[BREAKING] Rename fields from morePacketsVehicle... to vehicle...

This commit is contained in:
asofold 2016-04-22 15:27:57 +02:00
parent a8954ad458
commit b6228e417e
5 changed files with 51 additions and 50 deletions

View File

@ -101,8 +101,8 @@ public class MovingConfig extends ACheckConfig {
public final double morePacketsBurstEPM;
public final ActionList morePacketsActions;
public final boolean morePacketsVehicleCheck;
public final ActionList morePacketsVehicleActions;
public final boolean vehicleMorePacketsCheck;
public final ActionList vehicleMorePacketsActions;
public final boolean noFallCheck;
/** Deal damage instead of Minecraft, whenever a player is judged to be on ground. */
@ -217,8 +217,8 @@ public class MovingConfig extends ACheckConfig {
morePacketsBurstEPM = config.getInt(ConfPaths.MOVING_MOREPACKETS_BURST_EPM);
morePacketsActions = config.getOptimizedActionList(ConfPaths.MOVING_MOREPACKETS_ACTIONS, Permissions.MOVING_MOREPACKETS);
morePacketsVehicleCheck = config.getBoolean(ConfPaths.MOVING_MOREPACKETSVEHICLE_CHECK);
morePacketsVehicleActions = config.getOptimizedActionList(ConfPaths.MOVING_MOREPACKETSVEHICLE_ACTIONS,
vehicleMorePacketsCheck = config.getBoolean(ConfPaths.MOVING_MOREPACKETSVEHICLE_CHECK);
vehicleMorePacketsActions = config.getOptimizedActionList(ConfPaths.MOVING_MOREPACKETSVEHICLE_ACTIONS,
Permissions.MOVING_MOREPACKETS);
noFallCheck = config.getBoolean(ConfPaths.MOVING_NOFALL_CHECK);
@ -324,7 +324,7 @@ public class MovingConfig extends ACheckConfig {
case MOVING_MOREPACKETS:
return morePacketsCheck;
case MOVING_VEHICLE_MOREPACKETS:
return morePacketsVehicleCheck;
return vehicleMorePacketsCheck;
case MOVING_CREATIVEFLY:
return creativeFlyCheck;
default:

View File

@ -189,27 +189,27 @@ public class MovingData extends ACheckData {
// Data of the more packets check.
/** Packet frequency count. */
public final ActionFrequency morePacketsFreq;
public final ActionFrequency morePacketsFreq;
/** Burst count. */
public final ActionFrequency morePacketsBurstFreq;
private Location morePacketsSetback = null;
public final ActionFrequency morePacketsBurstFreq;
private Location morePacketsSetback = null;
// Data of the more packets vehicle check.
public int morePacketsVehicleBuffer = 50;
public long morePacketsVehicleLastTime;
private Location morePacketsVehicleSetback = null;
/** Task id of the morepackets set-back task. */
public int morePacketsVehicleTaskId = -1;
public int vehicleMorePacketsBuffer = 50;
public long vehicleMorePacketsLastTime;
private Location vehicleMorePacketsSetback = null;
/** Task id of the vehicle set-back task. */
public int vehicleSetBackTaskId = -1;
// Data of the no fall check.
public float noFallFallDistance = 0;
public float noFallFallDistance = 0;
/** Last y coordinate from when the player was on ground. */
public double noFallMaxY = 0;
public double noFallMaxY = 0;
/** Indicate that NoFall is not to use next damage event for checking on-ground properties. */
public boolean noFallSkipAirCheck = false;
public boolean noFallSkipAirCheck = false;
// Passable check.
public double passableVL;
public double passableVL;
// Data of the survival fly check.
public double sfHorizontalBuffer = 0.0; // ineffective: SurvivalFly.hBufMax / 2.0;
@ -330,7 +330,7 @@ public class MovingData extends ACheckData {
*/
public void onSetBack(final PlayerLocation setBack) {
// Reset positions (a teleport should follow, though).
this.morePacketsSetback = this.morePacketsVehicleSetback = null;
this.morePacketsSetback = this.vehicleMorePacketsSetback = null;
clearAccounting(); // Might be more safe to do this.
// Keep no-fall data.
// Fly data: problem is we don't remember the settings for the set back location.
@ -427,7 +427,7 @@ public class MovingData extends ACheckData {
if (setBack != null && worldName.equalsIgnoreCase(setBack.getWorld().getName())) {
clearFlyData();
}
if (morePacketsSetback != null && worldName.equalsIgnoreCase(morePacketsSetback.getWorld().getName()) || morePacketsVehicleSetback != null && worldName.equalsIgnoreCase(morePacketsVehicleSetback.getWorld().getName())) {
if (morePacketsSetback != null && worldName.equalsIgnoreCase(morePacketsSetback.getWorld().getName()) || vehicleMorePacketsSetback != null && worldName.equalsIgnoreCase(vehicleMorePacketsSetback.getWorld().getName())) {
clearMorePacketsData();
clearNoFallData(); // just in case.
}
@ -475,7 +475,7 @@ public class MovingData extends ACheckData {
*/
public void clearMorePacketsData() {
morePacketsSetback = null;
morePacketsVehicleSetback = null;
vehicleMorePacketsSetback = null;
// TODO: Also reset other data ?
}
@ -618,29 +618,29 @@ public class MovingData extends ACheckData {
}
public boolean hasMorePacketsVehicleSetBack() {
return morePacketsVehicleSetback != null;
return vehicleMorePacketsSetback != null;
}
public final void setMorePacketsVehicleSetBack(final PlayerLocation loc) {
if (morePacketsVehicleSetback == null) {
morePacketsVehicleSetback = loc.getLocation();
if (vehicleMorePacketsSetback == null) {
vehicleMorePacketsSetback = loc.getLocation();
}
else {
LocUtil.set(morePacketsVehicleSetback, loc);
LocUtil.set(vehicleMorePacketsSetback, loc);
}
}
public final void setMorePacketsVehicleSetBack(final Location loc) {
if (morePacketsVehicleSetback == null) {
morePacketsVehicleSetback = LocUtil.clone(loc);
if (vehicleMorePacketsSetback == null) {
vehicleMorePacketsSetback = LocUtil.clone(loc);
}
else {
LocUtil.set(morePacketsVehicleSetback, loc);
LocUtil.set(vehicleMorePacketsSetback, loc);
}
}
public final Location getMorePacketsVehicleSetBack() {
return LocUtil.clone(morePacketsVehicleSetback);
return LocUtil.clone(vehicleMorePacketsSetback);
}
public final void resetTeleported() {
@ -1034,7 +1034,7 @@ public class MovingData extends ACheckData {
public void handleTimeRanBackwards() {
final long time = System.currentTimeMillis();
timeSprinting = Math.min(timeSprinting, time);
morePacketsVehicleLastTime = Math.min(morePacketsVehicleLastTime, time);
vehicleMorePacketsLastTime = Math.min(vehicleMorePacketsLastTime, time);
sfCobwebTime = Math.min(sfCobwebTime, time);
sfVLTime = Math.min(sfVLTime, time);
if (trace != null) {

View File

@ -29,7 +29,7 @@ public class VehicleSetBack implements Runnable{
@Override
public void run() {
final MovingData data = MovingData.getData(player);
data.morePacketsVehicleTaskId = -1;
data.vehicleSetBackTaskId = -1;
try{
data.prepareSetBack(location);
TeleportUtil.teleport(vehicle, player, location, debug);

View File

@ -54,64 +54,64 @@ public class MorePacketsVehicle extends Check {
if (!data.hasMorePacketsVehicleSetBack()){
// TODO: Check if other set-back is appropriate or if to set on other events.
data.setMorePacketsVehicleSetBack(from);
if (data.morePacketsVehicleTaskId != -1) {
if (data.vehicleSetBackTaskId != -1) {
// TODO: Set back outdated or not?
Bukkit.getScheduler().cancelTask(data.morePacketsVehicleTaskId);
Bukkit.getScheduler().cancelTask(data.vehicleSetBackTaskId);
}
}
// Take a packet from the buffer.
data.morePacketsVehicleBuffer--;
data.vehicleMorePacketsBuffer--;
if (data.morePacketsVehicleTaskId != -1){
if (data.vehicleSetBackTaskId != -1){
// Short version !
return data.getMorePacketsVehicleSetBack();
}
// Player used up buffer, they fail the check.
if (data.morePacketsVehicleBuffer < 0) {
if (data.vehicleMorePacketsBuffer < 0) {
// Increment violation level.
data.morePacketsVehicleVL = -data.morePacketsVehicleBuffer;
data.morePacketsVehicleVL = -data.vehicleMorePacketsBuffer;
// Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event.
final ViolationData vd = new ViolationData(this, player, data.morePacketsVehicleVL, -data.morePacketsVehicleBuffer, cc.morePacketsVehicleActions);
final ViolationData vd = new ViolationData(this, player, data.morePacketsVehicleVL, -data.vehicleMorePacketsBuffer, cc.vehicleMorePacketsActions);
if (data.debug || vd.needsParameters()) {
vd.setParameter(ParameterName.PACKETS, Integer.toString(-data.morePacketsVehicleBuffer));
vd.setParameter(ParameterName.PACKETS, Integer.toString(-data.vehicleMorePacketsBuffer));
}
if (executeActions(vd).willCancel()){
newTo = data.getMorePacketsVehicleSetBack();
}
}
if (data.morePacketsVehicleLastTime + 1000 < time) {
if (data.vehicleMorePacketsLastTime + 1000 < time) {
// More than 1 second elapsed, but how many?
final double seconds = (time - data.morePacketsVehicleLastTime) / 1000D;
final double seconds = (time - data.vehicleMorePacketsLastTime) / 1000D;
// For each second, fill the buffer.
data.morePacketsVehicleBuffer += packetsPerTimeframe * seconds;
data.vehicleMorePacketsBuffer += packetsPerTimeframe * seconds;
// If there was a long pause (maybe server lag?), allow buffer to grow up to 100.
if (seconds > 2) {
if (data.morePacketsVehicleBuffer > 100) {
data.morePacketsVehicleBuffer = 100;
if (data.vehicleMorePacketsBuffer > 100) {
data.vehicleMorePacketsBuffer = 100;
}
} else if (data.morePacketsVehicleBuffer > 50) {
} else if (data.vehicleMorePacketsBuffer > 50) {
// Only allow growth up to 50.
data.morePacketsVehicleBuffer = 50;
data.vehicleMorePacketsBuffer = 50;
}
// Set the new "last" time.
data.morePacketsVehicleLastTime = time;
data.vehicleMorePacketsLastTime = time;
// Set the new "setback" location.
if (newTo == null) {
data.setMorePacketsVehicleSetBack(from);
}
} else if (data.morePacketsVehicleLastTime > time) {
} else if (data.vehicleMorePacketsLastTime > time) {
// Security check, maybe system time changed.
data.morePacketsVehicleLastTime = time;
data.vehicleMorePacketsLastTime = time;
}
if (newTo == null) {

View File

@ -196,13 +196,14 @@ public class VehicleChecks extends CheckListener {
}
// Schedule a set-back?
if (newTo != null && data.morePacketsVehicleTaskId == -1) {
if (newTo != null && data.vehicleSetBackTaskId == -1) {
// Schedule a delayed task to teleport back the vehicle with the player.
// (Only schedule if not already scheduled.)
// TODO: Might log debug if skipping.
// TODO: Problem: scheduling allows a lot of things to happen until the task is run. Thus control about some things might be necessary.
// TODO: Reset on world changes or not?
data.morePacketsVehicleTaskId = Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new VehicleSetBack(vehicle, player, newTo, data.debug));
data.vehicleSetBackTaskId = Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new VehicleSetBack(vehicle, player, newTo, data.debug));
// TODO: Handle scheduling failure.
}
useLoc.setWorld(null);
}