diff --git a/Instructions.txt b/Instructions.txt index 8c863f57..40af8aa6 100644 --- a/Instructions.txt +++ b/Instructions.txt @@ -751,61 +751,6 @@ It gets increased for every message/command by 1 and reset to zero when the "timeframe" has passed. - BOT: - This check will try to identify if players connect over an open proxy - to the server. This is common behaviour of spam-tools that join the - server with a lot of accounts at once. If players are identified as - using such a proxy, they may have to submit to a lot stricter spam - check than "normal" players. - - active: - Should this check upon login be done at all. The check will run in - the background and therefore may not be instantly done. - - timeframe: - For how many seconds should messages and commands be counted, before - the counters get reset and counting starts at zero again. This will - override the value of the "normal" spam check for as long as the test - hasn't finished or if the player is considered to be connecting from - a proxy server. - - messagelimit: - How many "normal" chat messages may be sent within the timeframe. All - messages that don't start with "/" are considered "normal". This will - override the value of the "normal" spam check for as long as the test - hasn't finished or if the player is considered to be connecting from - a proxy server. - - commandlimit: - How many commands may be issued within the timeframe. Some mods (e.g. - TooManyItems) send a command on every mouse-click, which may cause - problems if this is set too low. So choose wisely. Every message that - starts with "/" is considered a command, even if the command doesn't - exist. This will override the value of the "normal" spam check for - as long as the test hasn't finished or if the player is considered - to be connecting from a proxy server. - - servers: - What "dnsbl" servers should be used for testing the player for proxy - usage. Servers have to be seperated by whitespace. The more servers - you use, the longer the check will take (although it is still very - fast anyway). You can find a list of usable servers here: - http://www.dnsbl.info/dnsbl-list.php - - actions: - What should happen if a player'S IP is blacklisted at at least one - of the "dnsbl" servers. Default is: - - blacklisted on 1 server, log the incident - - blacklisted on 2 servers, flag the players as "spambot" and use - the stricter spam limits for the rest of his stay on the server. - - blacklisted on 4 servers, log and kick the player immediatly. - Make sure to adapt limits to the number of servers you use and their - quality at detecting proxy servers. You'll get a list of the servers - that blacklisted the player when he gets logged. That should help - you to find out if a server fails and never/always blacklists player - IPs. The Violation Level (VL) for this check is number of servers - that blacklisted the players IP. - ------------------------------ FIGHT Subsection --------------------------------