Add slowness effect level to debug log.

This commit is contained in:
asofold 2015-10-11 00:01:28 +02:00
parent dcc4e80cd6
commit b6a5d76a44

View File

@ -5,6 +5,7 @@ import java.util.Arrays;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.util.Vector;
import fr.neatmonster.nocheatplus.NCPAPIProvider;
@ -13,6 +14,7 @@ import fr.neatmonster.nocheatplus.compat.MCAccess;
import fr.neatmonster.nocheatplus.logging.Streams;
import fr.neatmonster.nocheatplus.utilities.BlockProperties;
import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
import fr.neatmonster.nocheatplus.utilities.PotionUtil;
import fr.neatmonster.nocheatplus.utilities.StringUtil;
import fr.neatmonster.nocheatplus.utilities.TrigUtil;
import fr.neatmonster.nocheatplus.utilities.build.BuildParameters;
@ -217,6 +219,10 @@ public class DebugUtil {
if (speed != Double.NEGATIVE_INFINITY){
builder.append("(e_speed=" + (speed + 1) + ")");
}
final double slow = PotionUtil.getPotionEffectAmplifier(player, PotionEffectType.SLOW);
if (slow != Double.NEGATIVE_INFINITY) {
builder.append("(e_slow=" + (slow + 1) + ")");
}
if (jump != Double.NEGATIVE_INFINITY){
builder.append("(e_jump=" + (jump + 1) + ")");
}