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Alter bunnyhop preconditions. Remove lostground stairs.
* Don't let doubleBunny bypass other conditions. * Don't allow bunnyhop when lowjump is set.
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@ -708,12 +708,6 @@ public class SurvivalFly extends Check {
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return true;
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}
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}
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// Stairs.
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// TODO: Stairs should be obsolete by now.
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if (yDistance <= LiftOffEnvelope.NORMAL.getMaxJumpGain(data.jumpAmplifier) + 0.1 && from.isAboveStairs()) {
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applyLostGround(player, from, true, data, "stairs");
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return true;
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}
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}
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else if (yDistance < -0.7) {
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// Clearly descending.
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@ -1417,8 +1411,8 @@ public class SurvivalFly extends Check {
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// Check hop (singular peak up to roughly two times the allowed distance).
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// TODO: Needs better modeling.
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if (allowHop && hDistance >= walkSpeed &&
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(hDistance > (((data.lastHDist == Double.MAX_VALUE || data.lastHDist == 0.0 && data.lastYDist == 0.0) ? 1.11 : 1.314)) * hAllowedDistance)
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if (allowHop && hDistance >= walkSpeed
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&& (hDistance > (((data.lastHDist == Double.MAX_VALUE || data.lastHDist == 0.0 && data.lastYDist == 0.0) ? 1.11 : 1.314)) * hAllowedDistance)
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&& hDistance < 2.15 * hAllowedDistance
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|| (yDistance > from.getyOnGround() || hDistance < 2.6 * walkSpeed) && data.lastHDist != Double.MAX_VALUE && hDistance > 1.314 * data.lastHDist && hDistance < 2.15 * data.lastHDist
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) { // if (sprinting) {
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@ -1426,9 +1420,9 @@ public class SurvivalFly extends Check {
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// TODO: Allow slightly higher speed on lost ground?
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// TODO: LiftOffEnvelope.allowBunny ?
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if (data.liftOffEnvelope == LiftOffEnvelope.NORMAL // && yDistance >= 0.4
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&& (data.sfJumpPhase == 0 && from.isOnGround() || data.sfJumpPhase <= 1 && data.noFallAssumeGround)
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&& !from.isResetCond() && !to.isResetCond()
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|| double_bunny
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&& !data.sfLowJump || data.sfNoLowJump
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&& (data.sfJumpPhase == 0 && from.isOnGround() || data.sfJumpPhase <= 1 && data.noFallAssumeGround || double_bunny)
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&& !from.isResetCond() && !to.isResetCond() // TODO: !to.isResetCond() should be reviewed.
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) {
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// TODO: Jump effect might allow more strictness.
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// TODO: Expected minimum gain depends on last speed (!).
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