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Add speedingspeed and permission (speeding) to survivalfly.
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@ -79,6 +79,7 @@ public class MovingConfig implements CheckConfig {
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public final boolean survivalFlyCheck;
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public final int survivalFlyBlockingSpeed;
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public final int survivalFlySneakingSpeed;
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public final int survivalFlySpeedingSpeed;
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public final int survivalFlySprintingSpeed;
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public final int survivalFlySwimmingSpeed;
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public final int survivalFlyWalkingSpeed;
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@ -89,6 +90,7 @@ public class MovingConfig implements CheckConfig {
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/**
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* Instantiates a new moving configuration.
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*
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@ -116,6 +118,7 @@ public class MovingConfig implements CheckConfig {
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// Default values are specified here because this settings aren't showed by default into the configuration file.
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survivalFlyBlockingSpeed = data.getInt(ConfPaths.MOVING_SURVIVALFLY_BLOCKINGSPEED, 100);
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survivalFlySneakingSpeed = data.getInt(ConfPaths.MOVING_SURVIVALFLY_SNEAKINGSPEED, 100);
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survivalFlySpeedingSpeed = data.getInt(ConfPaths.MOVING_SURVIVALFLY_SPEEDINGSPEED, 100);
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survivalFlySprintingSpeed = data.getInt(ConfPaths.MOVING_SURVIVALFLY_SPRINTINGSPEED, 100);
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survivalFlySwimmingSpeed = data.getInt(ConfPaths.MOVING_SURVIVALFLY_SWIMMINGSPEED, 100);
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survivalFlyWalkingSpeed = data.getInt(ConfPaths.MOVING_SURVIVALFLY_WALKINGSPEED, 100);
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@ -100,11 +100,20 @@ public class SurvivalFly extends Check {
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hAllowedDistance = 0.13D * cc.survivalFlySneakingSpeed / 100D;
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else if (player.isBlocking() && !player.hasPermission(Permissions.MOVING_SURVIVALFLY_BLOCKING))
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hAllowedDistance = 0.16D * cc.survivalFlyBlockingSpeed / 100D;
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else if (!sprinting)
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else{
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if (!sprinting)
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hAllowedDistance = 0.22D * cc.survivalFlyWalkingSpeed / 100D;
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else
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hAllowedDistance = 0.35D * cc.survivalFlySprintingSpeed / 100D;
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// Speeding bypass permission (can be combined with other bypasses).
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// TODO: How exactly to bring it on finally.
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if (player.hasPermission(Permissions.MOVING_SURVIVALFLY_SPEEDING))
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hAllowedDistance = hAllowedDistance * cc.survivalFlySpeedingSpeed/ 100D;
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}
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// TODO: Optimize: maybe only do the permission checks and modifiers if the distance is too big.
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// If the player is on ice, give him an higher maximum speed.
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if (data.survivalFlyOnIce > 0)
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hAllowedDistance *= 2.5D;
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@ -199,10 +208,6 @@ public class SurvivalFly extends Check {
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if (from.isOnGround() || to.isOnGround())
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data.jumpAmplifier = 0D;
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// Speeding bypass permission:
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if (hDistanceAboveLimit > 0 && player.hasPermission(Permissions.MOVING_SURVIVALFLY_SPEEDING))
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hDistanceAboveLimit = 0D;
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final double result = (Math.max(hDistanceAboveLimit, 0D) + Math.max(vDistanceAboveLimit, 0D)) * 100D;
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data.survivalFlyJumpPhase++;
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@ -338,6 +338,7 @@ public abstract class ConfPaths {
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public static final String MOVING_SURVIVALFLY_CHECK = MOVING_SURVIVALFLY + "active";
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public static final String MOVING_SURVIVALFLY_BLOCKINGSPEED = MOVING_SURVIVALFLY + "blockingspeed";
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public static final String MOVING_SURVIVALFLY_SNEAKINGSPEED = MOVING_SURVIVALFLY + "sneakingspeed";
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public static final String MOVING_SURVIVALFLY_SPEEDINGSPEED = MOVING_SURVIVALFLY + "speedingspeed";
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public static final String MOVING_SURVIVALFLY_SPRINTINGSPEED = MOVING_SURVIVALFLY + "sprintingspeed";
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public static final String MOVING_SURVIVALFLY_SWIMMINGSPEED = MOVING_SURVIVALFLY + "swimmingspeed";
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public static final String MOVING_SURVIVALFLY_WALKINGSPEED = MOVING_SURVIVALFLY + "walkingspeed";
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