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https://github.com/NoCheatPlus/NoCheatPlus.git
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Comments.
Hint at per-velocity friction factor. Could be used to add short term velocity that does not decrease. However it can't replace extra-buffer due to special invalidation conditions.
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@ -231,7 +231,8 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
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final double hDist = TrigUtil.distance(loc.getX(), loc.getZ(), mData.fromX, mData.fromZ) ;
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if (hDist >= 0.23 && mData.sfHorizontalBuffer > 0.5 && MovingListener.shouldCheckSurvivalFly(player, mData, MovingConfig.getConfig(player))){
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// Allow extra consumption with buffer.
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mData.sfHBufExtra = 7;
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// TODO: Add to normal buffer or add velocity entry.
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// mData.sfHBufExtra = 7;
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if (cc.debug && BuildParameters.debugLevel > 0){
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System.out.println(player.getName() + " attacks, hDist to last from: " + hDist + " | targetdist=" + TrigUtil.distance(loc.getX(), loc.getZ(), targetLoc.getX(), targetLoc.getZ()) + " | sprinting=" + player.isSprinting() + " | food=" + player.getFoodLevel() +" | hbuf=" + mData.sfHorizontalBuffer);
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}
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@ -503,11 +503,12 @@ public class MovingData extends ACheckData {
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*/
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public void velocityTick(){
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// Decrease counts for active.
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// TODO: Actual friction. Could pass as an argument (special value for not to be used).
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// TODO: Consider removing already invalidated here.
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for (final Velocity vel : hVelActive){
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vel.valCount --;
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vel.sum += vel.value;
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vel.value *= 0.93; // TODO: Actual friction.
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vel.value *= 0.93; // vel.frictionFactor;
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// (Altered entries should be kept, since they get used right away.)
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}
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// Decrease counts for queued.
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@ -10,17 +10,22 @@ import fr.neatmonster.nocheatplus.utilities.TickTask;
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*/
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public class Velocity {
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// private static final double defaultFrictionFactor = 0.93;
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/** Tick at which velocity got added. */
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public final int tick;
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/** The amount of velocity, decreasing with use. */
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public double value;
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// /** Factor for decrease of value */
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// public double frictionFactor = defaultFrictionFactor;
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/** "Some sum" for general purpose.
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* <li> For vertical entries this is used to alter the allowed y-distance to the set-back point. </li>
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*/
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public double sum;
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///////////////////////////
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// Activation conditions.
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///////////////////////////
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@ -175,7 +175,6 @@ public class DebugUtil {
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if (BuildParameters.debugLevel > 0){
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try{
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// TODO: Check backwards compatibility (1.4.2). Remove try-catch
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builder.append("\n(walkspeed=" + player.getWalkSpeed() + " flyspeed=" + player.getFlySpeed() + ")");
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} catch (Throwable t){}
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if (player.isSprinting()){
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