SurvivalFly: reduce false positives by using an adapted bounding box

for the y-inconsistency case.
This commit is contained in:
asofold 2012-10-12 02:28:09 +02:00
parent 589362c363
commit b79a292c34
4 changed files with 38 additions and 19 deletions

View File

@ -84,6 +84,8 @@ public class MovingData extends ACheckData {
public double verticalFreedom;
public double verticalVelocity;
public int verticalVelocityCounter;
/** Last to coordinates. */
public double fromX, fromY, fromZ, toY;
// Data of the creative check.
public boolean creativeFlyPreviousRefused;
@ -114,7 +116,7 @@ public class MovingData extends ACheckData {
// Data of the survival fly check.
public int survivalFlyJumpPhase;
public double survivalFlyLastFromY;
// public double survivalFlyLastFromY;
/** Last valid y distance covered by a move. Integer.MAX_VALUE indicates "not set". */
public double survivalFlyLastYDist = Integer.MAX_VALUE;
public int survivalFlyOnIce;
@ -143,6 +145,7 @@ public class MovingData extends ACheckData {
survivalFlyJumpPhase = 0;
setBack = null;
survivalFlyLastYDist = Integer.MAX_VALUE;
fromX = Double.MAX_VALUE;
clearAccounting();
clearNoFallData();
}

View File

@ -358,7 +358,6 @@ public class MovingListener implements Listener {
if (pFrom.isOnGround()){
data.ground = from; // pFrom.getLocation();
data.survivalFlyLastFromY = Integer.MAX_VALUE;
}

View File

@ -110,21 +110,34 @@ public class SurvivalFly extends Check {
if (data.setBack == null)
data.setBack = from.getLocation();
boolean resetFrom = fromOnGround || from.isInLiquid() || from.isOnLadder() || from.isInWeb();
final double setBackYDistance = to.getY() - data.setBack.getY();
// If the player has touched the ground but it hasn't been noticed by the plugin, the workaround is here.
if (!fromOnGround && !from.isInWeb()){
// TODO: more precise
// TODO: account for all near ground positions, use as fallback some counter if player.getLocation.getY is < from.getY
// final boolean inconsistent = from.getY() < data.survivalFlyLastFromY && yDistance > 0D && yDistance < 0.5D
// && setBackYDistance > 0D && setBackYDistance <= 1.5D
// && !BlockProperties.isPassable(from.getTypeIdBelow());
if (!resetFrom){
// TODO: check versus last to position ?
final boolean inconsistent = yDistance > 0 && yDistance < 0.5 && data.survivalFlyLastYDist < 0
&& setBackYDistance > 0D && setBackYDistance <= 1.5D
&& !BlockProperties.isPassable(from.getTypeIdBelow());
// TODO: Use bounding box ?
// TODO: fromAboveStairs ?
if (inconsistent || from.isAboveStairs()){ // !toOnGround && to.isAboveStairs()) {
&& setBackYDistance > 0D && setBackYDistance <= 1.5D;
boolean useWorkaround = from.isAboveStairs();
if (inconsistent){
if (cc.debug) System.out.println(player.getName() + " Y-INCONSISTENCY");
if (!useWorkaround && data.fromX != Double.MAX_VALUE){
// Interpolate from last to-coordinates to the from coordinates (with some safe-guard).
final double dX = from.getX() - data.fromX;
final double dY = from.getY() - data.fromY;
final double dZ = from.getZ() - data.fromZ;
if (dX * dX + dY * dY + dZ * dZ < 0.5){ // TODO: adjust limit maybe.
// Check full bounding box since last from.
if (cc.debug) System.out.println(player.getName() + " CONSIDER WORKAROUND");
final double minY = Math.min(data.toY, Math.min(data.fromY, from.getY()));
final double iY = minY; // TODO ...
final double r = from.getWidth() / 2.0;
useWorkaround = BlockProperties.isOnGround(from.getBlockAccess(), Math.min(data.fromX, from.getX()) - r, iY - cc.yOnGround, Math.min(data.fromZ, from.getZ()) - r, Math.max(data.fromX, from.getX()) + r, iY + 0.25, Math.max(data.fromZ, from.getZ()) + r);
}
}
}
if (useWorkaround){ // !toOnGround && to.isAboveStairs()) {
// Set the new setBack and reset the jumpPhase.
// Maybe don't adapt the setback (unless null)!
@ -136,6 +149,7 @@ public class SurvivalFly extends Check {
data.clearAccounting();
// Tell NoFall that we assume the player to have been on ground somehow.
data.noFallAssumeGround = true;
resetFrom = true;
if (cc.debug) System.out.println(player.getName() + " Y-INCONSISTENCY WORKAROUND USED");
}
}
@ -264,7 +278,6 @@ public class SurvivalFly extends Check {
data.setBack.setYaw(to.getYaw());
data.setBack.setPitch(to.getPitch());
data.survivalFlyLastYDist = Integer.MAX_VALUE;
data.survivalFlyLastFromY = data.setBack.getY();
return data.setBack;
}
}
@ -289,8 +302,6 @@ public class SurvivalFly extends Check {
if (data.noFallAssumeGround || fromOnGround || toOnGround)
data.jumpAmplifier = 0D;
final boolean resetFrom = data.noFallAssumeGround || fromOnGround || from.isInLiquid() || from.isOnLadder() || from.isInWeb();
if (cc.survivalFlyAccounting && !resetFrom){
final boolean useH = data.horizontalFreedom <= 0.001D;
final boolean useV = data.verticalFreedom <= 0.001D;
@ -349,7 +360,6 @@ public class SurvivalFly extends Check {
}
if (executeActions(vd)){
data.survivalFlyLastYDist = Integer.MAX_VALUE;
data.survivalFlyLastFromY = data.setBack.getY();
// Compose a new location based on coordinates of "newTo" and viewing direction of "event.getTo()" to
// allow the player to look somewhere else despite getting pulled back by NoCheatPlus.
return new Location(player.getWorld(), data.setBack.getX(), data.setBack.getY(), data.setBack.getZ(),
@ -371,7 +381,10 @@ public class SurvivalFly extends Check {
data.clearAccounting();
}
data.survivalFlyLastYDist = yDistance;
data.survivalFlyLastFromY = from.getY();
data.fromX = from.getX();
data.fromY = from.getY();
data.fromZ = from.getZ();
data.toY = to.getY();
return null;
}

View File

@ -500,5 +500,9 @@ public class PlayerLocation {
public Vector getVector() {
return new Vector(x, y, z);
}
public double getWidth(){
return entity.width;
}
}