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Other special cases for water.
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@ -1160,8 +1160,11 @@ public class SurvivalFly extends Check {
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// TODO: Do any belong into odd gravity? (Needs re-grouping EVERYTHING anyway.)
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return (data.sfJumpPhase == 1 || data.sfJumpPhase == 2)
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&& (
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// Too few decrease on first moves out of water.
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data.lastYDist > 0.0 && yDistance < data.lastYDist - GRAVITY_MAX && yDistDiffEx > 0.0 && yDistDiffEx < GRAVITY_MAX + GRAVITY_ODD
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&& (data.liftOffEnvelope == LiftOffEnvelope.LIMIT_LIQUID || data.liftOffEnvelope == LiftOffEnvelope.LIMIT_NEAR_GROUND)
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// Jump or decrease falling speed after a small gain (could be bounding box?).
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yDistDiffEx > 0.0 && data.liftOffEnvelope != LiftOffEnvelope.NORMAL
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|| yDistDiffEx > 0.0 && data.liftOffEnvelope != LiftOffEnvelope.NORMAL
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&& data.lastYDist >= -GRAVITY_MAX - GRAVITY_MIN && data.lastYDist < GRAVITY_MAX + GRAVITY_SPAN
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&& yDistance > data.lastYDist && yDistance < 0.84 * maxJumpGain
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// Falling slightly too fast.
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@ -1726,6 +1729,13 @@ public class SurvivalFly extends Check {
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) {
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return new double[]{data.lastYDist - GRAVITY_MAX - GRAVITY_MIN, 0.0};
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}
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// Increase speed slightly on second in-medium move.
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// TODO: Also without velocity?
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else if (data.insideMediumCount <= 1 &&
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data.lastYDist < 0.8 && yDistance < data.lastYDist - GRAVITY_ODD && yDistance > data.lastYDist - GRAVITY_MAX
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) {
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}
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// In-water rough near-0-inversion from allowed speed to a negative amount, little more than allowed (magic -0.2 roughly).
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else if (data.lastYDist >= GRAVITY_MAX / 2.0 && data.lastYDist <= GRAVITY_MAX + GRAVITY_MIN / 2.0
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&& yDistance < 0.0 && yDistance > -2.0 * GRAVITY_MAX - GRAVITY_MIN / 2.0
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