event locations always have the same world in from/to, therefore
// it doesn't matter which one I use
if(data.movingLastWorld != event.getFrom().getWorld()) {
if(data.movingLastWorld != from.getWorld()) {
data.movingLastWorld = event.getFrom().getWorld();
data.movingLastWorld = from.getWorld();
// "Forget" previous setback points
data.movingSetBackPoint = null;
data.speedhackSetBackPoint = null;
// Store the destination that this move goes to for later use
data.movingLocation = event.getTo();
data.movingLocation = to;
// the world changed since our last check, therefore I can't check anything
// for this event (reliably)
return;
}
if(data.movingLocation != null && data.movingLocation.equals(event.getTo())) {
if(data.movingLocation != null && data.movingLocation.equals(to)) {
// If we are still trying to reach that location, accept the move
return;
}
@ -195,17 +203,19 @@ public class MovingCheck extends Check {
// The actual movingCheck starts here
// Get the two locations of the event
Location from = event.getFrom();
Location to = event.getTo();
// First check the distance the player has moved horizontally
// TODO: Make this check much more precise
double xDistance = from.getX()-to.getX();
double zDistance = from.getZ()-to.getZ();
double combined = Math.sqrt((xDistance*xDistance + zDistance*zDistance)) - 0.6D;
System.out.println(combined);
double combined = Math.sqrt((xDistance*xDistance + zDistance*zDistance)) - 0.6D ;
// Give additional movement based on velocity (not too precise yet, but still better than false positives)
Vector v = event.getPlayer().getVelocity();
combined -= Math.abs(v.getX()*2);
combined -= Math.abs(v.getZ()*2);
// If the target is a bed and distance not too big, allow it
if(to.getWorld().getBlockTypeIdAt(to) == Material.BED_BLOCK.getId() && xDistance < 8.0D && zDistance < 8.0D) {
return; // players are allowed to "teleport" into a bed over "short" distances
@ -227,7 +237,7 @@ public class MovingCheck extends Check {
else vl = max(vl, 0);
}
else{
data.movingHorizFreeMoves = 4;
data.movingHorizFreeMoves = 2;
}
// pre-calculate boundary values that are needed multiple times in the following checks
@ -361,10 +371,11 @@ public class MovingCheck extends Check {
action = actions[vl];
}
action(event, action, log);
action(event, event.getPlayer(), from, to, action, log);
}
}
public void teleported(PlayerMoveEvent event) {
NoCheatData data = plugin.getPlayerData(event.getPlayer());
@ -375,12 +386,16 @@ public class MovingCheck extends Check {
if(!event.isCancelled()) {
// If it wasn't our plugin that ordered the teleport, forget (almost) all our information and start from scratch
// Setback points are created automatically the next time a move event is handled
data.speedhackSetBackPoint = null;
data.movingSetBackPoint = null;
data.speedhackSetBackPoint = event.getTo();
data.movingSetBackPoint = event.getTo();
data.speedhackEventsSinceLastCheck = 0;
data.movingJumpPhase = 0;
}
}
// WORKAROUND for changed PLAYER_MOVE logic
data.movingTeleportTo = event.getTo();
}
/**
@ -388,17 +403,17 @@ public class MovingCheck extends Check {
* @param event
* @param actions
*/
private void action(PlayerMoveEvent event, String actions, boolean log) {
private void action(PlayerMoveEvent event, Player player, Location from, Location to, String actions, boolean log) {
if(actions == null) return;
// LOGGING IF NEEDED
if(log && actions.contains("log")) {
plugin.logAction(actions, "Moving violation: "+event.getPlayer().getName()+" from " + String.format("%s (%.5f, %.5f, %.5f) to %s (%.5f, %.5f, %.5f)", event.getFrom().getWorld().getName(), event.getFrom().getX(), event.getFrom().getY(), event.getFrom().getZ(), event.getTo().getWorld().getName(), event.getTo().getX(), event.getTo().getY(), event.getTo().getZ()));
plugin.logAction(actions, "Moving violation: "+player.getName()+" from " + String.format("%s (%.5f, %.5f, %.5f) to %s (%.5f, %.5f, %.5f)", from.getWorld().getName(), from.getX(), from.getY(), from.getZ(), to.getWorld().getName(), to.getX(), to.getY(), to.getZ()));
}
// RESET IF NEEDED
if(actions.contains("reset")) {
resetPlayer(event);
resetPlayer(event, from);
}
}
@ -442,7 +457,7 @@ public class MovingCheck extends Check {
* @param data
* @param event
*/
private void resetPlayer(PlayerMoveEvent event) {
private void resetPlayer(PlayerMoveEvent event, Location from) {
NoCheatData data = plugin.getPlayerData(event.getPlayer());
@ -465,8 +480,9 @@ public class MovingCheck extends Check {
}
else {
// Lets try it that way. Maybe now people don't "disappear" any longer
event.setTo(event.getFrom().clone());
event.getPlayer().teleport(event.getFrom().clone());
event.setFrom(from.clone());
event.setTo(from.clone());
event.getPlayer().teleport(from.clone());
event.setCancelled(true);
}
}