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More use of Material instead of ids...
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@ -1,5 +1,6 @@
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package fr.neatmonster.nocheatplus.utilities;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryType;
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@ -14,6 +15,10 @@ import org.bukkit.inventory.ItemStack;
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*/
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public class InventoryUtil {
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private static boolean isEmpty(Material mat) {
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return mat == null || mat == Material.AIR;
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}
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/**
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* Does not account for special slots like armor.
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* @param inventory
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@ -24,7 +29,7 @@ public class InventoryUtil {
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int count = 0;
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for (int i = 0; i < contents.length; i++){
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final ItemStack stack = contents[i];
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if (stack == null || stack.getTypeId() == 0){
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if (stack == null || isEmpty(stack.getType())){
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count ++;
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}
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}
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@ -40,7 +45,7 @@ public class InventoryUtil {
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public static int getStackCount(final Inventory inventory, final ItemStack reference) {
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if (inventory == null) return 0;
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if (reference == null) return getFreeSlots(inventory);
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final int id = reference.getTypeId();
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final Material mat = reference.getType();
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final int durability = reference.getDurability();
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final ItemStack[] contents = inventory.getContents();
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int count = 0;
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@ -49,7 +54,7 @@ public class InventoryUtil {
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if (stack == null){
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continue;
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}
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else if (stack.getTypeId() == id && stack.getDurability() == durability){
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else if (stack.getType() == mat && stack.getDurability() == durability){
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count ++;
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}
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}
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