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https://github.com/NoCheatPlus/NoCheatPlus.git
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SurvivalFly: reduce false positives by using an adapted bounding box
for the y-inconsistency case.
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parent
589362c363
commit
b79a292c34
@ -84,6 +84,8 @@ public class MovingData extends ACheckData {
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public double verticalFreedom;
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public double verticalVelocity;
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public int verticalVelocityCounter;
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/** Last to coordinates. */
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public double fromX, fromY, fromZ, toY;
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// Data of the creative check.
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public boolean creativeFlyPreviousRefused;
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@ -114,7 +116,7 @@ public class MovingData extends ACheckData {
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// Data of the survival fly check.
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public int survivalFlyJumpPhase;
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public double survivalFlyLastFromY;
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// public double survivalFlyLastFromY;
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/** Last valid y distance covered by a move. Integer.MAX_VALUE indicates "not set". */
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public double survivalFlyLastYDist = Integer.MAX_VALUE;
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public int survivalFlyOnIce;
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@ -143,6 +145,7 @@ public class MovingData extends ACheckData {
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survivalFlyJumpPhase = 0;
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setBack = null;
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survivalFlyLastYDist = Integer.MAX_VALUE;
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fromX = Double.MAX_VALUE;
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clearAccounting();
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clearNoFallData();
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}
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@ -358,7 +358,6 @@ public class MovingListener implements Listener {
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if (pFrom.isOnGround()){
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data.ground = from; // pFrom.getLocation();
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data.survivalFlyLastFromY = Integer.MAX_VALUE;
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}
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@ -110,21 +110,34 @@ public class SurvivalFly extends Check {
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if (data.setBack == null)
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data.setBack = from.getLocation();
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boolean resetFrom = fromOnGround || from.isInLiquid() || from.isOnLadder() || from.isInWeb();
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final double setBackYDistance = to.getY() - data.setBack.getY();
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// If the player has touched the ground but it hasn't been noticed by the plugin, the workaround is here.
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if (!fromOnGround && !from.isInWeb()){
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// TODO: more precise
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// TODO: account for all near ground positions, use as fallback some counter if player.getLocation.getY is < from.getY
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// final boolean inconsistent = from.getY() < data.survivalFlyLastFromY && yDistance > 0D && yDistance < 0.5D
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// && setBackYDistance > 0D && setBackYDistance <= 1.5D
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// && !BlockProperties.isPassable(from.getTypeIdBelow());
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if (!resetFrom){
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// TODO: check versus last to position ?
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final boolean inconsistent = yDistance > 0 && yDistance < 0.5 && data.survivalFlyLastYDist < 0
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&& setBackYDistance > 0D && setBackYDistance <= 1.5D
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&& !BlockProperties.isPassable(from.getTypeIdBelow());
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// TODO: Use bounding box ?
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// TODO: fromAboveStairs ?
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if (inconsistent || from.isAboveStairs()){ // !toOnGround && to.isAboveStairs()) {
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&& setBackYDistance > 0D && setBackYDistance <= 1.5D;
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boolean useWorkaround = from.isAboveStairs();
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if (inconsistent){
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if (cc.debug) System.out.println(player.getName() + " Y-INCONSISTENCY");
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if (!useWorkaround && data.fromX != Double.MAX_VALUE){
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// Interpolate from last to-coordinates to the from coordinates (with some safe-guard).
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final double dX = from.getX() - data.fromX;
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final double dY = from.getY() - data.fromY;
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final double dZ = from.getZ() - data.fromZ;
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if (dX * dX + dY * dY + dZ * dZ < 0.5){ // TODO: adjust limit maybe.
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// Check full bounding box since last from.
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if (cc.debug) System.out.println(player.getName() + " CONSIDER WORKAROUND");
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final double minY = Math.min(data.toY, Math.min(data.fromY, from.getY()));
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final double iY = minY; // TODO ...
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final double r = from.getWidth() / 2.0;
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useWorkaround = BlockProperties.isOnGround(from.getBlockAccess(), Math.min(data.fromX, from.getX()) - r, iY - cc.yOnGround, Math.min(data.fromZ, from.getZ()) - r, Math.max(data.fromX, from.getX()) + r, iY + 0.25, Math.max(data.fromZ, from.getZ()) + r);
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}
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}
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}
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if (useWorkaround){ // !toOnGround && to.isAboveStairs()) {
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// Set the new setBack and reset the jumpPhase.
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// Maybe don't adapt the setback (unless null)!
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@ -136,6 +149,7 @@ public class SurvivalFly extends Check {
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data.clearAccounting();
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// Tell NoFall that we assume the player to have been on ground somehow.
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data.noFallAssumeGround = true;
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resetFrom = true;
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if (cc.debug) System.out.println(player.getName() + " Y-INCONSISTENCY WORKAROUND USED");
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}
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}
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@ -264,7 +278,6 @@ public class SurvivalFly extends Check {
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data.setBack.setYaw(to.getYaw());
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data.setBack.setPitch(to.getPitch());
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data.survivalFlyLastYDist = Integer.MAX_VALUE;
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data.survivalFlyLastFromY = data.setBack.getY();
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return data.setBack;
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}
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}
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@ -289,8 +302,6 @@ public class SurvivalFly extends Check {
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if (data.noFallAssumeGround || fromOnGround || toOnGround)
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data.jumpAmplifier = 0D;
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final boolean resetFrom = data.noFallAssumeGround || fromOnGround || from.isInLiquid() || from.isOnLadder() || from.isInWeb();
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if (cc.survivalFlyAccounting && !resetFrom){
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final boolean useH = data.horizontalFreedom <= 0.001D;
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final boolean useV = data.verticalFreedom <= 0.001D;
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@ -349,7 +360,6 @@ public class SurvivalFly extends Check {
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}
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if (executeActions(vd)){
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data.survivalFlyLastYDist = Integer.MAX_VALUE;
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data.survivalFlyLastFromY = data.setBack.getY();
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// Compose a new location based on coordinates of "newTo" and viewing direction of "event.getTo()" to
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// allow the player to look somewhere else despite getting pulled back by NoCheatPlus.
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return new Location(player.getWorld(), data.setBack.getX(), data.setBack.getY(), data.setBack.getZ(),
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@ -371,7 +381,10 @@ public class SurvivalFly extends Check {
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data.clearAccounting();
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}
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data.survivalFlyLastYDist = yDistance;
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data.survivalFlyLastFromY = from.getY();
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data.fromX = from.getX();
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data.fromY = from.getY();
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data.fromZ = from.getZ();
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data.toY = to.getY();
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return null;
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}
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@ -500,5 +500,9 @@ public class PlayerLocation {
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public Vector getVector() {
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return new Vector(x, y, z);
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}
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public double getWidth(){
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return entity.width;
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}
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}
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