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[BLIND] Review sprinting handling.
* Remove un-cancelling sprint events. * Use MovingData for sprinting time. * Change checking order in some places.
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@ -83,13 +83,13 @@ public class CombinedListener extends CheckListener {
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* @param event
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* the event
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*/
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@EventHandler(
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priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.MONITOR) // HIGHEST)
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public void onPlayerToggleSprintHighest(final PlayerToggleSprintEvent event) {
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// Some plugins cancel "sprinting", which makes no sense at all because it doesn't stop people from sprinting
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// and rewards them by reducing their hunger bar as if they were walking instead of sprinting.
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if (event.isCancelled() && event.isSprinting())
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event.setCancelled(false);
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// // TODO: Check the un-cancelling.
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// // Some plugins cancel "sprinting", which makes no sense at all because it doesn't stop people from sprinting
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// // and rewards them by reducing their hunger bar as if they were walking instead of sprinting.
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// if (event.isCancelled() && event.isSprinting())
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// event.setCancelled(false);
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// Feed the improbable.
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Improbable.feed(event.getPlayer(), 0.35f, System.currentTimeMillis());
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}
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@ -227,22 +227,22 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
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// data.lastAttackedDist = targetDist;
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// Care for the "lost sprint problem": sprint resets, client moves as if still...
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if (!cancelled && player.isSprinting() && TrigUtil.distance(loc.getX(), loc.getZ(), targetLoc.getX(), targetLoc.getZ()) < 4.5){
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// TODO: Reduce distance by width of other entity [make an auxiliary method, use same value for reach].
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// TODO: For pvp: make use of "player was there" heuristic later on.
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// TODO: Use stored distance calculation same as reach check?
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// TODO: For pvp: make use of "player was there" heuristic later on.
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// TODO: Confine further with simple pre-conditions.
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if (!cancelled && TrigUtil.distance(loc.getX(), loc.getZ(), targetLoc.getX(), targetLoc.getZ()) < 4.5){
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final MovingData mData = MovingData.getData(player);
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// Check if fly checks is an issue at all, re-check "real sprinting".
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if (mData.fromX != Double.MAX_VALUE && mData.mediumLiftOff != MediumLiftOff.LIMIT_JUMP){
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// TODO: What would mData.lostSprintCount > 0 mean here?
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// TODO: Confine further.
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final double hDist = TrigUtil.distance(loc.getX(), loc.getZ(), mData.fromX, mData.fromZ);
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if (hDist >= 0.23) {
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// TODO: Might need to check hDist relative to speed / modifiers.
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final MovingConfig mc = MovingConfig.getConfig(player);
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// Check if fly checks is an issue at all, re-check "real sprinting".
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if (now <= mData.timeSprinting + mc.sprintingGrace && MovingListener.shouldCheckSurvivalFly(player, mData, mc)){
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// Judge as "lost sprint" problem.
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// TODO: What would mData.lostSprintCount > 0 mean here?
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mData.lostSprintCount = 7;
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if (cc.debug && BuildParameters.debugLevel > 0){
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if ((cc.debug || mc.debug) && BuildParameters.debugLevel > 0){
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System.out.println(player.getName() + " (lostsprint) hDist to last from: " + hDist + " | targetdist=" + TrigUtil.distance(loc.getX(), loc.getZ(), targetLoc.getX(), targetLoc.getZ()) + " | sprinting=" + player.isSprinting() + " | food=" + player.getFoodLevel() +" | hbuf=" + mData.sfHorizontalBuffer);
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}
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}
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@ -432,15 +432,9 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
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*/
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onPlayerToggleSprint(final PlayerToggleSprintEvent event) {
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/*
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* ____ _ _____ _ ____ _ _
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* | _ \| | __ _ _ _ ___ _ __ |_ _|__ __ _ __ _| | ___ / ___| _ __ _ __(_)_ __ | |_
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* | |_) | |/ _` | | | |/ _ \ '__| | |/ _ \ / _` |/ _` | |/ _ \ \___ \| '_ \| '__| | '_ \| __|
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* | __/| | (_| | |_| | __/ | | | (_) | (_| | (_| | | __/ ___) | |_) | | | | | | | |_
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* |_| |_|\__,_|\__, |\___|_| |_|\___/ \__, |\__, |_|\___| |____/| .__/|_| |_|_| |_|\__|
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* |___/ |___/ |___/ |_|
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*/
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if (event.isSprinting()) FightData.getData(event.getPlayer()).knockbackSprintTime = System.currentTimeMillis();
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if (event.isSprinting()) {
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FightData.getData(event.getPlayer()).knockbackSprintTime = System.currentTimeMillis();
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}
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}
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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@ -448,10 +442,10 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
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final Entity entity = event.getEntity();
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if (!(entity instanceof Player)) return;
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final Player player = (Player) entity;
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if (event.getRegainReason() != RegainReason.SATIATED){
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if (event.getRegainReason() != RegainReason.SATIATED) {
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return;
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}
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if (fastHeal.isEnabled(player) && fastHeal.check(player)){
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if (fastHeal.isEnabled(player) && fastHeal.check(player)) {
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// TODO: Can clients force events with 0-re-gain ?
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event.setCancelled(true);
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}
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