Hint at new god mode check [not yet in].

This commit is contained in:
asofold 2013-01-29 23:50:58 +01:00
parent 54fd0d6bff
commit b00bb9a014
2 changed files with 129 additions and 1 deletions

View File

@ -218,7 +218,8 @@ public class FightListener extends CheckListener {
final boolean damagedIsDead = damaged.isDead();
if (damagedIsPlayer && !damagedIsDead) {
final Player player = (Player) event.getEntity();
if (godMode.isEnabled(player) && godMode.check(player)){ // , event.getDamage())){
if (godMode.isEnabled(player) && godMode.check(player)){
// if (godMode.isEnabled(player) && godMode.check(player, event.getDamage())){
// It requested to "cancel" the players invulnerability, so set his noDamageTicks to 0.
player.setNoDamageTicks(0);
}

View File

@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.NoCheatPlus;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.utilities.TickTask;
/*
* MM'"""""`MM dP M"""""`'"""`YM dP
@ -84,6 +85,132 @@ public class GodMode extends Check {
return cancel;
}
/**
* New style god mode check. Much more sensitive.
* @param player
* @param damage
* @return
*/
public boolean check(final Player player, final int damage){
final FightData data = FightData.getData(player);
final int tick = TickTask.getTick();
final int noDamageTicks = Math.max(0, player.getNoDamageTicks());
final int invulnerabilityTicks = mcAccess.getInvulnerableTicks(player);
// TODO: cleanup this leugique beume...
boolean legit = false; // Return, reduce vl.
boolean set = false; // Set tick/ndt and return
boolean resetAcc = false; // Reset acc counter.
boolean resetAll = false; // Reset all and return
// Check difference to expectation:
final int dTick = tick - data.lastDamageTick;
final int dNDT = data.lastNoDamageTicks - noDamageTicks;
final int delta = dTick - dNDT;
final int health = player.getHealth();
if (data.godModeHealth > health ){
data.godModeHealthDecreaseTick = tick;
legit = set = resetAcc = true;
}
// Invulnerable or inconsistent.
// TODO: might check as well if NCP has taken over invulnerable ticks of this player.
if (invulnerabilityTicks > 0 && noDamageTicks != invulnerabilityTicks || tick < data.lastDamageTick){
// (Second criteria is for MCAccessBukkit.)
legit = set = resetAcc = true;
}
// Reset accumulator.
if (20 + data.godModeAcc < dTick || dTick > 40){
legit = resetAcc = true;
set = true; // TODO
}
// Check if reduced more than expected or new/count down fully.
// TODO: Mostly workarounds.
if (delta <= 0 || data.lastNoDamageTicks == 0 || dTick > data.lastNoDamageTicks || damage > player.getLastDamage()){
// Not resetting acc.
legit = set = true;
}
if (noDamageTicks == 10 || dTick == 1 && noDamageTicks < 19){
set = true;
Bukkit.getServer().broadcastMessage("God " + player.getName() + " GRACE");
}
if (delta == 1){
// Ignore these, but keep reference value from before.
legit = true;
}
Bukkit.getServer().broadcastMessage("God " + player.getName() + " delta=" + delta + " dt=" + dTick + " dndt=" + dNDT + " acc=" + data.godModeAcc + " d=" + damage + " ndt=" + noDamageTicks + " h=" + health + " slag=" + TickTask.getLag(dTick));
// TODO: might check last damage taken as well (really taken with health change)
// Resetting
data.godModeHealth = health;
if (resetAcc || resetAll){
data.godModeAcc = 0;
}
if (legit){
data.godModeVL *= 0.97;
}
if (resetAll){
// Reset all.
data.lastNoDamageTicks = 0;
data.lastDamageTick = 0;
return false;
}
else if (set){
// Only set the tick values.
data.lastNoDamageTicks = noDamageTicks;
data.lastDamageTick = tick;
return false;
}
else if (legit){
// Just return;
return false;
}
if (tick < data.godModeHealthDecreaseTick){
data.godModeHealthDecreaseTick = 0;
}
else{
final int dht = tick - data.godModeHealthDecreaseTick;
if (dht <= 20) return false;
}
// TODO: Check for lagging players with keepalive timestamp.
// Violation probably.
data.godModeAcc += delta;
boolean cancel = false;
// TODO: bounds
if (data.godModeAcc > 2){
data.godModeVL += delta;
if (executeActions(player, data.godModeVL, delta, FightConfig.getConfig(player).godModeActions)){
cancel = true;
}
else cancel = false;
}
else{
cancel = false;
}
// Set tick values.
data.lastNoDamageTicks = noDamageTicks;
data.lastDamageTick = tick;
return cancel;
}
/**
* If a player apparently died, make sure he really dies after some time if he didn't already, by setting up a